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Thanks for your detailed post and feedback.
While I agree that hand tracking is the future, I think the current implementations are still too inaccurate and unpredictable to be used in an application like Vinyl Reality.
Even if it works fine 99.9% of the time, that remaining 0.1% can still ruin the whole experience when for example a finger is badly tracked and accidentally touches a record while it's playing.
There's also the issue of your hands and fingers only being tracked when in view of the cameras, which can make some interactions impossible, like for example holding a record while looking the other way at the record case.
Every controller scheme is a trade off between immersion and usability, and the current control scheme was designed to strike the right balance given the current limitations of most controllers.
I did a lot of experiments with per-finger tracking with the valve index controllers, but could never get a result that was accurate enough.
https://youtu.be/7j9yBsUfgCE