D&D Lords of Waterdeep

D&D Lords of Waterdeep

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saint eagle Nov 8, 2017 @ 11:40am
Terrible AI
I'm saying it to the game developers. Playing against the computer is terrible. Even i select the hardest level of AI, the game is so easy. Please make an update for that.
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Showing 1-15 of 31 comments
X-the Unknown Nov 8, 2017 @ 2:48pm 
lies and a troll; this ai is great; play with 5 instead of one bucko and don't lie about it anymore :)
Xelian Nov 9, 2017 @ 12:12am 
The AI is indead below par but to be honest this is a problem with many games. What I have noticed is that the AI don't prioritize picking intrigue cards. At all. I guess this is fine if you play with the normal game only but with the expansions you can complete demolish it by constantly playing 3 intrigues at waterdeep
X-the Unknown Nov 9, 2017 @ 2:50am 
lies; more lies; play five very hard ai's they will proritize alright; beating your asses ;)
Xelian Nov 9, 2017 @ 3:09am 
Just did that. Won by 100 point margin. Maybe you are just bad at the game?
Last edited by Xelian; Nov 9, 2017 @ 4:59am
Xelian Nov 9, 2017 @ 4:59am 
I do have to admit that it fells like they are playing better. But this is because most of the tiles are taken so they are forced to go pick intrigues or play them.
Harry Flashman Nov 9, 2017 @ 5:28am 
The AI makes a few rookie mistakes that we can all recognise. We should make notes thereon and post 'em in a list for the programmers.

For example, the Ai tends to build 'Establish Harpers Safe House' the moment it can, instead of waiting till the end. In similar vein, it sometimes 'Recalls Agent' the very agent who played the card at Waterdeep Harbour... very weird.

It's little things like that that could be tweaked to improve the A.I.
rog214 Nov 9, 2017 @ 9:21am 
It could use some improvement. The 3 I've noticed most:

- needs to complete more Lord specific quests (it loses out a lot of points at the end that way)

- seems obsessed with "Inevitable Betrayal" card, and playing it whenever possible

- main deciding criteria for moves seems to be points per move vs cost
saint eagle Nov 9, 2017 @ 9:41am 
X-the Unknown, i didnt lie maybe you are not a good player.

i always play against 4 or 5 harderst ai and i always won. because the ai making wrong choises. the ai's taking the worst quest even they can pick the 40 point quest. at the end of the game the ai is completing around 6 quests in the whole game.
X-the Unknown Nov 9, 2017 @ 10:08pm 
Just remember folks; anyone can lie online to try to bring a company down. See for yourself this ai is great. :)
Xelian Nov 9, 2017 @ 11:19pm 
I don't think anyone is trying to bring anything down. We like the game, we just think that the AI needs some improvements. Everyone had stated what they have seen.

- I have noticed that the AI becomes obssesed with buing buildings after it complete the Quest which scores 4 points after you buy one.
- Due to some reason it always places the skulls/resources on the same places - If there is a corruption to be taken it puts the resources there. In short - the AI is reactive and not planning at all. As someone said - it just makes the move which gives most points.
X-the Unknown Nov 10, 2017 @ 5:21pm 
Originally posted by Xelian:
I don't think anyone is trying to bring anything down. We like the game, we just think that the AI needs some improvements. Everyone had stated what they have seen.

- I have noticed that the AI becomes obssesed with buing buildings after it complete the Quest which scores 4 points after you buy one.
- Due to some reason it always places the skulls/resources on the same places - If there is a corruption to be taken it puts the resources there. In short - the AI is reactive and not planning at all. As someone said - it just makes the move which gives most points.

There's nothing wrong with the AI; there's something wrong with the few players that beat it. ;)

You discover some "exploits" and you take advantage of them. Much like you do your little brother in a game of 52 card pickup. This ai is very good and if you don't "exploiit" it it can and is very challenging.

Like I said peeps; don't listen to the BOZ's/iggys they are only trying to bring your fun experience down. AI's were never meant to be Kasperovs and these posters are ones that would try to make you think they should be.

The AI is there to get you to improve your game while moving to Multiplayer in the long run. Every game is like that. These guys above just don't know when to move and thus down the AI after finding the exploits and exploiting them over n over. Actually they are really bad players afraid of multplayer though of course they say they are not because of the anonmity of the internet and they can LIE and almost always get away with it.
ius Nov 24, 2017 @ 10:21am 
I just bought this game and dueled against cunning AI difficulty in a normal game and beat it. I am by no means an expert of this game, just played it about 10 times in real life. I won't go as far to say the AI is terrible, it was challenging. But I can imagine once one recognises its flaws it is dissatisfying. I'd suggest people meet up online and play each other :)
X-the Unknown Nov 24, 2017 @ 11:55am 
Wrong again; the AI is best on most difficult level and 5 of them vs you. It won't be so easy then bucko. No matter what you say I know how difficult it is and what it does do. So, if you come back and say how easy it was to beat it I won't believe you and suggest others don't as well cause it will be plain to see you are just lying. ;)
ius Nov 25, 2017 @ 3:04am 
Wrong? I try to support your point that one might recognise faults after prolonged play and utilise exploits in order to win. People cannot expect AI to be flawless (yet), although their potential strength increases exponentially over time.

So I took your advice and run a game against 5 cunning AIs, indeed these were quite the challenge and I turned in last, with a couple of points in difference. Reflecting my choices and recognising that I cannot toy around with non-lord quests, my path of scoring 2 points with each played intrigue card did not bridge the difference for a 4 point bonus per lord quest. Also I did not invest in early buildings and thus lost out on bonus resources.

Hence my third game, I play much cleaner and win vs the same five cunning AIs with a 26 points difference. Now you keep talking about lying and I tell you this, we have a saying at home which roughly translates into: "Ill doers are ill deemers" and "evil doers are evil dreaders".

I just saw your earlier thread where you compliment the AI, because you weren't able to beat it. I understand, threads like the one we are in now are a blow towards your ego, but don't be pathethic and insult others of lying. You make yourself look weak. Instead keep practicing if you want to become better, just remember what the investment is worth to you.
Last edited by ius; Nov 25, 2017 @ 3:09am
Recycled Nov 25, 2017 @ 2:09pm 
I notice that the AI does not manage or handle corruption well at all. The AI does not plan for cards and quest that drop corruption. With Scoundrels of Skullport rules in all you need to do is drive up the Corruption track and the AI will just get gold and build.


I think the AI also does not do will with more than 4 total players, Human +3 AI. Not sure why but it seems like more 3 AI they spend a ton of time Inevitable Betrayal each other. As a human player it's almost like you have to get this card and just hold it.

For the greatest challenge to no Undermountain, no Scoundrels of Skullport 3 player games (1 human 2 AI on differnt diffuclutly settings)


Hope this help clear anything up.
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