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Edit: As pointed out by SkinGravel.... (the official authority on using the Editor)... sometimes Editor doesn't list this unmodified car in the variation's list. And, it's best to create a copy of the config and body file's appending the next number in the list to create a new variation for editing.
https://www.youtube.com/watch?v=ZSP5amju9Rw
The first few minutes of this video will teach you how to create new config files. It's pretty easy to do. The rest of the video has some good tips as well. It's a fast 45 minutes. Worth a watch.
Cheers! ;)
https://steamcommunity.com/sharedfiles/filedetails/?id=2311595165
https://steamcommunity.com/sharedfiles/filedetails/?id=2311595259
If you want to mess around with this truck, or any other vehicle, create new config.txt files. Name it XLS, or Smithsonian, or whatever you prefer. Just create a new file. It won't alter the stock files, and you'll have free reign to do whatever you want with this separate config. If you mess up, you can reload the car in the editor and start over with that new config from the drop-down menu. The title you gave it in the config.txt will always be in that menu.
For instance: I have four versions of the Ford F350 Super Duty. The two stock files are "Ford F350 Super Duty," and "Ford F350 Super Duty 2WD."
https://steamcommunity.com/sharedfiles/filedetails/?id=2311614682
https://steamcommunity.com/sharedfiles/filedetails/?id=2311614753
The other two files, I created. They are "Ford F350 Super Duty K2 Edition" and "Ford F350 Super Duty Everest Edition."
https://steamcommunity.com/sharedfiles/filedetails/?id=2311614825
https://steamcommunity.com/sharedfiles/filedetails/?id=2311614892
The K2 Edition is based off the 4WD Super Duty, with some additions I made in the editor. The Everest Edition is based off the K2 Edition, with even more additions (and jacked to the sky). Those two files were created via Notepad, just like in the above video. If I screwed up (which I did several times), I could just reload from the drop-down menu and all was good, without messing up the original two files.
And if you have to verify file integrity, your new config files (Smithsonian, K2, Everest, or whatever) will still be okay. They won't be erased. Beats the hell out of screwing up a stock file after having put in a few hours of work, and having to verify file integrity to reset what you don't want to mess with in the first place. You want to keep those stock files as they are. They're a jumping-off point for what you build.
Leave the original configs alone. Create new ones. You won't have any headaches if you do it this way. Back those new ones up too, along with the Cars folder, just like you would with your profile0.
Much love from the Bluegrass.
Would you care to provide a step-by-step for your method? I'm curious to see how the editor adds a new config file. On my end, it doesn't, and never has.
I'm okay with being wrong. You gotta convince me I am, though. Otherwise, you're misinforming people who might be serious about building in the editor. And that's not cool. I posted that video to inform those who want to mess around with the editor, so they don't screw up stock files.
Thanks to Hurst Quayzar, by the way, for creating and posting that video.
If I'm wrong, I'll admit it, and I'll stand myself corrected. I know I've been plenty wrong in the past.
The suffix in the editor doesn't add any new lines in the files. Thus, it doesn't create a new car. If you want to create a new car, you have to manually add new configs in the proper files. THEN, you can access that new file/car in the editor. Now you can edit to your heart's content, and no worse for your wares, because you have a new file/car that won't screw with the stock file/car on which it's based.
The bonus is that, as I said earlier, you won't have to verify file integrity if you mess up, because it's a completely separate file that you created. It won't break anything stock.
It's always had to be done this way. I've never seen a dummy vehicle on my end. Regardless of that, you've always been messing with stock files, which I'm guessing is why, in your first post, you brought up verifying integrity files to fix errors.
Yep, that's modding.