Cursed Treasure 2

Cursed Treasure 2

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MAKAIROSI Dec 4, 2018 @ 1:37am
Some things about the game
First of all, i haven't finished the game yet, and i am planning on getting all achievements. I will post a better "review" then. Secondly i am an enormous fan of "cursed treasure 1", though i don't really remember it. I just remember it was better, but i may be wrong.

Cursed treasure 2 has many problems, but i will post some of them here because, like i said, i haven't finished it yet.

1. Lost cursor? It must be the huge amount of information present at any time in the game, but i find myself losing the cursor, especially in later levels. The only way i would fix this would be to make the cursor a lot larger than the default cursor of the computer, but the game has other problems to be fixed first.

2. I find that clicking on stuff is somehow not working as intended. This is especially aparent in building patches. I have never clicked on a tower first and a patch second because that is just confusing. Another thing is casting spells. Seriously, you MUST get used to the hotkeys 1 & 2 if you're going to use spells effectively. I have found myself trying to cast terror only to see it being canceled because i clicked too much, or dragged my cursor? I honestly don't know why it got canceled.

Learning the hotkeys is obviously not that difficult, but i would advise NOT including the option of clicking on them if you're not going to make that option work perfectly. Same goes for building towers.

3. Upgrading a crypt removes all charges. That is seriously frustrating. Although i understand that the charges are, now, different "entities" in the game, this means you cannot upgrade mid-wave.

4. Selling buildings before the first wave starts (while the game is "paused") should give you back the whole amount you spent. I don't see any reason why not.

5. It desperately needs a pause button. Some waves are really easy so you play them on fast, yet you miss just a tiny thing and discover the enemy real close to your gems, so without the pause button you just lose "brilliant" score and have to replay the level...

6. I don't see why you went with locking upgrades in the first levels. You can hardly get them anyway. It must be so that the player gets accustomed to the different upgrades, but there's no point in limiting the player's gameplay.

7. Tower upgrades seem counter-intuitive. The only upgrades i've ever used are the single target ones from orc towers and the terror ones from crypt towers. I have found no point in using the other ones. Demon towers' upgrades are nice though, although i still mostly use only the multiple targets' ones.

8. Building on the extra damage patches (the ones where you can build any tower) shows the range of the first tower you choose, even if you then change to another tower. I have to de-select it and re-select it with a different tower in order to see the correct range.

9. Selecting powerups from the floor (mana bottles, scrolls, etc) is VERY frustrating. You can't select the one you want and you have to slowly click at the edges so that you don't select a scroll by accident. I honestly don't know how to fix this. I think mana bottles should be collected and stored, so as to use whenever. This would help a ton.

10. In order to get xp, you just need to progress through the levels with 1 star. Getting 3 stars day/night gives you way too little xp, you only need it for achievements. The achievements hardly give you any xp too (apart from some end-game ones). I would prefer it if achievements gave you some passive stuff rather than xp. I don't know, maybe each brilliant score gives you +x% to all stats (range,speed,damage)? Since each level can potentially give you 2 brilliant scores, you get +0.1% every day "brilliant" and +0.2% every night brilliant? So you would need 10 day brilliants to get 1% or 5 night brilliants? That would be awesome.

That was just an example on what to do with these scores. Getting something that stays and makes an impact - although miniscule - gives a great feeling of accomplishment.

Anyway i'm done, i can't think of anything else at the moment and i've already written enough i think. So yeah, keep up the good work and i'll see you again when i finish 100%.
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Synapse Oct 13, 2023 @ 8:49pm 
Not sure about the rest as I didn't read it all, but game definitely needs a pause button where you can view the whole map and think out a strategy if you feel like it and just in general chill and think if you want, definite needed QOL.
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