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In my memorie one or two guys where fighting some kind of fat kid and a maschine or something. Maybe that was from this game or not.
Thank you, that will help me already a bit.
Your memory of guys fighting a fat kid in a machine sems to be from a different game, unless my memory is just that faded. There are three protagonists, and it's a JRPG like game, and it's pseudo turn based. Hard to describe briefly, tbh. It's interesting and neat once you get it down, but all the different nuances and figuring out the importance of each mechanic and how to use them is where a lot of the difficulty comes from. I definitely agree with watching a video to see if it's your cup of tea.
I wanted to desribe the area of the boss fight first but let me ask you instead, did that boss fight happened on the open air or somewhere inside?
I decited to get two games for now and this probably later, but it would be still interessting to see if I found the right game.
Strategy tips are only of any use for the preparation - setting up your equipment, customisation, accessories. There's NO WAY to give a reliable turn-by-turn guide.
This is a grindy game if you want to get everything to 100% - one bonus dungeon only available on your second playthrough at the same difficulty, max level is 300... and three or four difficulty modes to experience the game at, but keep in mind that your levels only carry over if you start a New Game + at the same difficulty. Any other difficulty, and you start from level 1. And don't even get me started on the Arena! The good thing about the Arena, though, is that your progress carries over to the New Game +. Otherwise, that bit rivals Final Fantasy X Celestial Weapons for grindy tedium...
The combat is crazy fun, though, if you're fine with the over-the-top silliness of it all. The story doesn't seem to be understood by anyone, but that could be a result from the pacing - the few story events we get (the game has surprisingly few and short cutscenes for a JRPG) are spread so far apart due to all the grinding and sidequesting any "real gamer" ;-) needs to do in between...
Fair warning about the music: They hired two composers, and Motoi Sakuraba was given complete freedom in composing the combat tunes. The other guy (?), who composed the music used in the cutscenes and on the splash screen, needs no content advisory.
I played the game on Hard and Advanced back in the PS3 days, and both were easier than my first playthrough on Normal.
I also saw some topics about performance problems or stuff like that, is whatever needs to be fixed already fixed?
I play with controller. The way the game is structured it shouldn't make too much of a difference. For me the latest patch seems to have fixed the performance issues, though some are still reporting it, so it's hard to say.
basically the game requires heavy amounts of grinding and speccing out the characters the way a meta should more or less stick
basically a meta goes Vashyron = Pistol, Zephy = SMG, Leane/Leanbell = Pistol/SMG her hidden specs are leaning towards pistols but also benefits SMGs because later parts of the game scratch damage does wonders especially when you start dual wielding on some of the characters
Grinding and following the meta of the characters isn't that important. It's only hard because the combat system is difficult to get a hold of at first, and the game likes to throw random spikes of difficulty. Grinding becomes necessary at some points, but I wouldn't really call it heavy. Most encounters are easy to overcome just by having a good strategy, regardless of gear and level. Also what weapons each character has doesn't make any real difference, as getting high scratch damage and gauge break is the most important part to combat.