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moving your hands infront of you and not seeing your arms is really not a problem in VR. Same goes for only seeing guns or other sharp or blunt weapons in VR games.
The exact opposite happens, if a game tries to calculate the movement of your arms. For now the software does not everytime knows how you are moving your arms in reality just by the movement of your hands.
One weird experience (for me) was to enable full arms and body visualization in one of the few VR mods of Doom 3 (Doom 3 BFG VR: Fully Possessed V0.021-Alpha; I can not recommend that VR modification; better go on with RBDOOM-3-BFG 1.1.0).
At first you are like: "Wow, I have arms."
Then you move your arms normal and it really works and looks great.
But after a short glimpse you are turning your hands a little bit different and moving your arms, but the software suddenly calculates another arm movement than your real body does. In a VR mirror it looks normal, but at this point the immersion has failed because you are feeling your arms at a different position than the game is showing them.
The software not only needs to track your hands, it also needs to track your elbows/ankles too. Same goes for your upper body, legs and feet.
It is better to show nothing but the hands than to ruin the VR experience by a weak attempt.
Less is more. Trust me, the VR experience is better this way ;)
Ttfn
It's 5 minutes long. Don't buy a VR device if this is all you're interested in.
Try VR first.