Car Mechanic Simulator 2018

Car Mechanic Simulator 2018

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UrbanWolf Jul 29, 2017 @ 7:23am
Wheel Balencing
Im not sue if its a problem with the game or the way it has been designed but i find the wheel balencing takes wayyyy too long per wheel, it spins and stops 3 times, this doesnt happen with a real wheel balencer, it will spin once for about 5 seconds then stop and give the readings for the wheel weights, then once the weights are fitted you spin it once again for 5 seconds to check its within spec. i know its a very minor thing but it should be editied for realism unless they are trying to mimmic mulitpul trys to get it balenced??
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Showing 1-15 of 15 comments
Shane Jul 29, 2017 @ 7:26am 
its just an additional feature really its no so much about realism in as much as just a feature

I break it up so i put the new tire on the rim, take it off straight onto the balancer. next tyre is already running at that point, by the time the thrid tire is on being put into place the first balanced wheel is in my inventory and the second is running, then i put that on the car, finsih the rims/tires off, and place each wheel on the car as each new ones runs around the balancer

this way the wait (or time stood doing nothing) is minimal
Last edited by Shane; Jul 29, 2017 @ 7:30am
UrbanWolf Jul 29, 2017 @ 7:54am 
not a bad idea, i just dont understand the extra animation for the balencing!
yes, its annoying, i just decline any jobs that need new wheels or tyres :(
Reddy Aimfire Jul 29, 2017 @ 7:57am 
I think for me the most annoying part of the wheel balancing is that by default, the wheel I just balanced is placed first in the list of wheels I can balance. When I first started using it I was very confused because I kept unwittingly balancing the same wheel and not knowing why I still only had one balanced wheel. Learning pains :)
Shane Jul 29, 2017 @ 8:03am 
Originally posted by Reddy Aimfire:
I think for me the most annoying part of the wheel balancing is that by default, the wheel I just balanced is placed first in the list of wheels I can balance. When I first started using it I was very confused because I kept unwittingly balancing the same wheel and not knowing why I still only had one balanced wheel. Learning pains :)

unbalanced wheels have a red icon, select those from the bottom half, then run the machine
Reddy Aimfire Jul 29, 2017 @ 8:10am 
Originally posted by Shane:
Originally posted by Reddy Aimfire:
I think for me the most annoying part of the wheel balancing is that by default, the wheel I just balanced is placed first in the list of wheels I can balance. When I first started using it I was very confused because I kept unwittingly balancing the same wheel and not knowing why I still only had one balanced wheel. Learning pains :)

unbalanced wheels have a red icon, select those from the bottom half, then run the machine

Yeah, that is obvious. It's still silly that the balanced ones show up in the first slot. You'd think they wouldn't show up at all in the list.
Shane Jul 29, 2017 @ 9:17pm 
Originally posted by jamiecliffe88:
not a bad idea, i just dont understand the extra animation for the balencing!

i been playing with this a bit and i think i understand the developers thinking in why it spins for so long...

you have in your inventory (example)
4 new rims
4 old wheels (need same tires, but new rims)

you seperate tyre/rim 1 and then send that new set to the balancer spinny thing, it will spin for more or less the exact amount of time it will take you to seperate the second set, and replace with a new tire.

so the idea behind the lenght of the spin i believe is that each tyre will spin long enough to allow you to get the next ready. this way your stood at the station multitasking constantly, so that the mini-game itself doesnt feel like a drag.

thats my theory anyway what ya reckon ?
ROCKnROLLA Aug 22, 2017 @ 8:31pm 
Originally posted by Shane:
Originally posted by jamiecliffe88:
not a bad idea, i just dont understand the extra animation for the balencing!

i been playing with this a bit and i think i understand the developers thinking in why it spins for so long...

you have in your inventory (example)
4 new rims
4 old wheels (need same tires, but new rims)

you seperate tyre/rim 1 and then send that new set to the balancer spinny thing, it will spin for more or less the exact amount of time it will take you to seperate the second set, and replace with a new tire.

so the idea behind the lenght of the spin i believe is that each tyre will spin long enough to allow you to get the next ready. this way your stood at the station multitasking constantly, so that the mini-game itself doesnt feel like a drag.

thats my theory anyway what ya reckon ?

Actually, since I was a tireman at an NTW many years ago, the first spin up gives you the readings for both the inner and outer edges of the wheel. As I recall, when balancing, you should only add your wieghts to one edge after the first spin, as the additional weight can change the other edge's reading. So, the second spin gives you your new reading for the remaining edge. I hope this makes sense and clears up any curiosity.
Last edited by ROCKnROLLA; Aug 22, 2017 @ 8:33pm
Vellari Aug 22, 2017 @ 9:40pm 
Originally posted by ROCKnROLLA:
Actually, since I was a tireman at an NTW many years ago, the first spin up gives you the readings for both the inner and outer edges of the wheel. As I recall, when balancing, you should only add your wieghts to one edge after the first spin, as the additional weight can change the other edge's reading. So, the second spin gives you your new reading for the remaining edge. I hope this makes sense and clears up any curiosity.

Having not personally used such a machine, did not find three spins odd. Figured it be "inner edge", "inner/outer edge" and "double check". Could it be faster, sure for gameplay/quality of life reasons....but surely it doesn't take THAT long.

I also do other things aswell while it's balancing. Tires usually since it's right there, sometimes spring separator if need be.
Last edited by Vellari; Aug 22, 2017 @ 9:42pm
ROCKnROLLA Aug 22, 2017 @ 9:48pm 
Originally posted by Vellari:
Originally posted by ROCKnROLLA:
Actually, since I was a tireman at an NTW many years ago, the first spin up gives you the readings for both the inner and outer edges of the wheel. As I recall, when balancing, you should only add your wieghts to one edge after the first spin, as the additional weight can change the other edge's reading. So, the second spin gives you your new reading for the remaining edge. I hope this makes sense and clears up any curiosity.

Having not personally used such a machine, did not find three spins odd. Figured it be "inner edge", "inner/outer edge" and "double check". Could it be faster, sure for gameplay/quality of life reasons....but surely it doesn't take THAT long.

I also do other things aswell while it's balancing. Tires usually since it's right there, sometimes spring separator if need be.

You nailed it! The third spin is to check your total balance, just in case you misplaced the second edge wieght. I'm personally thankful that it only spins three times. There were many occasions where I would have to move a weight a few inches to get that perfect 0.00 reading, so that called for a fouth spin. LOL
Vellari Aug 22, 2017 @ 9:51pm 
Isn't there also a setting for rim spoke count (on some machines anyway), in order to distribute the weight locations behind spokes out-of-sight?
ROCKnROLLA Aug 22, 2017 @ 9:56pm 
No, the only difference was between Steel Rim Weights and Mag Rim Weights. You hammer-on for the Steel, Stick-on for Mags. Oh, and no, it doesn't take that long. In Game, I typically take one wheel apart, and put on the new tire/rim of that one. and then throw it on the balancer, then rinse and repeat.
Last edited by ROCKnROLLA; Aug 22, 2017 @ 11:49pm
EvolGrinZ Aug 22, 2017 @ 11:52pm 
Wheel balancer too slow?
Actually, balancing a wheel for real takes longer than it does in game. By the time you got the wheel onto the balancer, the game one is already finished.

Just be smart and multitask.
When you put a wheel together, toss it onto the balancer and then put the next wheel together, or take wheels apart and put rim and tire back together and then balancing. Can also put together springs in between.
This way, you pretty much only have to wait a little for the last wheel.
Last edited by EvolGrinZ; Aug 22, 2017 @ 11:55pm
ROCKnROLLA Aug 22, 2017 @ 11:52pm 
Originally posted by Vellari:
Isn't there also a setting for rim spoke count (on some machines anyway), in order to distribute the weight locations behind spokes out-of-sight?
But then again, I now recall that you could change the machine to a mode if you were only going to balance for "Inside Only" mostly on Mags and also Spoke rims.
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Date Posted: Jul 29, 2017 @ 7:23am
Posts: 15