D&D Lords of Waterdeep

D&D Lords of Waterdeep

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Inevitable Betrayal Intrigue card
This game my favorite game ever and has relatively few bugs. Very happy with it. The ONLY issue of importance is a big, big problem, and that is that AI plays the Inevitable Betrayal card (in Undermountain expansion) a minimum of 2 times/round, and more when buildings are in play that allow Intrigue. What's worse is that AI won't play it against me, so I can't take it out of circulation. It is actually ruining the game entirely for me because I cannot play Intrigue. Is there any way at all to deal with this?
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jaybird Mar 12, 2021 @ 11:04am 
I would also like it if there were a possible way to tweak the internal rules so that the AI player only uses the card if one main condition is met:

Playing the card would allow for an otherwise uncompletable quest to be completed

A second condition might be "prefer to play it against player in lead, then in 2nd place, then 3rd, and so on"

Those conditions would make that card so much less irritating (and it'd bring it in line to how it tends to get used in the tabletop games where I've seen it...)

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I'll grant that "gimme your cleric and 2 gold!" when it isn't followed immediately by quest completion at my gaming tables does tend to be followed by "GIMME MY CLERIC BACK" as often as not. But, more often, it's followed by "here's a mandatory quest that will soak up that cleric and the 2 gold... so choke on it."

So something like a "resentment" counter could be used. Playing Inevitable Betrayal adds "5 points to resentment against player who played it" and that could supersede the whole "first place, 2nd place, 3rd place..." thing.
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