Car Mechanic Simulator 2018

Car Mechanic Simulator 2018

View Stats:
Bunns Nov 10, 2017 @ 1:39am
Suggestion: Option for MPH
I noticed that you already have imperial system in your code(class CarDials), but convert it to metric system. Can you make it an option to chose between imperial and metric?

Thanks.
< >
Showing 1-10 of 10 comments
Metallos Nov 10, 2017 @ 4:35am 
The game doesn't play in a country with imperial system.
The lifts have (continental-)european 400V 50Hz 3phase (doesn't exist in USA), you see "Schuko" (230V middle-european, so no Great Britain) with blue covers on the generator at the repair bench and the extension cords have typical red plugs (400V 3phase) for "industrial" usage.

At the workbench are some outlets for "third world power distribution" 115V 60Hz, I think they run on transformer for the use of imported tools. You can't get 3 phases out of typical american "Single-wire earth return" without inverters.
Canada has those outlets, too, but Canada has metric system.
Last edited by Metallos; Nov 10, 2017 @ 4:38am
Bunns Nov 10, 2017 @ 4:41am 
Point taken.

But if you are looking at the realisme side of things, isn't it up to the car brand what system is used? I'm pretty sure all US car lovers would like to see their Dodge or Plymouth with an imperial dash.
Metallos Nov 10, 2017 @ 5:01am 
The speedometers must be changed to km/h in many countries with metric "road system" or fitted with marks for important speeds (mostly for speed redictions like 30, 50, 60, 80, 100, 120 km/h, those are standard in Germany).
Speedometers with both scales are possible and they are common in some countries.
Bunns Nov 10, 2017 @ 5:09am 
Sounds like a good solution ... use both scales :)
ZombieHunter Nov 10, 2017 @ 11:31pm 
In the game it is a simple formula to change it. Needs to be in the options.
FireSloth Nov 11, 2017 @ 12:11am 
Agreed. I want MPH, etc in my game. Afterall, my currency shows as $ and seems to be US$.
Metallos Nov 11, 2017 @ 7:27am 
There are over 20 countries that use different types of Dollar ($).

And sorrry for the US-Americans who think they (or their country) are the centre of the world (I mean not all US-Americans!), the "$" (Peso) was first used in colonies of Spain, the use for Dollar (especially US$) was much later.

So the game could play in Argentina, Chile and Uruguay (type F "Schuko" plugs can be used with adaptors). Those countries have $ (Peso) for their currencies and have 3phase power with 50 Hz but "only" 220 V (380 V between phases) like Central Europe 30 years ago. Machines for 400 V can be run but they are a bit weaker (and old equipment for 220 / 380 V can run on present 230 / 400 V in Europe, but are getting a bit hotter).

(Edit for the topic: Those three countries have metric system)

Countries with Dollar don't have a matching power distribution, wrong voltage (11X volts "third world power system"), frequency or don't have 3 phases.
Last edited by Metallos; Nov 11, 2017 @ 8:25am
FireSloth Nov 11, 2017 @ 7:12pm 
Originally posted by Metallos:
There are over 20 countries that use different types of Dollar ($).

And sorrry for the US-Americans who think they (or their country) are the centre of the world (I mean not all US-Americans!), the "$" (Peso) was first used in colonies of Spain, the use for Dollar (especially US$) was much later.

So the game could play in Argentina, Chile and Uruguay (type F "Schuko" plugs can be used with adaptors). Those countries have $ (Peso) for their currencies and have 3phase power with 50 Hz but "only" 220 V (380 V between phases) like Central Europe 30 years ago. Machines for 400 V can be run but they are a bit weaker (and old equipment for 220 / 380 V can run on present 230 / 400 V in Europe, but are getting a bit hotter).

(Edit for the topic: Those three countries have metric system)

Countries with Dollar don't have a matching power distribution, wrong voltage (11X volts "third world power system"), frequency or don't have 3 phases.
I'm not one of those who think my country is the center of the world. But this game has pricing that's equal (or very close) to US dollar value (cars and parts, repair revenue, etc) as well as using the dollar sign we're used to dealing with. It naturally leads one to feel like it's localized. At least SOMETIMES. So it seems like it's half localized, half-not. Not a big deal. But I have over a thousand Steam games and many off of Steam. All my car-based games except this one have the option to select MPH or KPH, miles or kilometers. It's such an easy thing to implement in a game, why not?
Golly Nov 11, 2017 @ 7:34pm 
well, this thread got off topic quickly, the question was why not have a toggle in the settings for metric or imperial units? seeing as the code is already there
Doc Savage Nov 11, 2017 @ 11:43pm 
But the mega hertz...

It does amaze me at times the lengths people go to rationalize not doing something.
Especially when that something is reality for others.

Cheers..!
< >
Showing 1-10 of 10 comments
Per page: 1530 50

Date Posted: Nov 10, 2017 @ 1:39am
Posts: 10