Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
1:Even cars with relatively low torque figures will encounter wheelspin fairly easily, this makes it almost impossible to stay straight with ANY car as it'll just lose traction and dive into a swerve with even the slightest input on steering while power is applied. Cars just oversteer too easily.
2.Cars understeer at speeds that are simply too low to be realistic
3. Suspension bounce, I can understand cars bouncing when their suspension's in bad shape, but this was an RX-7 in tip top shape. Apart from that, as soon as you gain some air, the friggin thing bounces like those rubber bouncy balls we play with as kids and the ♥♥♥♥♥♥ goes FLYING EVERYWHERE
4. Sticky clutch, at least on the RX-7. It just stays in first gear until you release the gas and reset the shifting trigger ON A STRAIGHT LINE WITHOUT WHEELSPIN.
I dunno how bad you have to ♥♥♥♥ up physics to make cars both understeer and oversteer too much at the same time but bravo guys, you seem to have pulled it off.
-The suspension still launches cars into the air with minor bumps, bumps that simply shouldn't send cars flying
-I noticed that you have set the steering angle to limit itself after going above 60 kmph, however the angle it is capped at past those speeds is simply too shallow. Low speed corners are a nightmare and you understeer at speeds simply too low to be even believable.
-Tires still seem not to grip well enough while they are gripping and they lose traction too easily.
Don't say "we". I using Xbox360 controller and I still can't make car go straight, even though it is far better than the keyboard.
I think CMS is using a third-party software package for the vehicle physics. I have to wonder if there might be a better alternative.
https://www.youtube.com/watch?v=zXZFjr0YY9U
https://www.assetstore.unity3d.com/en/#!/content/16296
would be nice to have better drive physics and modded tracks .
tuning woudl make a bit more sense then.