Chickens Madness

Chickens Madness

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Th3 Punish3r Feb 19, 2018 @ 2:32pm
Review and suggestion
So me and my friends have a pc only for couch gaming with all the great local multiplayer games pc has to offer. When I saw this one it was an instant buy as it is exactly what we are looking for. However the games are pretty much all broken.. Well at least the ones we tried before refunding ... The attack fonction is too hard to use, you have to stop completly, hold down a button and release which is almost impossible to do when everyone run around.
The games where you must catch your friends are pretty hard because its like we are all running the same speed with no other possibility.
The tic tac toe kindof game with poop is totally broken and pointless in design for 4 players.
The one where you run down a track jumping throught tire is sometime impossible due to the tire to go throught being too high, unreachable.
Also, control should be limited per game and explained quickly before the game start. See 8bit fiesta as a reference.

After this, we all had enought .. The game would be great and the chicken concept is funny but guys please, workout the control, work out the games mechanic and concept. A games like have got to be a blast for 3 minute each mini games. Not a, pain in the ass "oh no, not this one again" factor.

Maybe ill buy it again if it get worked out
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76561198814843459  [developer] Feb 19, 2018 @ 3:08pm 
Thanks a lot for your detailed feedback. Few points to highlight:
  • The chickens can run, boost , or sprint. (which might be a fact you don't know, and this solves most of the issues you mentioned above).
  • To do the kick, you don't have to stop and then hold the trigger. You can charge the kick while running/boosting. and as soon as you stop, releasing will kick.
  • Connect poop issue been reported, and it is in fix now. The issue occurs when you press the button while being in the middle of two tiles.
  • Catching friends meant to give equal opportunity, even running disabled in this party, your chance is based on the opponent skills.
  • Of course you can jump through the very high tires, only when you boost ;)
  • Per party controller scheme is in progress for the coming updates. The game controls are always the same, but some parties have things disabled or replaced, which really need to be transferred to the player in a better way. Totally agree with you.

Apologies if you got bad experience, but things always going to get better in every update :)

V.
Last edited by Vikong; Feb 19, 2018 @ 3:08pm
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