Nexus: The Jupiter Incident

Nexus: The Jupiter Incident

loki Sep 20, 2016 @ 7:02am
Battlestar Galactica (Nexus Mod) Beta 4.5
i BEGG u to start it again pls im a huge huge fan of the mod and the ship ;(
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Utwig_Chenjesu Sep 20, 2016 @ 8:07am 
Its a real shame but I dont think it will happen sloth. The copyright holders stompted on the mod, and all other BSG related mods for all games when they released their own BSG morp. Ive been making my own single player campaigns for a couple of years, just fo rmy own enjoyment and to have something to do during the long winter nights, and was going to make one out of that mod, but there isnt any point in putting effort into it, it will go no where.
Well, you could always check if it's possible to host the mod on a Russian website. Last time I checked, they didn't really care for American copyright. Then again, I'd never advocate for copyright infringement, being the law-abiding citizen that I am... ^^
Utwig_Chenjesu Sep 20, 2016 @ 11:23am 
Getting hold of the 4.5 veriosn isnt really a problem PhreXes, its that it was never completed. The BSG mod had awsome potential and looked amazing, but the original dev team stopped developing it a while ago now after they were told to stop by the copyright owners. Their website says something to that effect. Its a real shame.
Yeah, I know, I kind of followed the development of this mod, although I never played it. Still, I always wonder why such teams (they are not the first who got mail from copyright owners) don't just move their assets to a "safe" country - or start it in one from the beginning. After all, the same happened to MechWarrior: Living Legends, a Crysis mod set in the BattleTech universe.
Utwig_Chenjesu Sep 20, 2016 @ 2:10pm 
To be honest, Ive given up trying to make mods for any game that have anything to do with TV series or movie (years ago I made a Aliens mod for Battlefield 1942 and had to stop when I recieved a legal notice saying if I didnt I would be knee deep in crap, back then I called myself Shottabits and some of the pics are still online somewhere) For Nexus Im just modifying the original storyline and trying to make it less convoluted and fractured. Maybe its because I grew up with 70's sci fi but to me the stuff nowadays is very poor, back then the lack of special effects meant a story had to stand on its own merits. We love nexus or we wouldnt be here, but lets face it, the story was wank and didnt hold together at all, and the characters and voice acting was enough to make your eyes bleed.

In modern scifi Earth is always somehow 'special', and that just doesnt make sense to me (our solar system is between two spiral arms about a 1/3rd the way out from the centre. In galactic terms, thats the back of beyond, the boondocks) its the same with Nexus, that somehow the sol system was special to some mysterious race of precursors (in the game, they re responsible for the angelwing ship apparently, though its not explained in any detail). Im just working to a story where you start on a colony that has been cut off from the rest of humanity for 100 years or so after the local star became unstable and the jump point disapears. When it reforms and is explored the colonists find that humanity is now at war and they are on the wrong side of the battle lines. If you have read any of the books by Michael Mcullum, Antares Dawn, Antares Passage or Antares Victory you will get the idea. Simple and believable.

Im ex Navy and have heard what battle chatter between warships sounds like, believe me, not once did I ever hear references to poetry or hiku, and characters with major attitude problems like the Commander Sweetwater one just dont exist as no one will follow someone like that, so they never get to attain a rank like commander.

I guess the point im making is that Nexus could have been one of the greats but it was held back by small, silly things. Id like to make a 200+ mission story where you get to use the ships you have a lot more than the current game offers. If you have dreads, why not have 20 good missions where you use them and not the 3 or 4 offered in the vanilla version. Thats what id like to have eventually, but its taken some doing to understand the language used to make the game to get to the point where single player campaign modding is even possible so I expect it will take a couple of years yet to get where Id like to be with it.
Well, you certainly have sparked my interest. Granted, the depiction of life in the Navy (or ANY Navy) might be different (I wouldn't know), but the overall story was less crappy than that of most of the space games out there (YMMV, of course, and the same goes for the voice acting, which I really liked).

Also, having a game full of straight-as-an-arrow military characters would be boring, to say the least. Not even Battlestar Galactica went that far, although they did (in my opinion) quite a good job to portrait life on a battleship.

I checked the book description for "Antared Dawn" on Amazon. Is Michael McCollum like Tom Clancy, a.e. good, brave Americans with their steadfast, heroic military against cowardly Europeans, brutish Russians and satanic Muslims? Or more balanced and less "rah-rah patriotic"? Because I really liked the description and would hate to spoil the enjoyment.

By the way, do you know the Expanse book series? It was recently serialized for TV, the second season will be out next year. I really recommend it, as it reminds me of Nexus, tech, politics and all.
Utwig_Chenjesu Sep 21, 2016 @ 5:20am 
I saw the series Expanse and thought it was brilliant, I've deliberatly not read any of the books as I dont want to spoil it for myself...what IS that thing??? (dont answer, I want to be amazed by the show when season 2 comes out)

Your right of course, too military and it would be dull, I guess Id be aiming for the same feel that is in the Homeworld series of games for background chatter and storyline progression. But not too similar as it would stand out and not feel original in any way. Ive been using audacity software to sample the existing sound files from nexus and trying to make some new sentances from the existing words by cutting and merging, I also installed some voice changers to try to make some new ones altogether with varying degrees of success. I have to be aware that what sounds good to me may not sound good to anyone else.

The McCullum books are a bit like Clancy, with an added dash of Royal Navy, but it was the story line I liked. The only problem with them in terms of making a game in Nexus is that all the action in the books takes place around the 'fold points' as they are the places that have been heavily militerised for defence. So im using them for inspiration and not trying to make a game in that universe. The corporation aspect is not in the Antares series at all, and I liked that part in Nexus as it made the game feel quite real.

My rough story so far is..

Chapter 1, takes place in the colony system and describes a battle for dwindling resources with corporation elements and the colony homeworld. All this is before the warp point is rediscovered.

Chapter 2, Exploring beyond the warp point where the nearest colony has been nuked into oblivion but there are still automated defences to deal with. From here you discover recordings of the Alien threat, the Gorg, that destroyed them and it becomes a priority to refind earth and rejoin the earth 'empire'. The only way is to locate unguarded warp points that are somewhere inside a huge, unavigatable nebula swarming with raptors.

Chapter 3, After finding a route that connects to earths chain of warp points, new supplies and tech are made available and you join the war. The first step is to secure your own system and ensure the corporations are not a threat.

Chapter 4, The war with the Gorg. Where your systems 'back door' into their space gives you and your allies in the earth empire a new strategic advantage.

Chapter 5, A new threat, Id like to use the Locusts here as they were undeveloped in the original game. My intention is to have the ghosts as 'shepards' to the locust and both Earth and the Gorg have the same problem, the Locusts are too numerus to defeat so a truce is needed to meet the common threat.

Chaptor 6, The locust war and thats as far as Ive thought about it.

There are enough game assets in the original Nexus game to support the story line I have and alows for the Old and New earth ships. The main difference Im aiming for is how supply ships are used and how valuable they are to you. I also want to make the Locusts a bit like ants where if you kill one, a lot more will come so there will be times when killing one is not a good idea. Also, I have an idea that they are psychic to some degree so if you get too close to a queen, it may be able to gain control over your crew and as such, take control of ships. So battling one may also include battling earth/gorg and unknown ship designs.

So far Ive written the first 3 missions which are heavily modified versions of the existing episode 1 missions from the Original game, the differences are motly objective based. Foe example, in mission 1 you arrive at the forward base but when you reach the sunflower, the mission does not end you are instead tasked with investigating possible corporation activity near the station that turns out to be a staging point for a corporation assault force. The station has to be defended and as usual you are outnumbered and outgunned. During the battle one of the transports is stolen and mission 2 is all about getting it back. All the tutorials have been moved to mission 1 tho, and so on and so on. As I learn how to do more things with the game code, I can also flesh these mission out further in the future.
Can't wait to try out the first mission once it's done. Kudos for even attempting such a huge task!
Utwig_Chenjesu Sep 21, 2016 @ 9:49am 
Its just for my own enjoyment chap, I can put up a bunch of screen shots, but at this time I dont have any intention of releasing it to the community or anything like that. Ill probably do a few vids for my youtube channel and maybe use it for tutorials on how it was done, but in all honesty, I dont want the hastle of having to support it in the public domain.
loki Sep 29, 2016 @ 2:43am 
soo there is just no way to get it then :(
Well, I do have version 4.1 on my harddrive, but that's not the latest version. Maybe someone could point us to a d/l location?
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Date Posted: Sep 20, 2016 @ 7:02am
Posts: 11