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Big update, easy install and managing of car mods now added
0.2
30/Aug/2017
Added the ability to install and remove car mods (will also install a dial mod if found)
Added the ability to install and remove dial mods
Will now keep a list of installed car mods and dial mods to make tracking your mods easier
I downloaded the mod, placed a folder in the general CMS folder (not in any game related folder)
had path to cars set to car folder in CMS, had save pointing to appropriate appdata location. It sees my profiles just fine but doesn't read my cars.Do I have to install all my mod cars from scratch before it knows they are there?
some nifty functions in that app right there ;)
Yes it can only track cars it's installed (I suppose having a list of stock cars would help it pick out mod cars, I'll add it to the to-do list).
thanks for the reply ;) the tool will hopefully proof to be very useful :)
No worries, I look forward to hearing about all the new way people find to break it! :D
Thanks
Smal update, Images for Dial mods now show, a few bug fixes
Release Log
0.2.2
9/Sep/2017
Mod Dial images are now shown
Fixed errors in saving the Mods lists
Improved how the GUI images were handled to prevent crashes upon deleting a mod
0.2.1
9/Sep/2017
Moved some functions in a new utilities class.
Was going to do a few small jobs before I made check for already installed mods as Mavadelo suggested, but they turned how to not be so quick. Next release maybe!
You can use the car editor that came with the game, you should see an option to start it when you start the game.
ModMan will now inspect what car mods are already installed, and update the installed list
Release Log
0.3
10/Sep/2017
ModMan will now inspect what car mods are already installed, and update the installed list