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But, for now, ensure you have the correct OpenAL libraries installed:
Maybe you'll have to include the correct audio library manually into the "lib" folder of the game until I fix this.
Los paquetes indicados a continuación se instalaron de forma automática y ya no son necesarios.
amule-common amule-utils libcrypto++9v5 libupnp6 ttf-dejavu-core".
Tambien he incluido la biblioteca de audio en la carpeta "lib" del juego y sigue sin reproducirse ningun sonido.
Un saludo.
But now the game freezes on exit. I'll have to contact GameMaker devs, because I really don't have any control on how GMS exports the game to Linux.
But it is strange though that you need the developers package for this. Could it be that you forgot to trim some dependencies while working with/switching to openal?
But I have a question for you: is the game freezing on exit for you?
Sound went away for me just in the last version update or so.
I can confirm that the game freezes for me on exit as well. At least when I try to close the game by pressing the close window button in windowed mode.
It turned out to be something more simple: the game tries to find "libopenal.so" instead of "libopenal.so.1".
I tried something bit crude:
And boom we have sound!
Sorry if this sounds redundant but make sure you have "libopenal1" version 1:1.18.2-2 installed with files:
Installation from terminal:
I have clean install of Ubuntu 18.04 LTS the tricks mentioned earlier were all I neede to do to get the sound work.
Okay, good that you have the openal installed.
Next part is the target as i'm keeping cross distribution steam library file in "/home/share/steam" and I presume that you have located the right instance of your local game installation destination.
You can check what the problem actually is by starting steam from a terminal (or konsole in your case) and looking the steam log output. I noticed that that the game complained something along the lines of "Couldn't load libopenal.so!" when I launched it which is where I got the idea to try the linking in the first place.
While I didn't try the linking should also work straight to the "/usr/lib/x86-64-linux-gnu" path. It would be more elegant option but i'm not sure if package updates are capable of wiping the link I tried the local lib file first.
One major difference we have here is that I'm using the official Gnome shell based 18.04 LTS and the different desktop distributions are separate entities there are differences between beyond the desktop environment.
And finally is of course the method you installed steam. If you are using some kind of snadboxing approach like snap or flatpak my tips won't work at all.
That worked for me, thanks!
The game freezes when exiting, but other than that it's working fine
No problem.
The game doesn't freeze nor crash for me on exit, so I have no idea what's going on there. Probably looking the terminal output might give some insignts about it.
The weird thing is that while Bot Vice is older release than Strikiey Sisters it has no similiar issues while seemingly using the same game engine.