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~/.steam/steam/steamapps/common/flChess$ ./flChess.x86
~/.steam/steam/steamapps/common/flChess$ ./flChess.x86_64
Both
~/.local/share/Steam/steamapps/common/flChess/flChess_Data/Mono/x86/
~/.local/share/Steam/steamapps/common/flChess/flChess_Data/Mono/x86_64/
are empty
https://wiki.debian.org/Steam
# usermod -a -G video,audio second_user
Add repositories:
main contrib non-free
# dpkg --add-architecture i386
# apt update
# apt install libgl1-nvidia-glx:i386 libgtk2.0-0:i386 && apt update
# chmod +x /home/<YourUserNameOfSession>/.steam/steam/steamapps/common/flChess/
# reboot now
See the images:
Screen Resolution:
https://cdn.discordapp.com/attachments/456736118306766861/459220941231226890/Chess.png
Game:
https://cdn.discordapp.com/attachments/456736118306766861/459246145412005888/flChess.png
Game reuploaded and fixed problems in store configuration.
Ok, the game working/openning, but no move the piece only with mouse!
the game runs but I can not move any pieces on broard with mouse ..
any help?
I am running on Linux Mint "Tara" 64bit and Nvidia GTX 960 4gb
with nvdia driver 390.48
followup: I did some debuging what might be the cause..
in the directory:
.config/unity3d/Flying. Stone. Production/flChess/Player.log
in seems unity engine gets an unrecoverable internal error:
requesting resize 1024 x 768
requesting fullscreen 1024 x 768 at 60 Hz
Setting up downscaled viewport at 1024 x 768
Desktop is 1920 x 1080 @ 60 Hz
FormatException: Input string was not in the correct format
at System.Int32.Parse (System.String s) [0x00000] in <filename unknown>:0
at System.Convert.ToInt32 (System.String value) [0x00000] in <filename unknown>:0
at Scriptings.GetTimeDelta (Int32 min_interval, Int32 secs) [0x00000] in <filename unknown>:0
at Scriptings.DragDetect () [0x00000] in <filename unknown>:0
at Scriptings.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
FormatException: Input string was not in the correct format
at System.Int32.Parse (System.String s) [0x00000] in <filename unknown>:0
at System.Convert.ToInt32 (System.String value) [0x00000] in <filename unknown>:0
at Scriptings.GetTimeDelta (Int32 min_interval, Int32 secs) [0x00000] in <filename unknown>:0
at Scriptings.DoPieceMovements () [0x00000] in <filename unknown>:0
at Scriptings.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
this info might help to fix the problem for devs :)
https://i.imgur.com/sSvmq6y.png
https://i.imgur.com/9dXZjxq.png