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Fordítási probléma jelentése
From what I've seen so far, they have absolutely no concept for how a progression and economy system would work in this game. The features are already there in the game to give this a real headstart and yet they've wasted every aspect. Even the trailer shows an auction based system for aquiring and selling cars, do we have that here? Nope, all we have is generic location based vehicles.
All RedDot seem to understand is grind. To RedDot, grind = progression. I have no confidence in them at all when it comes to this aspect of the game.
I know that sounds really negative but I just don't see any evidence they can do this any justice. I think all we can really hope for is them reducing the grind by increasing the amount of XP you get later on in your career, that's about it. They're not even keen on giving us XP for selling restored cars lol.
That's probably the biggest problem. You don't get the ability to restore cars until near the end of the progression system. Considering this game was marketed on Barn Finds and Junkyard Finds, it just seems like hiding the selling point behind so much grind is counter-productive.
Not to mention that the grind itself isn't very productive, either. Upgrading the garage and gaining extra tools really is fun, but the minutiae just isn't. Yay, 5% discount on parts in the store. That completely doesn't change the way the game plays. And now we even have walking speed upgrades. Seriously...
Overall, I stand by my original suggestion - job XP should scale to the total complexity of a job, nit just the number of task wrappers. Players should be rewarded for doing hard, complicated work and not just encouraged to grab the simplest and easiest tasks for maximum XP/min.
And yeah, I often just take the easy jobs, becuase they are more exp effective. While the big jobs are the most fun to do.
Instead of having job exp, just getting exp per broken part replaced would be much more ideal.
But then again. after you maxed out everything, there isn't really any use for exp anymore.
So, rather than being rewarded for putting in as much work as possible to level up, players are rewarded for doing as LITTLE work as possible - as others said, doing a job that requires you to change only 1 part gives you the same flat 100XP completion bonus as a job that would require you to pretty much rebuild the engine from scratch, and since mounting abd demounting parts only give 1XP each, the added XP from doing the more complex jobs in no way compensate for the added time
Also, adding to OPs first post, what I also found baffling was that repairing stuff gives you NO XP AT ALL, so, all that you really have with the repair bench is a way to safe a bit money - but especially in the later stages of the game where the grind REALLY kicks in, you are pretty much guaranteed to swim in money anyway. IMO, not only would give it the bench a purpose beyind saving a few bucks at a point were saving money is not on most players mind anymore but it would also feel more natural given that you "learn" some stuff when you repair things like a gearbox.