Car Mechanic Simulator 2018

Car Mechanic Simulator 2018

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jjeff1955 Dec 10, 2017 @ 4:47am
I have found the problem of the rear Wheels spinning out of control with High Horse Power.
Here is what's happening, so you put huge Slicks on the rear of your Car, and nothing changes, and still Spins out.

The reason is that this CMS 2018 is not changing the Car's Config File for the Tire type change.

I went into the Car's Confilg and changed the rear.
------------------------------------------------------------------
tire=tire_Vintage_2 "from to" tire=tire_slick_2

Also the Tire Width needs to match what Tires you installed as follows.

Just an example of what I changed.

No CAPS
=======

[4_wheels_rear]
tireSize=60
wheelWidth=215

To:
Tiresize=50
wheelWidth=255

If is not changed in the Car's Config file still thinks that it has the other Tires installed and that is why it Spins out

Red Dot needs to fix this problem so the Config File or whatever needs to know that the Tires were changed for better Traction.

You need to pay close attention to what Tires you are installing.
Slick= tire=tire_slick
Slick B= tire=tire_slick_2
Vintage= tire=tire_vintage
Vintage B= tire=tire_vintage_2
Race Tire= tire=tire_race
Race Tire B= tire=tire_race_2
And so on with the oter Tires

This Game does not even know what Tires are on your Car, as it only goes by the Car's Config Files. Changing your Tires in the game, on the Fly does nothing to change the Traction or performance of the Tires.

Please remember to backup/save your Car's Config File before making any changes just in case you get a no loading problem.

Also found out that the Game's Default Tires do not chang in the Car Configs.
Chang a Vintage Tire to a Race Tire and the Car Config File still reports the Vintage Tires.
Last edited by jjeff1955; Dec 24, 2017 @ 6:04am
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Showing 1-15 of 55 comments
Doc Savage Dec 10, 2017 @ 11:59am 
So how does this figure in with cars that have "good" tires already on driving poorly, aside from the size possibly not reporting proper..?

Has the driving been tested after manual config changes to show the cars drive better..?

Nice work... It may not be "the" problem, but looks to be "a" problem.

Cheers..!
jjeff1955 Dec 10, 2017 @ 1:07pm 
Originally posted by Doc Savage:
So how does this figure in with cars that have "good" tires already on driving poorly, aside from the size possibly not reporting proper..?

Has the driving been tested after manual config changes to show the cars drive better..?

Nice work... It may not be "the" problem, but looks to be "a" problem.

Cheers..!
===========================================================================

Yes when I added the Slicks in the Car's Config File it did not Spin Out anymore the Traction was acting just like Slicks do, they grabbed perfectly.
If you look at the Burn Out Marks on the pavement they get wider if the Car's Config Tires are Wider.

If the Car's Config has the Vintage Tires listed, you can install the Slicks as Wide as you want and nothing changes and the Car will Spin to no end because it still thinks that it has the Vintage Tires installed.

When you install a Tire option, the game should report that to the Config File, but it does not.
HDBanger Dec 10, 2017 @ 3:19pm 
This makes sense, as I have been messing around making cars for weeks now, I noticed this at first that when I put on big slicks in the shop, then went to edit something else in config, it still listed as vintage tires, I thought nothing of it.. For the last two weeks, I have done nothing but build the cars I want in editor first, then I go buy them. I don't think the driving aspect of the game was meant to be anymore than a way to look and watch your car spin the tires in the first place.. Heres to hoping they add some better controls and physics someday.
jjeff1955 Dec 10, 2017 @ 3:28pm 
Yes HDBanger and it does make a huge difference in the Traction when the Config matches the Tires.

I can get a very solid Gripp now with 900 or more Horse power, no more spinning out when it shifts Gears.

Oh by the way Thank You for those Tachs, they are awesome!
I am now using them instead of the Boring default ones.
HDBanger Dec 10, 2017 @ 3:35pm 
Originally posted by jjeff1955:
Yes HDBanger and it does make a huge difference in the Traction when the Config matches the Tires.

I can get a very solid Gripp now with 900 or more Horse power, no more spinning out when it shifts Gears.

Oh by the way Thank You for those Tachs, they are awesome!
I am now using them instead of the Boring default ones.
Your welcome my man.
m3c0 Dec 16, 2017 @ 8:53pm 
Hi jjeff1955, very nice find!

I really hate touching configs, but in this case I would love to try this out.
The car I want to test is a tuned Bolt Chapman @ 463 PS. It has vintage 2 tires, 205/75/R15. I want to use slick 2 tires on bigger rims instead.

Just to be sure, because I don't want to mess it up - in my BoltChapman folder there are 2 config files - config and config1. Which one should be changed, config1 I guess? Thx.
jjeff1955 Dec 16, 2017 @ 9:00pm 
Change it to, and make sure that you do not use Cap letters on the Tires.

[3_wheels]
frontWheelMaxSize=0.3262
rim=rim_25B
rimSize=16 "or larger 17 or larger whatever size you want"
tire=tire_race_2
tireSize=70
wheelWidth=205

[4_wheels_rear]
rearWheelMaxSize=0.3832
rim=rim_25B
rimSize=16 "or larger 17 or larger whatever size you want"
tire=tire_slick_2
tireSize=60
wheelWidth=255

This will also make the Car shoe up in the Show Room with these Tires as default and a good idea is to actully install thes Tire to match this Config.
m3c0 Dec 16, 2017 @ 10:32pm 
Ok, thx mate!
I want to try out 2 different sets of tires/rims. I want to keep wheel size as big as the original ones, if possible.

1. Set - 255/60/R15, front race_2, rear slick_2
2. Set - 285/40/R18, front race_2, rear slick_2

I have no idea if those wheels really make sense, but Ill try them out. Im done with the first Set, I really hope it will work.

And ofc, I didnt change config only. I'm actually using those wheels in the game too!
m3c0 Dec 16, 2017 @ 11:16pm 
Sry for posting again, but I had to abort this experiment immediately.

Because I have only single one question:
> > > WHY? < < <
Why are you doing this to us, dear Red Dot Team? Why?

I can't believe it! I was able to drive properly... a US car.
Not only driving in a straight line, no. I was even able to steer, brake and stuff...

There is such a huge difference, I just cant describe it. I finished the track lap in less than a minute (on the first try, second lap!), although I did so many mistakes. Ive never had such lap times with that car before, not even close!

http://steamcommunity.com/sharedfiles/filedetails/?id=1234134362

jjeff1955, mate, thank you very much for sharing this with us! I really really hope devs will fix it! I dont know, if I have to change manually the config files of all my cars.... And it feels somehow wrong, we are not supposed to do these things. But it's so nice! :)
mav001au Dec 17, 2017 @ 1:02am 
I am trying to apply the same to workshop cars but I cant seem to find the folders for them they arent in with the base game cars. But I did try your edit on the R2 supercharged and on the drag track she flew straight and true

P.S Red dot please fix this I am sure alot of people will want it done
Last edited by mav001au; Dec 17, 2017 @ 1:04am
jjeff1955 Dec 17, 2017 @ 4:59am 
You are all Welcome I am very Happy share my findings for the Community for this Temperary solution that works for us. I have a lot of fun with this Game a love sharing with all of you, so you can have the same fun expierence with this game as I am having.
========================================================================

Yes exactly, Red Dot needs to look into this for us, When I change my Tires with in the Game, You would think that is would automatically change the game's internal settings to accommodate those Tire changes and give the performance change for that Cars.

Manually changing the Config is not a good thing, because then all of the other same Cars will have different Tires and the Config is going to Lie to that car telling it that it has the Same Slick Tires and Rim Sizes from the Config file.

Even the built in default cars do not change their config settings from within the Game.
I think that the CMS 2015 Game did allow on the fly Tire and Rim changes on without having to change the Configs, and the Tire Grip was achieved.

The Car Configs do also change the Car's in the Show Room Tires according to what it has in the Config File. Messing with the Config files can cause the game to crash if you make a mistake in the entries as I have done that myself, had Showroom Cars floating over a Wheatfield with no Tires and Rims with Floating Lug Nuts due to a missing under Score or description misspelled line.
Last edited by jjeff1955; Dec 17, 2017 @ 5:04am
mav001au Dec 17, 2017 @ 12:43pm 
Originally posted by jjeff1955:
You are all Welcome I am very Happy share my findings for the Community for this Temperary solution that works for us. I have a lot of fun with this Game a love sharing with all of you, so you can have the same fun expierence with this game as I am having.
========================================================================

Yes exactly, Red Dot needs to look into this for us, When I change my Tires with in the Game, You would think that is would automatically change the game's internal settings to accommodate those Tire changes and give the performance change for that Cars.

Manually changing the Config is not a good thing, because then all of the other same Cars will have different Tires and the Config is going to Lie to that car telling it that it has the Same Slick Tires and Rim Sizes from the Config file.

Even the built in default cars do not change their config settings from within the Game.
I think that the CMS 2015 Game did allow on the fly Tire and Rim changes on without having to change the Configs, and the Tire Grip was achieved.

The Car Configs do also change the Car's in the Show Room Tires according to what it has in the Config File. Messing with the Config files can cause the game to crash if you make a mistake in the entries as I have done that myself, had Showroom Cars floating over a Wheatfield with no Tires and Rims with Floating Lug Nuts due to a missing under Score or description misspelled line.

Agreed its definitely something to look into. I wonder if Fullysic can have a chat to red dot?
Doc Savage Dec 18, 2017 @ 2:41am 
So... Changing my cars to slicks makes them handle decently.
So... The game is definitely *not* updating configs when I change these same tires in the shop.

So... Ya. Maybe we can get this basic functionality fixed...?

Nice work jjeff... Cheers..!

mav001au Dec 18, 2017 @ 3:24am 
Can someone contact Fulysic to discuss with red dot?
m3c0 Dec 19, 2017 @ 9:25am 
Now Im editing the configs of all new US cars I buy. It is a must have. And the car showroom in the menu is a really great opportunity to test if youve done it right or not. It is still tricky job though. In the german version the rims have names. For example "Lincoln" is rim_44, "Lincoln Special" is rim_44B... So you have to search for the correct names if you want to use different rims...

But even if I use the correct values and tire/rim names I still end up floating in the field sometimes. Then I have to delete the whole file, use the back up of the original config, change absoultely the same things the same way and it suddenly works.. Maybe there are some blank spaces involved which are causing this... Anyway.

It is interesting how the car reacts if you are using 4 slicks or 2 racing tires (front) and 2 slicks (rear). With the racing tires car is really stable when turning. But you have to break early. When using slicks only car is more unstable, but turning is more easily. With my tuned Reptilia (the 1 carb version) I managed to get better lap times with 4 slicks than with 2 racing tires and 2 slicks.
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Date Posted: Dec 10, 2017 @ 4:47am
Posts: 55