Car Mechanic Simulator 2018

Car Mechanic Simulator 2018

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jjeff1955 Jan 20, 2018 @ 10:41pm
Very Confused About The Actual Car's Weight In The Config Files?
I have found that the Stock 1969 GTO Judge is set at around More or take at a weight=1400 does this mean One Thousand Four Hundred Pounds? if so this would be very incorrect in real life, does this Game need unrealistic Weight settings to work?

The Real Weight of the 69 GTO is around 3505 Pounds or more, Just trying to understand this Game's correct Config settings for a realistic Horse Power to Weight Ratio.
The GTO weighs around 1590 kg (3505 lb).
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Showing 1-7 of 7 comments
Shamanu Jan 20, 2018 @ 10:50pm 
I believe it's metric 1400 kilos
katzenjogi Jan 20, 2018 @ 11:03pm 
As this game comes from an european developer, all the details (weight etc.) are metric as Shamanu mentioned. So Fulsyc's GTO Judge has nearly the right weight.
Fulysic Jan 21, 2018 @ 12:09am 
yeah its metric as make cars by hand red dot gave me tip to make them in metric and in meters

i always set my cars to there factory weight first if avaliable and i work backwards or forwards until i get the right feeling from games physics engine which is pretty poor and depending on motor used as well

also depends on style of build im going for and what foundation i have used to make the car
Last edited by Fulysic; Jan 21, 2018 @ 12:10am
Golly Jan 21, 2018 @ 1:22am 
Originally posted by Fulysic:
yeah its metric as make cars by hand red dot gave me tip to make them in metric and in meters

i always set my cars to there factory weight first if avaliable and i work backwards or forwards until i get the right feeling from games physics engine which is pretty poor and depending on motor used as well

also depends on style of build im going for and what foundation i have used to make the car
pretty similar to how i do it, i put my engine of choice into a mod, go in game and write down the power output, then go and look up the actual power and weight, then work out what i need to set my weight as to the same power to weight ratio as the real car
jjeff1955 Jan 21, 2018 @ 8:06am 
Aw Man! I did not think about them being in the metric ratings. Thank You, all of you, so very much for clearing this up for me.
Jon J.
HDBanger Jan 21, 2018 @ 10:13am 
Originally posted by Gollywog:
Originally posted by Fulysic:
yeah its metric as make cars by hand red dot gave me tip to make them in metric and in meters

i always set my cars to there factory weight first if avaliable and i work backwards or forwards until i get the right feeling from games physics engine which is pretty poor and depending on motor used as well

also depends on style of build im going for and what foundation i have used to make the car
pretty similar to how i do it, i put my engine of choice into a mod, go in game and write down the power output, then go and look up the actual power and weight, then work out what i need to set my weight as to the same power to weight ratio as the real car
I like that, you got a spreadsheet of sorts by now for that?
Golly Jan 21, 2018 @ 12:03pm 
Originally posted by HDBanger:
Originally posted by Gollywog:
pretty similar to how i do it, i put my engine of choice into a mod, go in game and write down the power output, then go and look up the actual power and weight, then work out what i need to set my weight as to the same power to weight ratio as the real car
I like that, you got a spreadsheet of sorts by now for that?
Just a calculator and Google
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Date Posted: Jan 20, 2018 @ 10:41pm
Posts: 7