Car Mechanic Simulator 2018

Car Mechanic Simulator 2018

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Thorstorm Aug 9, 2018 @ 9:17pm
Drifting car
I built a new car and took it on the race track, completely unplayable, I turn the wheel a bit to the left or right and it slides/drifts like it was on ice, anyone has the same issue?

What's the purpose of building a car if we can't drive it properly?
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Showing 1-8 of 8 comments
Hedgehog Aug 10, 2018 @ 4:18am 
you need race tires
Volkswagenman3 Aug 10, 2018 @ 10:58am 
Originally posted by Johs:
you need race tires
I put race tires on a car that had 649 HP and it just did burnouts. It was hard to turn even a little bit.
m3c0 Aug 10, 2018 @ 11:04am 
There are slicks in this game too.
Thorstorm Aug 10, 2018 @ 3:08pm 
I tried every tires possible and it's all the same result more or less, ridiculously sliding like the rear tires were spinning on ice.
Last edited by Thorstorm; Aug 10, 2018 @ 3:35pm
katzenjogi Aug 10, 2018 @ 3:15pm 
And the funny thing is that some want a coop racing part though the cars are mostly undriveable...:kungfusam:
m3c0 Aug 10, 2018 @ 4:42pm 
Originally posted by Sgt. Jefeon:
I tried every tires possible and it's all the same result more or less, ridiculously sliding like the rear tires were spinning on ice.

Then you did it wrong, because there is a big difference depending on which tires you are using and on which axle. And, you know, you can tune your gearbox. Finding the appropriate gear rations helps a bit too.

Ofc you cant expect driving like in a racing sim. Because game is not a racing sim.
Volkswagenman3 Aug 11, 2018 @ 7:28am 
Originally posted by m3c0:
There are slicks in this game too.
Don't slicks make you slide more though? Or no?
m3c0 Aug 11, 2018 @ 6:12pm 
Originally posted by Volkswagenman3:
Originally posted by m3c0:
There are slicks in this game too.
Don't slicks make you slide more though? Or no?

Hi, Im not an expert on the subject, I know only basic stuff.

In theory, slicks have smooth tread which means the surface touching the road is the biggest possible - those tires give you the best grip, the best traction. When using slicks you can make sharp turns at higher speeds. Just look at some Formula 1 races. When it's dry, all the drivers are using slicks. Only when it's rainy they change to intermediate or wet tires (both types are tires with different tread pattern, not smooth like the slicks), depending on how much water there is on the track.

In game - if you use slicks only on the driving axle (rear axle in case of RWD cars) and racing tires on the front, car is more stable, but turning is harder. You have to brake earlier in order to turn. Using 2x2 slicks (slicks on both axles) on the other hand allows you to drift a bit around corners, which makes turning easier and "more fun".

Why devs have decided to implement it this way - no idea. Basically slicks should make turning more easier, even at higher speeds, without any drifting at all. Maybe there are some restrictions in the game engine and they had no other choice. But again - the game is a mechanic simulator, not a racing simulator.

Nevertheless, slicks are still the better choice compared to normal/racing tires in cms2018, especially if you have a powerful car with lots of HP. A combination of slicks (rear) and racing tires (front) is good for drag racing, because you are driving in a straight line only anyway.
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Date Posted: Aug 9, 2018 @ 9:17pm
Posts: 8