Car Mechanic Simulator 2018

Car Mechanic Simulator 2018

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dimmu1313 Jul 9, 2018 @ 8:32am
2018 vs 2015?
I've spent about 7 hours playing 2015, and was told that 2018 has more detail and better testing options. $20 seems like a good price for this game, so I'm wondering: keep playing 2015, or jump into this one? I'm wondering how much more realistic this game is compared to the 2015 version, and also how much more in-depth the testing options are. For example, in 2015, all the test tools and options like the test path and test track only get me so far, and I find I still have to spend a lot of time trying to manually identify which parts are broken to complete the repair list. has that gotten better with 2018?
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Showing 1-13 of 13 comments
katzenjogi Jul 9, 2018 @ 5:07pm 
The biggest changes are the visuals, as you now have dynamic lights and reflections. The shadows are not static anymore like in CMS2015, where the shadow of the car on the lifter always stays the same, if there was an engine in the engine bay or not, if the lifter was up or getting down. If you have changed the visual decoration of your garage, the reflections in 2015 still were from the standard garage.

If you now in 2018 had to change body parts, you have to go to the paint booth to paint them, there will not be automatically painted in the car's former colour scheme if assembled.

Testing tools are mainly the same as in CMS2015 - but you now get additionally a tester for the tyres and a voltmeter. The test path looks a lot more professional and seems to be part of a racing track.

In CMS2018 tyre and rim are different parts now and you can change their witdh and size. You have even a battery charger so you would never buy a battery new again (except it is missing right from the start).

You have much more parking space to buy for storing you car collection. You can download workshop cars (more than 250 different ones) for free to get more variety. To buy new cars you do not need a chargeable dlc anymore and there is not only the car auciton in CMS2018, you can find cars in barns in decent state, or completely new in the car salon or as total wreckage at the junkyard.

There are some kind of mini games like the spring compressor or the wheel balancer. Some parts are more detailed and has to be put together during the assembly. Body parts now contains windows, you now can change the interior of the cars (mainly front seats and steering wheels).

And some paywall dlc like the trader dlc, the visual tuning dlc, the pick-up & suv dlc and the performance dlc are already part of the maingame or could be installed for free.

Sadly the total conversation dlc and the youngtimer dlc are not available for CMS2018.

But if you like CMS2015 and hasn't bought already all the dlcs for that one, you will love CMS2018, even if some of the controls have been changed, but I have played some hundred hours in both games and I felt like home in CMS2018 right from the start.
dimmu1313 Jul 9, 2018 @ 6:17pm 
Originally posted by katzenjogi:
The biggest changes are the visuals, as you now have dynamic lights and reflections. The shadows are not static anymore like in CMS2015, where the shadow of the car on the lifter always stays the same, if there was an engine in the engine bay or not, if the lifter was up or getting down. If you have changed the visual decoration of your garage, the reflections in 2015 still were from the standard garage.

If you now in 2018 had to change body parts, you have to go to the paint booth to paint them, there will not be automatically painted in the car's former colour scheme if assembled.

Testing tools are mainly the same as in CMS2015 - but you now get additionally a tester for the tyres and a voltmeter. The test path looks a lot more professional and seems to be part of a racing track.

In CMS2018 tyre and rim are different parts now and you can change their witdh and size. You have even a battery charger so you would never buy a battery new again (except it is missing right from the start).

You have much more parking space to buy for storing you car collection. You can download workshop cars (more than 250 different ones) for free to get more variety. To buy new cars you do not need a chargeable dlc anymore and there is not only the car auciton in CMS2018, you can find cars in barns in decent state, or completely new in the car salon or as total wreckage at the junkyard.

There are some kind of mini games like the spring compressor or the wheel balancer. Some parts are more detailed and has to be put together during the assembly. Body parts now contains windows, you now can change the interior of the cars (mainly front seats and steering wheels).

And some paywall dlc like the trader dlc, the visual tuning dlc, the pick-up & suv dlc and the performance dlc are already part of the maingame or could be installed for free.

Sadly the total conversation dlc and the youngtimer dlc are not available for CMS2018.

But if you like CMS2015 and hasn't bought already all the dlcs for that one, you will love CMS2018, even if some of the controls have been changed, but I have played some hundred hours in both games and I felt like home in CMS2018 right from the start.

Thanks, I'm sold!
Volkswagenman3 Jul 9, 2018 @ 6:19pm 
There is no oil plug in CMS18 so yeah I felt like they took a step back there. Other than that I say get the game.
Volkswagenman3 Jul 9, 2018 @ 6:20pm 
And no moveable oil container.
dimmu1313 Jul 9, 2018 @ 6:20pm 
Originally posted by Volkswagenman3:
There is no oil plug in CMS18 so yeah I felt like they took a step back there. Other than that I say get the game.

Just started playing, and that took me a while to figure out. I also noticed that the oil drain animation doesn't always happen, and it didn't the first time I tried it, so I kept trying to figure out what I was doing wrong.
Volkswagenman3 Jul 9, 2018 @ 6:21pm 
Well you can move it but you need to click it and tell it which lifter to go to.
dimmu1313 Jul 9, 2018 @ 6:21pm 
Originally posted by Volkswagenman3:
And no moveable oil container.

What do you mean? I actually like the way the container positions automatically for you. I wasted a lot of time trrying to avoid spills in 2015.
Volkswagenman3 Jul 9, 2018 @ 6:22pm 
Originally posted by dimmu1313:
Originally posted by Volkswagenman3:
There is no oil plug in CMS18 so yeah I felt like they took a step back there. Other than that I say get the game.

Just started playing, and that took me a while to figure out. I also noticed that the oil drain animation doesn't always happen, and it didn't the first time I tried it, so I kept trying to figure out what I was doing wrong.
No oil in the car? The game still has a few bugs by the way and a few missing features that were advertised in gameplay trailers.
Volkswagenman3 Jul 9, 2018 @ 6:23pm 
Originally posted by dimmu1313:
Originally posted by Volkswagenman3:
And no moveable oil container.

What do you mean? I actually like the way the container positions automatically for you. I wasted a lot of time trrying to avoid spills in 2015.
I mean for realism. I kinda liked moving it freely.
Volkswagenman3 Jul 9, 2018 @ 6:33pm 
I have 168 hours on CMS15 and 116 hours on CMS18.
dogwalker1 Jul 9, 2018 @ 6:52pm 
Originally posted by Volkswagenman3:
Originally posted by dimmu1313:

What do you mean? I actually like the way the container positions automatically for you. I wasted a lot of time trrying to avoid spills in 2015.
I mean for realism. I kinda liked moving it freely.
I'm with you there. I actually wish there was more work we actually had to do (and with the chance of screwing it up). Too many things are just click-and-done.
m3c0 Jul 9, 2018 @ 7:36pm 
Originally posted by katzenjogi:
...
+1!

The only thing I miss now in CMS 2018 is the little engine tuning game in CMS 2015, where you could get the max performance if "tuned" right (was it +14%? I dont remember). It was somehow funny.

But now we have something better - the gearbox tuning. You can spend lots of time trying to figure out the optimal gear ratios and actually see/feel the difference on the drag track. The only problem is there are no 1/4 mile times displayed after finishing the test. But it might be added.

And by the way, I dont miss the movable oil drain thingy at all. Yes, it was more realistic, but at some point it was annoying as hell. Maybe because the container was too far away, and because you could never know for sure if it was on the right spot below the car or not..

And talking about hours - I have 179h in CMS 2015 and 307h in CMS 2018. I dont remeber when I played CMS2015 for the last time. I liked it very much, but CMS 2018 is sooo much better IMO.
katzenjogi Jul 10, 2018 @ 11:21am 
Going for hours - I had 890 hours in CMS2015 and have 619 hours in CMS2018 right now....
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Date Posted: Jul 9, 2018 @ 8:32am
Posts: 13