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The implementation of multiplayer is bad imho; though the game is great when you can get one. It's not the game it's just multiplayer gaming in general. Had they made it like MPlayer or HeatNet where you just make a que of players and throw the first 3 to 5 in a room depending on how many player game they are looking for there would be more multiplayer games started and going on.
The AI is good enough on HARD (if you play with 4 or 5) to give you a good game but, there's just something about beating a human opponent in the dirt that is more fun. :) AI's don''t care if they lose; humans rage quit and cry and whine how they got bad quest cards etc. lol
Unless you're very picky, finding games shouldn't be too much of a problem.
I don't do asynchronous sessions. And I haven't tried the expansions yet. But it's still alright.
Yesterday I completed my first multiplayer session that I started few days ago (with 24 hours timer). After two (out of four) players have left it was much faster for two of us who remained to complete it. And it was fun because at the end we both were online and ended last rounds in about 15-20 minutes.
All in all, I think that the asynchronous play with no other options isn't good for the PC version of the game but this is just my personal opinion. It's definitely working, it's better than nothing, and there are enough people to play with. It just hard to get a session that won't be interrupted, and complete it without bots.
Definitely not. Far from being perfect in an online department but not dead. Cross-play with the mobile platforms helps a lot in that regard, but they need asynchronous play while for PC this mode is too slow.
Good luck :)