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Have you made any cars? I saw a tutorial you made
"Yes, you can make your own car in modelling software, than convert it
with our Unity3d script (which is free in personal edition) into *.cms
file which can be loaded into editor. In editor you can setup your
engine, suspension, seat position and all that kind of stuff, and than
bring your car into game."
Have you tried importing your models into unity personal edition then exporting with the .cms unity 3d script? That seems to be the way to get going but alas agreed we need proper instructions.
.cms unity 3d script? where do you get that?
If you mean like transmisson tunnel and floor pan dips etc i normally make it last by hand in 3Ds max but you don't want to go to extreme say like adding drain hole plugs and floor pan ribs etc
You want keep polys as low as possible but with this game so much of car is seen you have to do without some of the lumps bumps a real car has or other wise you have sick looking car that lags like hell once in game, all matter finding the right balance
good example is under side of hood/bonnet sometimes it pays to keep it simple
I have plans to add intercooler pipes and intercoolers which already nearly done and cold air induction
Also started work on SR20 and few aussies cars just waiting on reddot for guide on polys and if i need to export the car in sections
Some cars windows are not cut from door so door is one complete part
Excellent! Please consider looking into returning the "engines.txt" file to CMS18 so we can easily change engine power, min/max RPM and most importantly for me right now, ENGINE SOUND :).
Hmm, gave it good reading over...nothing that references what sound the car will use besides "type=engine_v8_stary" for example, but that will force the car to use a V8 engine...strange. Please consider explaining how we can make our cars use whatever sounds we want as currently the "sound = r4" line found in some vehicles config.txt files DO NOTHING and are not functional.