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There you will see conditions for each of the repair perks and can change them individually.
Edit:
If you want to make a version that allows repairs below 15% as well here's 2 places you can change that 15% (both functions are in the UIManager class):
1. Look in the SubmitInRepairTableMenu() function for the "if (Mathf.Approximately(num, 1f) || num < 0.15f)" condition and change 0.15f to the lower repair value. This looks like it is for removing the item after a failed repair so this one you can leave alone if you want failed repairs to disappear (probably just in the current menu, might be different after re-loading the menu or game).
2. Look in the CreateDownMenuFromItems(string, string[], bool) function for the line "list = Inventory.Get().GetItemsWithConditionBetween(0.15f, 1f);" and change 0.15f to the value you want.
I haven't thoroughly tested any of these so they might work differently but I'm fairly certain that they work.
If people request the mod to only apply 100% repair chance on the last perk i will make use of the information you provide
Mods, Any chance we can get this thread pinned? Esp if the mod updates with each patch.
Thank you MinSin!
I tried both versions and works like a charm
This is the path to the game folders: Local Disk (C) > Program Files (x86) > Steam > steamapps > common > Car Mechanic Simulator 2018 > cms2018_Data > Managed
Right Click on Car Mechanic Simulator 2018 in your Steam Game Library, Click on Properties. Click the Local Files Tab. Click Browse Local Files..., and Double Click on cms2018_Data. You will see the folder Managed, Double Click this folder and create a New Folder named backup. Click on the file Assembly-CSharp-firstpass.dll. Do CTRL X, and Double Click on the new backup folder you just created, do CTRL V. This will place the original file in the backup folder. Go back one and make sure you are in the Managed folder, you should see the game files and the new backup folder. Open a New File Explorer. Go to where you saved the downloaded file Assembly-CSharp-firstpass.dll from this post and Click on it, do CTRL C, Go back to the first File Explorer and do CTRL V. You are done.
Well, no. It will take several clicks, and, a part may fail, but when it fails, it will take several more clicks to repair to 100%. In nray's file, he made it so the part didn't fail. The only difference is, the part that fails cost more money to fix.
That is not how it is suppoced to be, i will have to look at it when i have time.
Yes, parts fail on the second file. In nray's file, when you clicked repair, it would repair between 100-104% with zero fails; yours is 99% or below. Not sure why you're not doing the same thing.