Car Mechanic Simulator 2018

Car Mechanic Simulator 2018

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Stabidy Aug 5, 2017 @ 7:26pm
body shop / paint shop
level 30 is insane to wait for the shop i have been waiting since level 13 im now 19 still cant use it and i got cars waiting to be done but i cannot do them you could atleast put in a body shop on the map where it costs you money to use it or something till we can have are own
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Showing 1-15 of 20 comments
sinmagic Aug 5, 2017 @ 7:47pm 
Agreed
Space Jelly Aug 5, 2017 @ 7:55pm 
Yes level 30 is an unreasonable grind just to unlock basic operations like painting and body welding. It should be level 5 or 10 at most.
Redigh Aug 5, 2017 @ 8:24pm 
Agreed
Gamer2456 Aug 5, 2017 @ 8:32pm 
I stop play this becuase grind just straight pain and not fun.
Sharkie Aug 5, 2017 @ 9:03pm 
Yup
+1

I don't know about level 5 or 10 simply because such systems are not cheap irl, so some time/work/effort imho would be needed to unlock them, but 30? no. I can see around 15, maaaaaaaybe even level 20, but no higher.
7heAngryVe7eran Sep 4, 2017 @ 2:47pm 
Just started playing this. Within 2 days, I'm already level 13. I built a nice challenger, and all that was left was paint. Oh well, guess I'll continue to build and sell cars with mismatched panels!
Hurst Quayzar Sep 4, 2017 @ 4:30pm 
I didn't mind the grind. I used the time to find junkyard gems and reselling them. It was the time for building bank. :steamhappy:
dogwalker1 Sep 4, 2017 @ 4:49pm 
It shouldn't all be XP based in the first place imho. What about buying tools, facilties, and upgrades? The grind would at least seem to be for a real reason then... The XP points should only really affect your likelihood of success at certain tasks. I don't need experience to buy something, I just need money. I need experience to use it well though.
Last edited by dogwalker1; Sep 4, 2017 @ 4:49pm
Jason Bourne Sep 15, 2017 @ 5:24pm 
You do realize if you unlocked the body shop or paint shop at level 5 or 10, you would be a millionaire by level 20 so it defeats the purpose of unlocking at level 5 or 10. It seems fair to wait till at least level 30 cause by the time you you reach level 20 and become a millionaire, then whats the point in playing the game?

I also half agree with dogwalker1. XP should be in the game, and should also add the tools and upgrades to the shop like in CMS2015. But before you start to leave a-hole remarks, remember everyone has there own opinions.
Pete Sep 15, 2017 @ 5:45pm 
Originally posted by dogwalker1:
It shouldn't all be XP based in the first place imho. What about buying tools, facilties, and upgrades? The grind would at least seem to be for a real reason then... The XP points should only really affect your likelihood of success at certain tasks. I don't need experience to buy something, I just need money. I need experience to use it well though.

This is what I have been thinking. You have to wait till the end of the game to get your hands on a battery charger and a mig welder? Even a nice big MIG like in the game costs no more than $1000.

The other trouble is you just click, and perfect paint job.

Imagine if you had to sand the car down, paint it, then inspect each area, sand down any bits you arn't happy with, and try again until you reach the standard you want. 100% should be really hard to reach!

Experience should mean you get better results on each try, but even with low experience, simply keeping at it and spending the money and time will get you there in the end.

For example, you sand the car back to bare metal, costing you a fairly small amount. You prime it, then inspect each panel for quality. Any that are very bad have to be sanded heavily, then re primed. Good ones can be lightly sanded. Then you move on to the colour coat, and do the same. Muck that up however, and you have to go back to bare metal and start again. Then the clear coat. If that is good, you can polish it and you have 100%. If its mediocre, you can lightly sand it, clear coat it again, then polish it.. If its really bad, you have to start again at bare metal.

This would mean that not all spray jobs are equal. You will get paid for results, but won't get paid for wasted time and paint.
Fulysic Sep 15, 2017 @ 6:01pm 
Wouldnt work on Unity engine to many limitations with Unity the game would need to be made on something like UE4 but that would push cost to new level
Pete Sep 15, 2017 @ 6:37pm 
It ought to work fine with a few more textures, and a simple interface to select what you want to do to each panel.

The game already divides the car up into panels, and already provides a mechanism for inspecting the quality of something. Okay, that means treating the whole bodyshell as one area for the purpose of painting, but that would be an acceptable compromise perhaps.

All it really needs is primer quality, colour coat quality, and clear coat quality parameters adding to every body panel and bodyshell, and a texture for runny paint to represent really poor paint that has to go back to bare metal, and an orange peel texture to represent bad paint that just needs the top layer sanding back. And of course a bare metal texture.

When inside the paint booth, the tool wheel could change to allow you to select between sand back to bare metal, sand, prime, paint, clearcoat, polish, inspect.

The inspection mode would show you red, orange, yellow or green for each panel for the topmost coat of paint on it. Any subsequent coats of paint cannot be a higher quality than the one underneath it. A red condition coat of paint turns all the coats of paint under it red too, so you have to go back to bare metal. Perhaps an orange condition coat could turn the layer under it orange condition too, so you have to sand twice to get back to good paint, then re-do 2 layers.

Okay, it is just clicking sand and paint in the right order, rather than just clicking paint, but it would make you have to think about it.

Honestly, welding could work in the same way. Inspect, cut and weld. Not good enough? cut it out and try again.

Ideally the bodyshell would have areas of it that can have their own individual conditions, even if the "parts" can never be seperated. Just split it up into obvious sections. roof, rear quarter, sill, etc etc. That way you could weld and paint to improve a general area, even if those areas are pre-defined.
Vert Startail Sep 15, 2017 @ 7:14pm 
I just would like to point out you are playing a simulator not need for speed. You can't get everything in 30 minutes. Don't play a simulator if you are not ready to put the time in.
Pete Sep 15, 2017 @ 7:20pm 
Actually, proper simulators dont HAVE xp, or levels, or sometimes even money.

What they do have is gameplay as accurate and detailed as possible.

Try getting an aeroplane off the ground in DCS without knowing the real world procedure to start the engine. You cant.

CMS is an arcade game. People are complaining about its LACK of realism.
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Date Posted: Aug 5, 2017 @ 7:26pm
Posts: 20