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Long story short: The closer you are to the target, the more quickly you detect devices and the sooner you get a complete scan.
The reason you can't see certain systems like Flak cannons right away is because of how combat works in Nexus: The Jupiter Incident. If a ship is very far away, you will only get an Unknown Object alert, with a location marker in physical space. Soon after that the target ship or other object will be identified (Oftentimes this is an enemy ship). From there you will get a current HP and Shield indication on the target, with no device listings.
Device detection with any non-datascanner item (ST, Standard, Advanced, and Palantir sensors) is generally based on your distance away from the target. If you are in long-range combat at say 15,000, you won't detect much. Brawling up close will however result in more data. You can also use the F10 behaviour and any ship with a sensor, but not a datascanner, will get in close and maintain a close orbit until scanning is complete.
So, in your case, kill the other two ships, wound and get close to the Razor, and deploy fighters to eliminate the flak cannon. If this proves to take too long, disable engines first so the fighters have less repositioning to do when targeting the flak cannon. When an enemy ship is moving, shooting devices is harder but engines are much easier to hit in general.
Hope this helps!
- Drew
Now if only the Raptor Genocide mission would work correctly. I destroyed the Leaking Generator..and the mission did not end. I blew the base up..and the mission failed because somehow I did not survive?
Bugged or do some of these missions get very picky on how primary and secondary missions are completed in some certain order?