Spider-Man: Homecoming - Virtual Reality Experience

Spider-Man: Homecoming - Virtual Reality Experience

Spider-man Needs Arms
Hiho, this is the first game to make me consider getting a VR system, but the one thing that the game makers should think about is his arms, asin to get into the game more your spider-man should have forearms joined to the gloves, because having the hands float free spoils the vision of you being him.
What do the game makers think, how hard can it be?? what do the players think??

Ttfn Ray
< >
Showing 1-6 of 6 comments
KStrike Jul 1, 2017 @ 5:17am 
Hello there,

moving your hands infront of you and not seeing your arms is really not a problem in VR. Same goes for only seeing guns or other sharp or blunt weapons in VR games.

The exact opposite happens, if a game tries to calculate the movement of your arms. For now the software does not everytime knows how you are moving your arms in reality just by the movement of your hands.

One weird experience (for me) was to enable full arms and body visualization in one of the few VR mods of Doom 3 (Doom 3 BFG VR: Fully Possessed V0.021-Alpha; I can not recommend that VR modification; better go on with RBDOOM-3-BFG 1.1.0).

At first you are like: "Wow, I have arms."
Then you move your arms normal and it really works and looks great.
But after a short glimpse you are turning your hands a little bit different and moving your arms, but the software suddenly calculates another arm movement than your real body does. In a VR mirror it looks normal, but at this point the immersion has failed because you are feeling your arms at a different position than the game is showing them.

The software not only needs to track your hands, it also needs to track your elbows/ankles too. Same goes for your upper body, legs and feet.

It is better to show nothing but the hands than to ruin the VR experience by a weak attempt.

Less is more. Trust me, the VR experience is better this way ;)
LongStrider Jul 1, 2017 @ 5:27am 
Sorry Ghostly flyin hands just don't cut it for me, plus the game knows how peter can move, you can only point where you are looking and swinging your hands and arms are up, you might swing left or right again the game knows.
Ttfn
Last edited by LongStrider; Jul 1, 2017 @ 5:27am
Hooded Crow Jul 1, 2017 @ 12:04pm 
The tracking hardware currently available for Vive and Oculus are not sophisticated enough to enable full body tracking in the way that you want. This is going to change on Vive with the coming release of "Vive Trackers". There is nothing the devs can do for you at this point until they are available to consumers.
LongStrider Jul 1, 2017 @ 12:08pm 
Cheers
Ruiner Jul 2, 2017 @ 1:16am 
Originally posted by LongStrider:
Hiho, this is the first game to make me consider getting a VR system

It's 5 minutes long. Don't buy a VR device if this is all you're interested in.
Coffee Jul 3, 2017 @ 9:40am 
Originally posted by LongStrider:
Sorry Ghostly flyin hands just don't cut it for me, plus the game knows how peter can move, you can only point where you are looking and swinging your hands and arms are up, you might swing left or right again the game knows.
Ttfn

Try VR first.
< >
Showing 1-6 of 6 comments
Per page: 1530 50

Date Posted: Jul 1, 2017 @ 2:23am
Posts: 6