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Exactly how I feel. I saw that Ron has up to 70 scenarios finished ?
Will check out the Russian/german game on his site. Years ago I had a couple of those board games - Panzer Leader etc. Loved them
And you CAN win in WITW. It's entirely possible for the Allies to not have broken out of France and for the Soviets to be stuck in Poland by the time August 1945 arrives and the scenario ends. You can achieve a conventional strategic defensive victory. But that isn't necessary to win, because the Victory Point system is very good at making the Axis player feel like he is doing well, and making the WA player feel like they are failing. It's pretty nailbiting to be honest, when you are 30km from the German border but the VP screen is inches away from moving from "draw" to "Minor German victory". Conserving or gaining VPs informs all of my thinking in the late game, as the Allies. I assume my German opponent is similarly on the edge of their seat when it comes to VPs.
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I appreciate your comment. However,as you say you played as the Allies, that still makes me think that playing as the Axis during the present WITW setup would be much more "nailbiting" compared with the Allies and the chances of even a minor victory thus less probable.
That was the dilemma I face. Since WITW is obviously a very explicit and factual demonstration of the actual historical 1943 background to the overall WW2 war, that very background does, in fact, make the Axis have much more of a potential defeat than that of the Allies. I had thought of the possibility of (if possible) pulling back from the Eastern front sufficient men (whilst leaving enough to hold off the Russians) and therefore possibly ending up with what you describe as the "nailbiting" endgame moves which could just (maybe) give the Axis a "convential strategic defensive victory" but, frankly, that seems to me to be wildly improbable.
Again - I thank you for your comment. I just wish an Axis-chosen player could shed some light on this situation with WITW.
The question I faced when I started on the scenario is whether a player with 20/20 hindsight can do better than history and what does that actually mean. The problem is that the game - whether WitE or WitW has so much data that is tied to history. If you do better should the Ta152 arrive sooner? That's the point that if you decouple history too much then the data begins to fail you and the accuracy of the data is the bedrock of the game. If you want to 'allow' the Axis do better the you have to change the data too. Lovenought's comments sum things up better than I.
1. Blackdeath said: ". . hate the thought of playing for 50+ hours and knowing I can never win.." and 2: Lovenought said: ". . It's pretty nailbiting . . .as the Allies. . . I assume my German opponent is similarly on the edge of their seat. . " (re. the "similar" possibility of the Axis getting a victory).
All I am saying is that, considering the fact of the actual history being used as a forerunner to the situation of 1943, an Axis player must logically realize that for him it has to be MUCH more difficult to even get a "conventional strategic defensive victory".
I agree that one cannot, or should not "decouple history" to enable either side to win. That would create a fantasy game based loosely on history. If, accepting the established history the situation is based on, an Axis player believes he can somehow win even a very minor victory in the WITW included scenarios, I think he is in "cloud cuckoo land".
I agree with Blackdeath :) but I do not wish to "allow" the Axis to win by changing game data.
BTW - is it possible to pull troops from Russia at some point, to possibly achieve a minor victory for the Axis ?
Therefore, "realistically",if an Axis player eventually sees the inevitability of defeat (after 50+ hours, lol), I think the game should include the possibility of an "honorable decision by the Axis to surrender to the Allies in the West", (as was attempted, although not so honorably, by some of the Axis leaders in 1944/45.) when they saw defeat facing them both in Russia and in Europe by '44/45. In real life that, of course, was stymied by crazy Hitler and the historical outcome was horrendous for all concerned. I love wargaming :) :)
Even with a naval model a 39 start is a huge ask as the 39-43 period saw limited ground combat (excepting the East and North Africa) and numerous changes to the wider political structure of Europe - especially in the Balkans. How you develop a game that manages this period at the level of detail in WitW remains to be seen.
So given those constraints the question is what does winning actually mean? Our solution was simply 'better than history'. In the short scenario Westwall which starts with the ability to launch Market Garden - if as the Allies you only achieve historical results then it's a draw. Similarly in 45 Campaign as the Axis you can choose not to launch Bulge and if you hold on longer then you win.
This is an Operational Level wargame so achieving strategic victory is not a principle factor.
Also, as you say, ". . as the Axis you can choose not to launch Bulge and if you hold on longer then you win " That def. scratches my back :) . I now sense the possibility of a shrewd move along those lines to avoid total defeat.
May I ask your opinion re. the possibility of moving some troops from the Eastern front to possibly engage in a similar Axis ending, whilst tentatively holding the Russian onslaught off for sufficient time ? Is that in the game ?
Again - my thanks for your time and patience. "War is Hell" but playing it as a game can be Heaven :)
p.s. D/loading right now. YAY !!!
I hope you enjoy the game - it is a steep learning curve but the video tutorials, one page guides and the Player's Handbook do help.
I have one question, however, about something I keep experiencing on several scenarios. On the scenarios Westwall, Diadem to the Gothic Line and Bulge to the Rhine after turn 1 the Axis AI will always withdraw all its units away from the front-line and to the far edge of the map. I turned the Eastern Front option off - expecting maybe that was it - but it continued to happen. I changed the difficulty levels, turnt fog of war on but it still happened. Would you have any idea what is happening and how I stop it from happening?
http://www.matrixgames.com/forums/tm.asp?m=4386835
Waiting on the hotfix