Car Mechanic Simulator 2018

Car Mechanic Simulator 2018

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Cusco Sep 7, 2017 @ 6:25am
Sticky car physics
Kinda annoying how the cars just stick to a turn once you start turning. I get that they're trying to make it realistic but this is just jokey. No wonder they set the track achievement bar so low at 1 min.
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Showing 1-15 of 20 comments
Fulysic Sep 7, 2017 @ 6:33am 
yeah i know modders want access to car physics im not a fan of the way they handle plus no real variation no more steering help please
Wolflyte Sep 7, 2017 @ 6:35am 
For me cars even start to turn on straight while changing gear, like if up shifting could unstable them.
Cusco Sep 7, 2017 @ 6:46am 
My key issues with the physics coming from someone who's played tons of simulation racers:
1:Even cars with relatively low torque figures will encounter wheelspin fairly easily, this makes it almost impossible to stay straight with ANY car as it'll just lose traction and dive into a swerve with even the slightest input on steering while power is applied. Cars just oversteer too easily.

2.Cars understeer at speeds that are simply too low to be realistic

3. Suspension bounce, I can understand cars bouncing when their suspension's in bad shape, but this was an RX-7 in tip top shape. Apart from that, as soon as you gain some air, the friggin thing bounces like those rubber bouncy balls we play with as kids and the ♥♥♥♥♥♥ goes FLYING EVERYWHERE

4. Sticky clutch, at least on the RX-7. It just stays in first gear until you release the gas and reset the shifting trigger ON A STRAIGHT LINE WITHOUT WHEELSPIN.

I dunno how bad you have to ♥♥♥♥ up physics to make cars both understeer and oversteer too much at the same time but bravo guys, you seem to have pulled it off.
tox Sep 7, 2017 @ 12:58pm 
Originally posted by Cusco Othriyas:
My key issues with the physics coming from someone who's played tons of simulation racers:
1:Even cars with relatively low torque figures will encounter wheelspin fairly easily, this makes it almost impossible to stay straight with ANY car as it'll just lose traction and dive into a swerve with even the slightest input on steering while power is applied. Cars just oversteer too easily.

2.Cars understeer at speeds that are simply too low to be realistic

3. Suspension bounce, I can understand cars bouncing when their suspension's in bad shape, but this was an RX-7 in tip top shape. Apart from that, as soon as you gain some air, the friggin thing bounces like those rubber bouncy balls we play with as kids and the ♥♥♥♥♥♥ goes FLYING EVERYWHERE

4. Sticky clutch, at least on the RX-7. It just stays in first gear until you release the gas and reset the shifting trigger ON A STRAIGHT LINE WITHOUT WHEELSPIN.

I dunno how bad you have to ♥♥♥♥ up physics to make cars both understeer and oversteer too much at the same time but bravo guys, you seem to have pulled it off.
I guess the simple answer is,it's not a racing simulation,sure you can fix cars,racing is a diffrent animal.
Cusco Sep 8, 2017 @ 12:25am 
Originally posted by Grimisto:
Originally posted by Cusco Othriyas:
My key issues with the physics coming from someone who's played tons of simulation racers:
1:Even cars with relatively low torque figures will encounter wheelspin fairly easily, this makes it almost impossible to stay straight with ANY car as it'll just lose traction and dive into a swerve with even the slightest input on steering while power is applied. Cars just oversteer too easily.

2.Cars understeer at speeds that are simply too low to be realistic

3. Suspension bounce, I can understand cars bouncing when their suspension's in bad shape, but this was an RX-7 in tip top shape. Apart from that, as soon as you gain some air, the friggin thing bounces like those rubber bouncy balls we play with as kids and the ♥♥♥♥♥♥ goes FLYING EVERYWHERE

4. Sticky clutch, at least on the RX-7. It just stays in first gear until you release the gas and reset the shifting trigger ON A STRAIGHT LINE WITHOUT WHEELSPIN.

I dunno how bad you have to ♥♥♥♥ up physics to make cars both understeer and oversteer too much at the same time but bravo guys, you seem to have pulled it off.
I guess the simple answer is,it's not a racing simulation,sure you can fix cars,racing is a diffrent animal.
I get that it's not a race sim but friggin hell, you can't even call this close to being even basic driving physics. I sure didn't expect fully advanced and complex physics but this, this is just plain ♥♥♥♥♥♥♥ stupid. There's a thick bold line between challenging physics and plain frustrating physics and they've managed to cross that virtually uncrossable line
SlayerOne Sep 8, 2017 @ 1:23am 
We're not driving with a steering wheel, but a keyboard. allowances need to be made. However, that's not the point he's making. driving down the straight, if you make a small correction left or right, the steering wheel will return to center, but the car will continue to veer to the left or right.
Last edited by SlayerOne; Sep 8, 2017 @ 2:12am
Golly Sep 8, 2017 @ 1:24am 
Interesting thing to note: The abandoned airfield track has better physics than both the test track and race track
Cusco Sep 8, 2017 @ 5:08am 
Originally posted by Gollywog:
Interesting thing to note: The abandoned airfield track has better physics than both the test track and race track
Nope, it's just that the bad physics is less noticable there as you don't exactly have to take note of where you're really going given that it's one huge open space.
Golly Sep 8, 2017 @ 5:09am 
Originally posted by Cusco Othriyas:
Originally posted by Gollywog:
Interesting thing to note: The abandoned airfield track has better physics than both the test track and race track
Nope, it's just that the bad physics is less noticable there as you don't exactly have to take note of where you're really going given that it's one huge open space.
I was meaning more the horrible auto steer isn't really there on the airfield
Cusco Sep 8, 2017 @ 5:10am 
Originally posted by Gollywog:
Originally posted by Cusco Othriyas:
Nope, it's just that the bad physics is less noticable there as you don't exactly have to take note of where you're really going given that it's one huge open space.
I was meaning more the horrible auto steer isn't really there on the airfield
It's there, I can confirm it. Just try it, while the throttle is open, turn just a little bit, don't swerve just turn slightly, then try to correct into a straight path without letting the accelerator off. It's damn near impossible.
Last edited by Cusco; Sep 8, 2017 @ 5:11am
Cusco Sep 8, 2017 @ 9:37am 
With the new update the sloshyness has been slightly reduced, thank you. However I still see some points that can use fixing:

-The suspension still launches cars into the air with minor bumps, bumps that simply shouldn't send cars flying

-I noticed that you have set the steering angle to limit itself after going above 60 kmph, however the angle it is capped at past those speeds is simply too shallow. Low speed corners are a nightmare and you understeer at speeds simply too low to be even believable.

-Tires still seem not to grip well enough while they are gripping and they lose traction too easily.
Wolflyte Sep 8, 2017 @ 10:15pm 
Originally posted by SlayerOne:
We're not driving with a steering wheel, but a keyboard. allowances need to be made. However, that's not the point he's making. driving down the straight, if you make a small correction left or right, the steering wheel will return to center, but the car will continue to veer to the left or right.

Don't say "we". I using Xbox360 controller and I still can't make car go straight, even though it is far better than the keyboard.
Agrippa HX Nov 4, 2017 @ 6:06am 
The bad physics is pretty disappointing as it results in me not enjoying restoring cars and collecting them. I can't even drive them around a couple tracks without having to decide between laughing and crying.

I think CMS is using a third-party software package for the vehicle physics. I have to wonder if there might be a better alternative.
LongPath Nov 4, 2017 @ 6:23am 
Last edited by LongPath; Nov 4, 2017 @ 6:32am
wim1234 Nov 4, 2017 @ 6:55am 
i never drive because of it.
would be nice to have better drive physics and modded tracks .
tuning woudl make a bit more sense then.
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Date Posted: Sep 7, 2017 @ 6:25am
Posts: 20