Car Mechanic Simulator 2018

Car Mechanic Simulator 2018

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[Tool / Save Editor / Easy Mod installer] CMS 2018 Mod Manager - 0.3 release for version 1.3.2 of the game
This program enables easy management of car config files and a basic save game editor.

There are also backup options for your saves should anything go wrong.
(Built and tested on Windows7, using .Net 4.6)

Program
https://www.dropbox.com/s/tbmws9sfxwx6s4m/CMS2018ModManager.rar?dl=0

Source (if you want to inspect it)
GitHub Link[github.com]

Save Game Editor
Currently allows you change your money and experience.

Car Mods
Install Car Mods (will auto install dials if found in the same folder like the AE86 car mod)
Delete Car Mods
Track what Car Mods you have installed

Dial Mods
Install Dial Mods
Delete Dial Mods
Track what Dial Mods you have installed

Car config management
Add and remove car config files
Add car config files from a file or text copy
'Fill in' missing car body config files
Create new car configs from existing configs (easy creation of template configs for use in the official editor)


0.3 Out Now!
ModMan will now inspect what car mods are already installed, and update the installed list

Release Log
0.3
10/Sep/2017
ModMan will now inspect what car mods are already installed, and update the installed list

0.2.2
9/Sep/2017
Mod Dial images are now shown
Fixed errors in saving the Mods lists
Improved how the GUI images were handled to prevent crashes upon deleting a mod

0.2.1
9/Sep/2017
Moved some functions in a new utilities class.

0.2
30/Aug/2017
Added the ability to install and remove car mods (will also install a dial mod if found)
Added the ability to install and remove dial mods
Will now keep a list of installed car mods and dial mods to make tracking your mods easier

0.1.1
19/Aug/2017
Added ability to add body config files from text files and pasted in text
Added the display of the selected cars image
Refactored code that got the number of a config file into a function

0.1
14/Aug/2017
Initial Release for CMS18 1.2.0
Basic save game editor, with back ups.
Allows for addition of car configs from txt files or copied in text
Allows for removal of unwanted car configs and car body configs
Allows filling in of missing car body config files

Whats next?
Continue to support this (any problems, let know what the error was).
Add support for the various moddable image files (plates, banner).
Last edited by Blue Icarian Wings; Sep 10, 2017 @ 5:38am
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Showing 1-15 of 60 comments
Blue Icarian Wings Aug 30, 2017 @ 12:21pm 
0.2 Out Now!
Big update, easy install and managing of car mods now added

0.2
30/Aug/2017
Added the ability to install and remove car mods (will also install a dial mod if found)
Added the ability to install and remove dial mods
Will now keep a list of installed car mods and dial mods to make tracking your mods easier
Mavadelo Sep 6, 2017 @ 2:53pm 
It does not work with current version?
I downloaded the mod, placed a folder in the general CMS folder (not in any game related folder)
had path to cars set to car folder in CMS, had save pointing to appropriate appdata location. It sees my profiles just fine but doesn't read my cars.Do I have to install all my mod cars from scratch before it knows they are there?
some nifty functions in that app right there ;)
Originally posted by Mavadelo:
It does not work with current version?
I downloaded the mod, placed a folder in the general CMS folder (not in any game related folder)
had path to cars set to car folder in CMS, had save pointing to appropriate appdata location. It sees my profiles just fine but doesn't read my cars.Do I have to install all my mod cars from scratch before it knows they are there?
some nifty functions in that app right there ;)

Yes it can only track cars it's installed (I suppose having a list of stock cars would help it pick out mod cars, I'll add it to the to-do list).
Mavadelo Sep 7, 2017 @ 12:43am 
Originally posted by Blue Icarian Wings:
Originally posted by Mavadelo:
It does not work with current version?
I downloaded the mod, placed a folder in the general CMS folder (not in any game related folder)
had path to cars set to car folder in CMS, had save pointing to appropriate appdata location. It sees my profiles just fine but doesn't read my cars.Do I have to install all my mod cars from scratch before it knows they are there?
some nifty functions in that app right there ;)

Yes it can only track cars it's installed (I suppose having a list of stock cars would help it pick out mod cars, I'll add it to the to-do list).
Then I am glad I found this early on and not when I have like 15 ca.... wait I have like 15 cars.... nm :P

thanks for the reply ;) the tool will hopefully proof to be very useful :)
Originally posted by Mavadelo:
Originally posted by Blue Icarian Wings:

Yes it can only track cars it's installed (I suppose having a list of stock cars would help it pick out mod cars, I'll add it to the to-do list).
Then I am glad I found this early on and not when I have like 15 ca.... wait I have like 15 cars.... nm :P

thanks for the reply ;) the tool will hopefully proof to be very useful :)

No worries, I look forward to hearing about all the new way people find to break it! :D
Fulysic Sep 7, 2017 @ 9:51am 
pinned until workshops released
Originally posted by Fulysic:
pinned until workshops released

Thanks
jabbo9119 Sep 7, 2017 @ 11:48am 
Viruksia!!!
Originally posted by jabbo9119:
Viruksia!!!
Ei, saada lähteen GitHub ja rakentaa itse, jos haluat.
0.2.2 Out Now!
Smal update, Images for Dial mods now show, a few bug fixes

Release Log
0.2.2
9/Sep/2017
Mod Dial images are now shown
Fixed errors in saving the Mods lists
Improved how the GUI images were handled to prevent crashes upon deleting a mod

0.2.1
9/Sep/2017
Moved some functions in a new utilities class.

Was going to do a few small jobs before I made check for already installed mods as Mavadelo suggested, but they turned how to not be so quick. Next release maybe!
Hello! can I use this to change what kind of engine a car has? I have a Bolt Reptilia R2 with the normal V8 and want to change it to the Super Charged V8, does this Save Editor allow that?
Originally posted by TenTonBlockofAluminum:
Hello! can I use this to change what kind of engine a car has? I have a Bolt Reptilia R2 with the normal V8 and want to change it to the Super Charged V8, does this Save Editor allow that?

You can use the car editor that came with the game, you should see an option to start it when you start the game.
Last edited by Blue Icarian Wings; Sep 10, 2017 @ 3:50am
0.3 Out Now!
ModMan will now inspect what car mods are already installed, and update the installed list

Release Log
0.3
10/Sep/2017
ModMan will now inspect what car mods are already installed, and update the installed list
Mavadelo Sep 10, 2017 @ 10:56am 
Originally posted by Blue Icarian Wings:
Originally posted by TenTonBlockofAluminum:
Hello! can I use this to change what kind of engine a car has? I have a Bolt Reptilia R2 with the normal V8 and want to change it to the Super Charged V8, does this Save Editor allow that?

You can use the car editor that came with the game, you should see an option to start it when you start the game.
I noticed you only get the option when you start the game from it's library page. When starting from either right click pop up list (taskbar) or desktop shortcut this option is not given to me. just a FYI
Blue Icarian Wings Sep 10, 2017 @ 10:58am 
I only ever use the library, thanks.
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