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Multiplayer i dont car, but as someone who grew up playing gearhead garage i LOVED auctioning my car after restoring it. Something about watching my cars price rise in the bid is very satisfying
Instead of having every part work by an absolute co-ordinate system, Use clutch mount location as relative co-ordinate 0,0,0 then have attached parts have a relative co-ordinate position so you can then mount any engine which goes to that zero, the driveshaft can go to the relative co-ordinate start point dictated by the transmission.
Do the same for suspensions so you can IN GAMEPLAY convert that solid drum brake rear axle to an IRS, or make that 2wd smith into a 4wd beast.
Again, have the car body have origin points. All components align to their respective origins. Connectors attach to component nodes. Limit what you can do by level.
Suddenly you have a massive freeform fun that you can use in game easily and share design. Combine it to a multiplayer. I mean who doesn't want an offroad 4wd rock crawler Reptilia?
Edit: Multiplayer Drag Races, Top Fuel Dragsters, Street Bikes Like The Suzuki Hayabusa And 500cc Dragsters And Being Able To Start The Car In The Garage And Get Out Of The Seat To Check If The Engine Is Running Right To Make Sure You Didn't Mess Anything Up In The Process Of Building The Engine. Being Able To Start The Car With No Oil So That You Can Go Buy A New Engine When You Blow It Up And Add Coolant To Same You Can Run Without Coolant.
like you can work on a car with your friend
Tho you shouldn't be gaming with a laptop.