Car Mechanic Simulator 2018

Car Mechanic Simulator 2018

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White Wolf Jul 31, 2017 @ 9:00am
Repair Bench now works but flawed
ok, So nearly all barn find or scrapyard parts are in poor condition. And cannot be used to restore cars or even use on customer cars. So the repair bench is the answer then. Now that would make the game mechanic make sence. However, even with a 95% repair chance, the actual chance of you reparing that part to at least a green condition are almost ZERO!.

Let me explain, You repair a part that is 5% to say 20%, But for some reason the next ime you attempt to repair it your repair skill chance seems lower then 25%.

this should be fixed ASAP.
Last edited by White Wolf; Jul 31, 2017 @ 9:01am
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Mito125 Jul 31, 2017 @ 9:01am 
I can't repair items, they are not showed in bench :D
White Wolf Jul 31, 2017 @ 9:01am 
update 1.05 has fixed it
Mito125 Jul 31, 2017 @ 9:02am 
Last edited by Mito125; Jul 31, 2017 @ 9:02am
Knugen Jul 31, 2017 @ 9:02am 
Didnt fix ♥♥♥♥♥♥♥♥♥ for me, NO items is shown there whatsoever now...

White Wolf Jul 31, 2017 @ 9:04am 
I must admit i do have over 200 items. and half of them are missing. I think the devs are missing the point.
Mito125 Jul 31, 2017 @ 9:05am 
Ok, so I'm not alone. I thought it was my error, I think I'll wait until 1.0.6 :D
Sic Jul 31, 2017 @ 9:05am 
With 1.0.5 the repair bench actually seems to be working too well for me. With that same 95% I repaired 2 days worth of spare parts and junk finds to 100% without breaking a single part. The only issue I have with the repair bench is body parts not showing up to be fixed.
Mito125 Jul 31, 2017 @ 9:06am 
Thanks Sic. I also have a lot of items in my inventory to repair but they're not in list ;)
White Wolf Jul 31, 2017 @ 9:07am 
Anyone know what the lucky one skill i for, Seems to be cursed skill for me
Smketreez Jul 31, 2017 @ 9:10am 
Here's is the skinny. Just as CMS 2015 where we only got a 90% repair chance, you're looking at it wrong. I mean you see it how it "should" work, but RNG is infuriating. Let me explain.

At 95% you have a 5% failure rate. So everytime you click it rolls a fake dice in a way. 5% of the time it fails. Now, if it were logical you'd lose a little part quality and try again. However, when you fail even once, its broke. Done. No soup for you.

We BEGGED in CMS 2015 to either have a 100% chance unlock, OR have them change it to where it didn't completely break on one failure. We got neither.

Taking a part from 20% all the way to 98% and then that last click shatters it to completely useless is just about the most anger inducing system ever.
Last edited by Smketreez; Jul 31, 2017 @ 9:11am
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Date Posted: Jul 31, 2017 @ 9:00am
Posts: 10