SCARF
(Spoiler warning) Hide and Seek - just irritating, not fun.
Not sure who thought this was good/fun design but it's just not.

There's a special place in hell reserved for whomever is responsible for the design/mechanics. At least shift the camera to top-down, it's infuriating.

Other than this section, I've enjoyed it so far. A nice chilled out game :D
Last edited by Mr Funny Shoes; Dec 24, 2021 @ 1:19pm
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Showing 1-15 of 15 comments
Csontzuzo Dec 24, 2021 @ 2:51pm 
+1, and it was not clear what to do there, when it was my turn i thought for a long time that i need to kite the npc character to the scarf.
Mr Funny Shoes Dec 25, 2021 @ 5:25am 
Yeah, sorry I should've been clearer, I meant when it's my turn to hide.

But yeah you're right, the objective is not clear at all. I too thought I had to kite the guy to the scarf but I'd just get caught every single time. Trying to circle around obstacles without getting seen is nigh on impossible with the current camera and the AI that can seemingly see through walls.

Finally managed to progress past it though. Thank god. The only part of the game I hated.
Last edited by Mr Funny Shoes; Dec 25, 2021 @ 5:48am
Pingouin_Malin Dec 29, 2021 @ 3:20pm 
Couldn't agree more. No idea what to do there. The only time I need to look at a playthrough :(.
To the devs : maybe a explanation of what to do would be nice ;) (something like a target)
cgd_celer Dec 30, 2021 @ 1:11am 
we'll think about it. there are people with no problems and others like you that don't like/don't understand the game. so maybe we'll think of something for future patchs :)
Mr Funny Shoes Dec 30, 2021 @ 10:08am 
Originally posted by cgd_celer:
we'll think about it. there are people with no problems and others like you that don't like/don't understand the game. so maybe we'll think of something for future patchs :)

For the record I really liked your game :) It's just that the objective in this final area isn't clear at all and seems to be causing a few people some frustration, mainly because the line of sight detection of the AI is unforgiving.

I must've been forced to restart that whole section about 20 times before I finally saw the VERY faint particle effect on the ground and knew where I was supposed to go.

But, like I say, I think it's a really nice game overall :)
cgd_celer Dec 31, 2021 @ 1:16am 
Well, thank you for your words. But yes, I understand everything that you are sayingabout this!
Pédaloose Dec 31, 2021 @ 2:27am 
It felt really weird to play with your prey also. Didn't convey the pureness and kind behavior of the main character in my opinion ^^
hawkhill Mar 20, 2022 @ 11:30am 
I seriously don't get why it was designed like this?
Why did we have to mess around with the NPC? Why couldn't we just sneak up on it and take the power like usual?
Why couldn't we just lead him into the dragon? Why doesn't he even react to it when he's right next to with with the beast clearly exposed?
This isn't a bad concept, but it just needed much better communication on what we should be doing, and WHY.
hawkhill Aug 4, 2022 @ 11:11pm 
Originally posted by cgd_celer:
we'll think about it. there are people with no problems and others like you that don't like/don't understand the game. so maybe we'll think of something for future patchs :)
Have you guys made the patches you were considering?
Including the bug fixes and optimizations as we've been reporting?
Walker Sep 11, 2022 @ 12:05pm 
Make this top down. The game was good until this part.
Playing this now and I almost gave up on the game right here. Was pretty easy once I actually figured out what to do, or maybe I just got lucky
Qaetan Dec 7, 2022 @ 12:41pm 
I don't think I would have noticed those particles without it being pointed out in this thread. Like OP I was enjoying the game up until this hide and seek portion. It is so unclear what you're supposed to do when hiding, and I was close to just uninstalling the game out of frustration. Like others I tried to kite the nomad over to the scarf knowing full well the goal here is to get the scarf to reclaim the thread from the nomad.

Why is the objective where the seeker starts? Why did the scarf need to hide until that moment? Why wouldn't the scarf have jumped out of hiding while we were doing the seeking? The hide and seek portion was fun while we were seeking, but given the lack of context clues as to what do while hiding was just frustrating.
naachan Nov 29, 2023 @ 3:31pm 
Even reading this thread I have absolutlely no idea what to do at this point, so honestly, I'm done with the game. This "puzzle" is awful.

ETA: Okay, I looked at a walkthrough and like I thought from previous posts, you're supposed to get back to where the seeker starts counting. There is literally no indication of this in the game, and I have no idea how anyone is meant to figure that out. Plus, the detection from the seeker is honestly ludicrous. This seriously soured me on the game so much that I didn't bother finishing it and I uninstalled, with no plans to come back later to finish the last 15-20 minutes of the game I have left.
Last edited by naachan; Nov 29, 2023 @ 3:39pm
ThornyMu Mar 15, 2024 @ 5:10am 
Had I not read this to the end, I'd have uninstalled. Even if I'd seen the 'twinkle' where the Nomad starts I wouldn't have assumed I had to get there. Everything indicated I'd have to lure the Nomad to the Scarf dragon, except that the range on the whistle couldn't reach that far, and there wasn't anything to hide behind on the way there. Thank you to those who answered here, I was able to finish one of the endings, but between this poorly designed 'puzzle' and the annoying controls, I'll not be going back to get the other ending or the missing Inks and Toys. Very glad I was given this game for free, or I'd actually be upset. As is, it was a mostly fun calm gaming experience. I enjoyed 4 of the 4.5 hours I played. The story is really weird and the conclusion I got doesn't flow very well in any sensible way, but, whatever.
WolfVonD Sep 15, 2024 @ 4:25pm 
Originally posted by naachan:
Okay, I looked at a walkthrough and like I thought from previous posts, you're supposed to get back to where the seeker starts counting. There is literally no indication of this in the game, and I have no idea how anyone is meant to figure that out.

Thank you, I can't believe everyone frustrated in this thread about not knowing what to do, kept perpetuating the ambiguity by NOT TELLING US WHAT TO DO
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