Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Complaints about OP cards are groundless and come from people with little to no real experience.
But go on, continue defending shady marketing techniques and greedy devs.
physical version
Lords of Waterdeep $49.99
Expansion $39.99 (80% price of original game)
digital version
Lords of Waterdeep $14.99
DLC1 $4.99
DLC2 $4.99
DLC1+DLC2 $9.98 (66% price of original game)
Of course, there is in-game on/off switch as you say. In all respects, 2 DLCs are more friendly to user than physical version.
It's called a "business" first. Games today aren't made for the fun of it. Games are a big business and devs have/need to make money. DLC ISN'T required I might add so if you don't like it don't buy it. Plain and simple. You just want something for nothing like most "demoncrats" :)
Ohhhhh he doesn't own the game; soooooo he's a "TROLL" then eh? :)
The price may feel more unfair for digital versions of board games because many of the assets were already created for the board game. So there was no cost for the art because that existed already. In many cases, the devs have better profit margin with the DLCs than they do with the core game because they use the core game to introduce the game to the players and expect to make more from the DLCs.
That being said, at full price ($15 +$5 + $5 = $25), it looks quite a lot when I compare it with amazing AAA games that are in development for many years (like Witcher 3) which use a ton more assets than Lords of Waterdeep.
This is one of the few games I'm glad I didn't wait till it was $4.99 or a $1 on humble bundle.
In addition, this version lets you play anywhere, at anytime, crossplatform, all without the muss and fuss of setting up and putting it away. You'll never have any lost pieces. You'll never have to dig through the box and say "Here, use this (insert other token here because you ran out of the thing you need.)" If you're playing against AI, you never have to worry about them complaining that you're taking too long on your turn. That's well worth one extra button/screen press.
Guess how much content was cut from the main game? None. Don't believe me? Google is your friend. Still don't believe me? Go out and buy the physical board game and compare it to the main game on here. You'll find no cut content, so congratulations on being the winniest winner on the internet.
Okay this one was also too full of intentional, willful ignorance to ignore.
Guess what? You can also play the app with both Undermountain and Skullport, just Undermountain, just Skullport or neither one. And the content is cheap. Really cheap.
If the company was making us buy packs of Intrigue cards and/or quests at $4.99 each, or if they set up a microtransaction store selling Waterdeep themed screensavers or avatar clothes, then I would wholeheartedly agree your complaint would be justified. But this is not that.
Do you like this game and like the thought of being able to play it anywhere and possibly introduce friends and family to it without having to lug around your physical copy everywhere you go? Then download it and quit complaining. Don't want to do that? Then don't download it, but still quit complaining.