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Is the sharedassets9 file in the CMS 2018 cms2018_Data?
Found it but will not let me open the File with Unity Editor, throws an error.
It will open the CMS 2015 Files but not the CMS 2018, Red Dot must have locked them.
Thanks again J.Random.
Jon J.
And I'm pretty sure Unity never allowed loading compiled asset bundles back into editor, I've always had to use 3rd party tools for export/import.
resources.assets, path IDs 2799-2833, there's a bunch of ~5s clips.
In the game, the sound is managed by VPP, I think, looping the sample modulated proportionally to current rpm.
(inb4 a wild NyanCat V8 appears on Youtube) :D
Jon J.
Most of the Engine Sounds are Nasty in this Game.
Poor Quality Loop Splice noises. Does not come close to a Authentic Race Engine Sound.
Idle and Start up Sound is very Boring.
Some of the sound are so bad that I can't work on those cars. The Porsche Boxer engine for example has a nasty sound loop like no tested it once. It's absolutely embarassing audio work.
A few sounds are pretty acceptable, I found I like the V8 DI Compressor and V12 DOHC and concentrate only on those cars.
There are probably some more engine that I dont have yet, so suggestions are very welcome.
The thing is that if the engine sounds were stored as wav files, we could make mods in no time.