Car Mechanic Simulator 2018

Car Mechanic Simulator 2018

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pnorris3 Jun 16, 2021 @ 11:15pm
Duplicating/Modying Mod Cars
Ok. I am trying to duplicate a mod car.

So now I have two car folders, two car.cms, and etc.
My 246 version of FulySic's Dino 246 works just fine when it is the only car installed.
My 206 version of FulySic's Dino 246 works just fine when I don't modify the .cms file's name.

However. in order to use both the unique .cms files in the game. I have to rename one. So now I have
Z:\246dino\car_246dino.cms (and all related car files.) .. (and)
Z:\206dino\car_206dino.cms (and all related car files)

EVERYTHING in the parts.txt and EVERYTHING in the PartsThumbs folder has been renamed to match the unique(duplicated car.CMS name. (I've made comparisons to a half dozen other car setups (everything looks right) ... But the game stalls if I try to go to the junkyard, auction house, or salon. (Everythign works FINE if just one car is installed and the file names aren't changd.)

Furhter, I can force spawn one car or the other with Swiss Selector, but only one or the other, and only at their base config levels. but not at config1, 2, 3, or etc..

Is it possible to do what Im trying to do?
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Showing 1-9 of 9 comments
Golly Jun 16, 2021 @ 11:54pm 
Renaming .cms files breaks things
Fulysic Jun 17, 2021 @ 1:28am 
Why do you need to rename .CMS file, at most you should need to add is new config
pnorris3 Jun 17, 2021 @ 4:16am 
I've been going through trying to standardize Year, Make, and Model in the names of all the mod cars I have installed. Then, I've also been trying to standardize genuine, replica, continuation, and retromod markers. Then editions, and so on.

I might be getting a little carried away with the roleplay of it all, but it makes the parking garage screen look real nice, and with so many mod cars available... I can line up five years of Chevelle's side by side -- Like seriously, there should be an achievement for it, lol.

When I started localizing the Dino, it looks like the 69 would have been a 206 GT, with the 246 GT coming in 70; along with the GTS. Then, there's this really blurry year in 73 where the Dino finally got a prancing horse on the hood. However, the body of each of these vehicles - the 206 GT, the 246 GT, and the 246 GTS, remain almost identical but for a few minor tweaks that I've been able to make in the car editor.

But, while I can rearrange everything to work for the inclusion of the 69, 70, and 73 variants; I have to have more than one copy of the files in order to put the year in before the make. So, that's what I was trying to do.
Mardoin69 Jun 17, 2021 @ 8:06am 
The best way to go about making new versions of mod cars is to go into it's folder, copy the config.xml file and give it a new file name of config01.xml....or whichever number is next after ones already in the folder....1,2,3,4, etc.. Then edit the new config file and give the car a version name (suffix) the way you want it. You can edit the Name file and it won't break things (shouldn't) but, you can't rename the *.cms files because their file name is given when creating the car in a special program by the modder and it's processed into the file. So, either leave it alone OR....check out the modding faq's thread--learn to mod--and recreate the mod in your name hierarchy instead.
pnorris3 Jun 17, 2021 @ 10:31am 
Originally posted by Mardoin69:
The best way to go about making new versions of mod cars is to go into it's folder, copy the config.xml file and give it a new file name of config01.xml....or whichever number is next after ones already in the folder....1,2,3,4, etc.. Then edit the new config file and give the car a version name (suffix) the way you want it. You can edit the Name file and it won't break things (shouldn't) but, you can't rename the *.cms files because their file name is given when creating the car in a special program by the modder and it's processed into the file. So, either leave it alone OR....check out the modding faq's thread--learn to mod--and recreate the mod in your name hierarchy instead.

I was afraid that there might be something embedded in the CMS.

I think I read somewhere that CMS files are compiled works and that I would need source material to modify one. <-- FulySic, if you see this, do you know if this is true/false? Also, is that kind of this legal by the Pirate Code and all?

My current understanding is that it would be much easier to simply ask the mod authors to compile a clone version of whatever vehicle and upload to workshop. Otherwise, all the configs work fine and I'll deal with the discrepancies when they pop up at the Auction House.

I'll just have to go pay the Doherty Shop a visit in San Andreas and have a 'talk' about how they are handling their paperwork. Now, Hmm... What to drive?
Golly Jun 17, 2021 @ 1:48pm 
You would need to be the creator of the mod to rename the .cms file, mostly protects against mod theft, which is why most of us have our names in the filename
pnorris3 Jun 17, 2021 @ 3:25pm 
Originally posted by Golly:
You would need to be the creator of the mod to rename the .cms file, mostly protects against mod theft, which is why most of us have our names in the filename

Makes sense. Thanks for the feedback.
Mardoin69 Jun 18, 2021 @ 7:24am 
You could use them for your own benefit though. You could reverse engineer a mod for example and re-compile it with your preferred naming convention. Just DO NOT upload them to Workshop or else.....yeah...it's fraudulent. I edit the configs on most all the mods I subscribe to for my own use. I like to 'fix up' anything I find not quite matching up the way I like. But, I don't dare upload anything.....mainly cuz it would be dishonest and insulting to the mod author. Sometimes I mention my changes in their mod discussion list though.
pnorris3 Jun 18, 2021 @ 8:45am 
Originally posted by Mardoin69:
You could use them for your own benefit though. You could reverse engineer a mod for example and re-compile it with your preferred naming convention. Just DO NOT upload them to Workshop or else.....yeah...it's fraudulent. I edit the configs on most all the mods I subscribe to for my own use. I like to 'fix up' anything I find not quite matching up the way I like. But, I don't dare upload anything.....mainly cuz it would be dishonest and insulting to the mod author. Sometimes I mention my changes in their mod discussion list though.

Yeah, configs and liveries are one thing, but I won't be trying to reverse engineer anything. Realistically, the 206 was named for its 2.0 liter 6 cylinder engine, so a 1969 246 is totally acceptable by Enzo's own naming standard. Just put a 246 in it. At any rate, I currently have 500 cars and a half dozen configs for each. I could literally be years before I see a freaking Dino.
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