D&D Lords of Waterdeep

D&D Lords of Waterdeep

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Needs a way to slow down AI players in offline
Not a bad version of the original game. Though I noticed one design issue on offline mode.
The AI players chose their cards, actions, etc really fast and as a human player it's difficult to keep an eye on what's going on.
The game might benefit from an option to slow down AI actions so you can actually keep track of what they're doing. This isn't Settlers of Catan, you kind of need to know what quests your opponents are picking.
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Showing 1-15 of 32 comments
devxx Sep 5, 2017 @ 9:49am 
i agree their "turtle" slow setting should be a little slower than it is now. as i play more games i'm much more familiar with what's happening so it is much easier following the flow of the game during the AI's turn. there's also a very comprehensive gameplay log that you can reference.
chriskj Sep 5, 2017 @ 10:41am 
Slower "turtle" would be nice. A way to pause would be a welcome additon too.
X-the Unknown Sep 5, 2017 @ 11:30am 
Have to agree with this. It's waaay too fast; needs to be about double slow to what it is now on maximum turtle slow. Though you can see all the cards each player has it's a bit tedious going thru each players cards every turn of a round. That you can only see one players hand at a time is a bit wonky also. I know there's not enough screen to show everything but it would be nice to see all the players stuff on the screen at once. I suppose this is the price we have to pay for a great game with a great ai. Just wish the UI was a bit better and a waaay slower when the AI moves.

If there was possibly a "cycle" button like in a magic the gathering game whereby you press space bar after each play and of course an "option" button for this for those that can read faster than the eyes can see. :) Of course I know we aren't suppose to see intrigue cards and the speed could be left the same as those cards flash by or just have them top of the card up so we can't see the text of them anyway when the AI gets them. Seems like the right mouse button could be used for this cycle method as I don't see it used for anything else.
Last edited by X-the Unknown; Sep 5, 2017 @ 11:31am
devxx Sep 5, 2017 @ 12:12pm 
or right-click or space to freeze the game so you can read the card displayed that you don't immediately recognize. turtle still needs to be slower but it's fairly easy to follow where the AI puts his agents. anyway, it seems to be getting easier to follow :-)
A J Sep 5, 2017 @ 4:21pm 
It's weird, I'm having the opposite problem. Finding the animations too slow and adjusting the animation speed setting doesn't seem to have any effect.
Last edited by A J; Sep 5, 2017 @ 4:24pm
DryRot Sep 5, 2017 @ 4:59pm 
Agree with AJ. I don't mind if they put in an OPTION to slow it down or whatever, but I hope they don't slow it across the board for everyone because that would be torture.
devxx Sep 5, 2017 @ 5:00pm 
interesting, maybe that's why turtle speed is 'not slow', the slider is actually broken. i can't test now but everyone here should test this and post their findings so if it really isn't functioning properly the devs can fix it.
gweis_pd  [developer] Sep 5, 2017 @ 5:10pm 
The slider isn't functioning properly. We're working on a fix now.
devxx Sep 5, 2017 @ 5:20pm 
ah ha! excellent, thanks gary!
X-the Unknown Sep 5, 2017 @ 5:44pm 
Originally posted by gweis_pd:
The slider isn't functioning properly. We're working on a fix now.

thanks so much for the quick reply. :)
Krude Sep 5, 2017 @ 6:31pm 
I thought it was fine, it's slow enough to get a sense of what they are doing. Plus... you can't stop them anyways. It's ultimately about making the most of what your options are when your turn comes.
X-the Unknown Sep 5, 2017 @ 7:07pm 
Originally posted by Krude:
I thought it was fine, it's slow enough to get a sense of what they are doing. Plus... you can't stop them anyways. It's ultimately about making the most of what your options are when your turn comes.

No, I disagree that you can't stop them. I've stopped them on many occassions by playing certain cards like "mandatory quests" an other cards that deprive them of certain colors. Being able to see the cards float by a lot slower would save me the time to have to look at every one of them and see who's about to complete a quest and if I can mandatory quest them or deprive them of the colors they need.
Mkin Sep 6, 2017 @ 1:44am 
Originally posted by gweis_pd:
The slider isn't functioning properly. We're working on a fix now.
WIll the IOS verion be slower as well? It is too fast even in the turtle speed, and the slider is not worked too...thanks.
FroBodine Sep 6, 2017 @ 6:23pm 
When will this speed slider patch be ready, please? This seems to be the biggest complaint abou the game right now. Hopefully it's a priority, and will be out in a day or two.
Krude Sep 6, 2017 @ 7:42pm 
Originally posted by FroBodine:
When will this speed slider patch be ready, please? This seems to be the biggest complaint abou the game right now. Hopefully it's a priority, and will be out in a day or two.

The dev literally replied just a few comments above you about this. At that point, I would learn to let it go for now and hold off on your personal deadlines.
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