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In Undermountain you have also three new places and new cards. The new rule from this DLC is the possibility to put some adventurers and gold coins on the tabletop. They become bonus for the first agent who take the place. (For example you can take the two fighters at Field of Triumph... AND the gold that you put on it one turn before. Other players can be faster than you and "steal" the bonus... or ignore your trap and continue on their strategic way).
By the way... the tabletop have only one expansion : Scoundrels of Skullport. They split the expansion in two DLC. Just saying.
Sorry for my english...
But if you ask a question like this, i'd rather say you better get Skullport, as it adds a nice and well balanced corruption mechanic. It's so satisfying to see your opponent smiling upon you, leading with 50-60 VP and then his face turns terrified when he finds out he has 10 skulls in his tavern and each of those cost him -6/-8 VP. Corruption makes you think wether you want high reward right about now and pay (or having a plan to get rid of them) later, or be a nice guy or tricky intiguant, who make your opponent pay for their grid.
Skulldugary looks like it ADDS more play depth to the vanilla game. Along with more plain jain quests and maps and cards and heroes. It basically brings to the table more things to watch for or watch out for. I'm going to wait till chirstmas on the DLC to see how the vanilla game and support for it pans out.
This is realy grate game. I have board game (with both DLC) and iOS verison.