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Same with V-weapon, so they wont bomb the british island
This applies to Manpower, Heavy Industry, Oil, Fuel, Synthetic Fuel factories.
This number is divided by 1000 to give you your bombing points. Then a divisior is applied based on date. This is why your points seem to be 'dropping'.
1943: Divisor is 2
First half 1944 Divisor is 6
Second half 1944 Divisor is 9
1945 Divisor is 12
So taking the Ruhr as and example (Duisburg, Essen, Bochum, Dortmund, Krefield, Hagen, Dusseldorf, Wuppertal, Cologne) there are a total of 193 Heavy Industry, 199 Manpower, and 35 Oil/Fuel/Synth factories.
If you bomb them to 50%, that would give you 21 bombing points, for 10 vps in 1943, 4 in early 1944, 2 in late 1944....
U-Boats and V-weapons factories work differently. Any damage to the factory AT ALL will prevent it from scoring negative points. You don't have to hit them every turn. I usually only hit the U-Boats once or twice before 1944 when I dont have to hit them anymore. And the V-wpns are mostl;y on the coast. I use twin engine bombers to hit them.
Nobody is making you hit these targets however. I mention the Ruhr because the British get a night time bonus for bombing in range of their radar..which covers the Ruhr. So you might as well bomb it with Bomber Command.
But the Americans can bomb whatever they want. You also get points for taking territory, and if the bombers help you get those points instead, does it matter you arent getting bombing points?
Unless by ahistorical play you mean, don't bomb at all. Some good ahistorical targets are vehicle and afv plants. The Germans have a very difficult time defending ground if they dont have trucks and tanks. You can bomb units, although the 4 engine bomber is a horribly expensive and poor ground attack aircraft, it can still do the mission. And it will help.
The game is full of tradeoffs. Lots of decisions to be made. Bombing U-Boats/V-Wpns is not really one of them for something you will do only a few times out of the hundred turns of game.
I'm still doing something wrong. Seems like the AI does a better job then when I do it manually for setting up my air phase. Think I might just restart the campain and stick to the AI setting it up. Just a heads-up. 2 of my invasion in Northern Europe got repulsed and took -51 VP for allied losses. Lost almost halve of my VPs in one turn lol.
Later...you can make two areas for the Americans...one for the B-17's unescorted, and another for the B-24's escorted.
I never let the AI make missions for me. I may let it use AUTO for picking the planes of a mission, but I choose the targets...choose the altitude and area of bombing.
But play the Breakout scenario...first turn only. Plan your air missions. Try different things. Bomb units....do interdiction. Try different altitudes.