Car Mechanic Simulator 2018

Car Mechanic Simulator 2018

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Pavalon Oct 28, 2017 @ 4:35am
Update on multiplayer?
Hi,

There were talks about multiplayer function for this game, i think even co-op was mentioned.

My fingers are iching to buy this game but it would be an investment because of the mentioned "promised" Multiplayer Co-op.

edit:
For those that dont understand:
The devs have said that multiplayer is going to be added, this is not a thread asking for multiplayer to be added.

They've said that it is going to come.
Last edited by Pavalon; Oct 29, 2017 @ 4:35am
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Showing 1-15 of 22 comments
durant11 Oct 28, 2017 @ 10:58am 
Long long time from now. Probably in a galaxy far far away
Yetti Oct 28, 2017 @ 11:21am 
As far as I know multiplayer is definitely not on the roadmap. So don't get your hopes up.
wim1234 Oct 28, 2017 @ 11:55am 
no mp , and i hope it stays that wayu.
Oz Gaming Oct 28, 2017 @ 3:26pm 
No multiplayer wanted or needed. Why do kids and teenagers want multiplayer in every game these days !? :steamfacepalm:
Pavalon Oct 28, 2017 @ 3:35pm 
Originally posted by Charlotte:
No multiplayer wanted or needed. Why do kids and teenagers want multiplayer in every game these days !? :steamfacepalm:

Im 27 so i'm not a kid.

It's would just be more fun running a garage together.

Co-op is the multiplayer i want, the rest i don't care about.
katzenjogi Oct 28, 2017 @ 4:15pm 
In the last days I found the idea of implementing multiplayer more and more interesting. Sometimes my cousin visits me for some gaming sessions. I own three PCs which are connected via lan and on two of them I have steam running. As the two steam pcs standing close together, a possible mp scenario could be that my cousin strip down the car and I on the other pc buy the necessary parts on the online shop. Or balancing wheels why he put the chassis back together.

But I think there are technical problems. The game itself was not planned as multiplayer title. So how could existing profiles be affected by this. Should there be a special online modus were you begin from scratch and building a garage step by step with a co op player like in solo modus? Or should the existing game progress from solo modus imported to multiplayer modus so you can work together on current custom orders?

I think we agree what could be done together in a multiplayer mode, but not how it's done. How should the money be distirbuted and how the xp? Should you start with a full build up garage or start a quiete new one.

I like it how it works in Borderlands 2 - there we started a whole new career for my cousin, and he is now from level 0 to level 21. He invites me to his game, so the enemies are on his level and not on mine (level 37). But Borderlands 2 was programmed right from the start to support Co op.

On the other hand, you cannot die at CMS2018.....
Pavalon Oct 29, 2017 @ 1:14am 
Originally posted by katzenjogi:
In the last days I found the idea of implementing multiplayer more and more interesting. Sometimes my cousin visits me for some gaming sessions. I own three PCs which are connected via lan and on two of them I have steam running. As the two steam pcs standing close together, a possible mp scenario could be that my cousin strip down the car and I on the other pc buy the necessary parts on the online shop. Or balancing wheels why he put the chassis back together.

But I think there are technical problems. The game itself was not planned as multiplayer title. So how could existing profiles be affected by this. Should there be a special online modus were you begin from scratch and building a garage step by step with a co op player like in solo modus? Or should the existing game progress from solo modus imported to multiplayer modus so you can work together on current custom orders?

I think we agree what could be done together in a multiplayer mode, but not how it's done. How should the money be distirbuted and how the xp? Should you start with a full build up garage or start a quiete new one.

I like it how it works in Borderlands 2 - there we started a whole new career for my cousin, and he is now from level 0 to level 21. He invites me to his game, so the enemies are on his level and not on mine (level 37). But Borderlands 2 was programmed right from the start to support Co op.

On the other hand, you cannot die at CMS2018.....

Good post!

Imo, it could work as drop-in drop-out system where the 2nd player joins the hosts garage.
In Farming simulator all the cash goes to the host who then can transfer money to the other players. Do the same way or split rewards but let the players send money between eachother.

Not sure how the exp affects gameplay but of what i've read i think giving each player the same amount of exp whould be unbalanced, that assuming that there is a maximum level and you can't upgrade every skill.
Exp could all go to the Host aswell, then the players make decisions together on what skills to upgrade, but that would make the 2nd player not feel as involved.
OR you could split exp between the players, this way the players can specialise in different skills and it would also make the gameplay longer, a bit more "grindy".

I don't know how saves or profiles work in this game but hopefully you can have more than 1 profile and create a new one to play from scratch with your friend.

Honestly, if they would give a complete garage it would ruin the whole "owning a garage together" feeling. You should start from 0 and build up and get that feeling of progression.

They did mention co-op so the've probably though about it in some way.
Some of the things you mentioning are perfect for co-op, even just stripping a car could work, one strips the engine and the other one the chassi.

Beast of War Oct 29, 2017 @ 2:36am 
I think restoring, repairing and tuning vehicles and then take them to a drag strip or race tracks AND THEN compete with other players would work better then sharing a workplace.

I have no problems if that drag racing would be agains bots either. But it would add to WHY you are tuning the car.
markusm Oct 29, 2017 @ 4:24am 
This is a game in which you do not need any multiplayer.
Absolute nonsense which no one needs nd the questioning then annoying slowly only still.
Pavalon Oct 29, 2017 @ 4:26am 
Originally posted by markusm:
This is a game in which you do not need any multiplayer.
Absolute nonsense which no one needs nd the questioning then annoying slowly only still.

It's not about what's needed its about what was talked about.
The 2nd sentence makes no sense, try google translate again :)
if you want co-op make a co-op mod yourself. if i could do it i would
Last edited by [HHE]nighthawk968*=BHS=*; Oct 29, 2017 @ 4:55am
Pavalon Oct 29, 2017 @ 5:56am 
Originally posted by HHEnighthawk968*=BHS=*:
if you want co-op make a co-op mod yourself. if i could do it i would

Funny logic, if i could mod i wouldn't be here asking about an update on multiplater!
katzenjogi Nov 1, 2017 @ 2:23pm 
A quote from the linked article: Car Mechanic Simulator 2018 also includes car auctions where old cars are available for resale or purchased for your collection. With the inclusion of photo-mode, you can take stunning before and after photos, and the game’s infinite number of randomly generated missions will keep you more than busy (and dirty).

Have I missed something? :madelf:
Oparator Stalker Nov 1, 2017 @ 3:02pm 
MP is a cool ideal, but back when CMS 2015 was in the works, PlayWay tried to pass off a posable MP server game for this with a kick start progam. But it was trampled so bad it was cancled.

Then there was talk to make it apart of this game, but it was knocked down as a bad ideal. There may never be a MP for it at all. I think it would had been cool. Was supose to be able to have one player host owning the shop, and others to join and work for the owner. Playing out the same way as you see in the SP game. Except with another person..
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Date Posted: Oct 28, 2017 @ 4:35am
Posts: 22