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I don't know about level 5 or 10 simply because such systems are not cheap irl, so some time/work/effort imho would be needed to unlock them, but 30? no. I can see around 15, maaaaaaaybe even level 20, but no higher.
I also half agree with dogwalker1. XP should be in the game, and should also add the tools and upgrades to the shop like in CMS2015. But before you start to leave a-hole remarks, remember everyone has there own opinions.
This is what I have been thinking. You have to wait till the end of the game to get your hands on a battery charger and a mig welder? Even a nice big MIG like in the game costs no more than $1000.
The other trouble is you just click, and perfect paint job.
Imagine if you had to sand the car down, paint it, then inspect each area, sand down any bits you arn't happy with, and try again until you reach the standard you want. 100% should be really hard to reach!
Experience should mean you get better results on each try, but even with low experience, simply keeping at it and spending the money and time will get you there in the end.
For example, you sand the car back to bare metal, costing you a fairly small amount. You prime it, then inspect each panel for quality. Any that are very bad have to be sanded heavily, then re primed. Good ones can be lightly sanded. Then you move on to the colour coat, and do the same. Muck that up however, and you have to go back to bare metal and start again. Then the clear coat. If that is good, you can polish it and you have 100%. If its mediocre, you can lightly sand it, clear coat it again, then polish it.. If its really bad, you have to start again at bare metal.
This would mean that not all spray jobs are equal. You will get paid for results, but won't get paid for wasted time and paint.
The game already divides the car up into panels, and already provides a mechanism for inspecting the quality of something. Okay, that means treating the whole bodyshell as one area for the purpose of painting, but that would be an acceptable compromise perhaps.
All it really needs is primer quality, colour coat quality, and clear coat quality parameters adding to every body panel and bodyshell, and a texture for runny paint to represent really poor paint that has to go back to bare metal, and an orange peel texture to represent bad paint that just needs the top layer sanding back. And of course a bare metal texture.
When inside the paint booth, the tool wheel could change to allow you to select between sand back to bare metal, sand, prime, paint, clearcoat, polish, inspect.
The inspection mode would show you red, orange, yellow or green for each panel for the topmost coat of paint on it. Any subsequent coats of paint cannot be a higher quality than the one underneath it. A red condition coat of paint turns all the coats of paint under it red too, so you have to go back to bare metal. Perhaps an orange condition coat could turn the layer under it orange condition too, so you have to sand twice to get back to good paint, then re-do 2 layers.
Okay, it is just clicking sand and paint in the right order, rather than just clicking paint, but it would make you have to think about it.
Honestly, welding could work in the same way. Inspect, cut and weld. Not good enough? cut it out and try again.
Ideally the bodyshell would have areas of it that can have their own individual conditions, even if the "parts" can never be seperated. Just split it up into obvious sections. roof, rear quarter, sill, etc etc. That way you could weld and paint to improve a general area, even if those areas are pre-defined.
What they do have is gameplay as accurate and detailed as possible.
Try getting an aeroplane off the ground in DCS without knowing the real world procedure to start the engine. You cant.
CMS is an arcade game. People are complaining about its LACK of realism.