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Quick question (if the mods/devs are monitoring this thread). Can you enable an option for us to choose to use either your account number or Steam64IDs for blocklist, allowlist, perimssions etc... All of my current scripting work with the Steam OpenID system (to allow us to make sure a user "owns" the Steam64ID they want added to our other servers). I'd like to keep this automation and validation system with a MOM sever.
Unless you happen to have either an OpenID system or API I can use to add to our automation... if so, please let me know how I can get more information about that.
We run quite a few servers for our community and have too many players to do it by hand.
Thanks!
Unfortunately we don't use steam for verification anymore. We have our own backend for authentification and don't support any OpenID system yet. The server actually does not require or even speak to anything steam-related so we can't verify steamids on server-side. This is mainly due to the multi-platform-support we are currently working on, so our servers need to be able to handle players from all platforms without shipping with a multitude of libraries.
I will talk in the team about the possibility to open up a simple authentification API for public use. Something like confirming that a steamid and mars account id are linked. I don't think we can go deeper than that because of european privacy laws, but we will discuss this.
Awesome, thanks for the reply.
Just to give you an idea on what we do, we use the Discord ID of our members as the Primary/Unique ID, then we record their SteamID in their record. This allows us to allowlist based on Discord role in our community. The only info we really need is some sort of UID that the server checks against the allowlist. We try to record as little information as possible.
I've put together some modules that will either update the allowlist using the game's RCON, or update the file directly (for those games that will pickup allowlist\blocklist file changes on-the-fly.
I totally understand something like this is not a top priority. I just appreciate that you took a look at my post ;)
Going multi-platform can be difficult, it's important to try to not diminish the advantages of one platform just to support another... which is really hard to do. Some of the limitations that supporting PSN and/or XBL can place on the PC Gaming side can cause a pretty big rift in your community. I hope the process goes well, there is never a truly right answer so "getting it right" is 100% subjective.
We hope to have a hotfix either today or tomorrow at best.
ok, patiently waiting again, hope you guys get this fixed this time, i miss playing since a good 5 months or so ago.
also, if you can, when i download the files using Steam CMD and start server to get the other files and stop server to set up settings for it.... do i need to add anything in the server config lines or just leave it and it should work? i been trying different commands in the server config lines because i thought it was my end.
A blank new server just needs a name and should run as is locally now without additional arguments or config lines. For internet servers it's a bit more tricky still, but we should have a solution for this very soon as well.