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In modern scifi Earth is always somehow 'special', and that just doesnt make sense to me (our solar system is between two spiral arms about a 1/3rd the way out from the centre. In galactic terms, thats the back of beyond, the boondocks) its the same with Nexus, that somehow the sol system was special to some mysterious race of precursors (in the game, they re responsible for the angelwing ship apparently, though its not explained in any detail). Im just working to a story where you start on a colony that has been cut off from the rest of humanity for 100 years or so after the local star became unstable and the jump point disapears. When it reforms and is explored the colonists find that humanity is now at war and they are on the wrong side of the battle lines. If you have read any of the books by Michael Mcullum, Antares Dawn, Antares Passage or Antares Victory you will get the idea. Simple and believable.
Im ex Navy and have heard what battle chatter between warships sounds like, believe me, not once did I ever hear references to poetry or hiku, and characters with major attitude problems like the Commander Sweetwater one just dont exist as no one will follow someone like that, so they never get to attain a rank like commander.
I guess the point im making is that Nexus could have been one of the greats but it was held back by small, silly things. Id like to make a 200+ mission story where you get to use the ships you have a lot more than the current game offers. If you have dreads, why not have 20 good missions where you use them and not the 3 or 4 offered in the vanilla version. Thats what id like to have eventually, but its taken some doing to understand the language used to make the game to get to the point where single player campaign modding is even possible so I expect it will take a couple of years yet to get where Id like to be with it.
Also, having a game full of straight-as-an-arrow military characters would be boring, to say the least. Not even Battlestar Galactica went that far, although they did (in my opinion) quite a good job to portrait life on a battleship.
I checked the book description for "Antared Dawn" on Amazon. Is Michael McCollum like Tom Clancy, a.e. good, brave Americans with their steadfast, heroic military against cowardly Europeans, brutish Russians and satanic Muslims? Or more balanced and less "rah-rah patriotic"? Because I really liked the description and would hate to spoil the enjoyment.
By the way, do you know the Expanse book series? It was recently serialized for TV, the second season will be out next year. I really recommend it, as it reminds me of Nexus, tech, politics and all.
Your right of course, too military and it would be dull, I guess Id be aiming for the same feel that is in the Homeworld series of games for background chatter and storyline progression. But not too similar as it would stand out and not feel original in any way. Ive been using audacity software to sample the existing sound files from nexus and trying to make some new sentances from the existing words by cutting and merging, I also installed some voice changers to try to make some new ones altogether with varying degrees of success. I have to be aware that what sounds good to me may not sound good to anyone else.
The McCullum books are a bit like Clancy, with an added dash of Royal Navy, but it was the story line I liked. The only problem with them in terms of making a game in Nexus is that all the action in the books takes place around the 'fold points' as they are the places that have been heavily militerised for defence. So im using them for inspiration and not trying to make a game in that universe. The corporation aspect is not in the Antares series at all, and I liked that part in Nexus as it made the game feel quite real.
My rough story so far is..
Chapter 1, takes place in the colony system and describes a battle for dwindling resources with corporation elements and the colony homeworld. All this is before the warp point is rediscovered.
Chapter 2, Exploring beyond the warp point where the nearest colony has been nuked into oblivion but there are still automated defences to deal with. From here you discover recordings of the Alien threat, the Gorg, that destroyed them and it becomes a priority to refind earth and rejoin the earth 'empire'. The only way is to locate unguarded warp points that are somewhere inside a huge, unavigatable nebula swarming with raptors.
Chapter 3, After finding a route that connects to earths chain of warp points, new supplies and tech are made available and you join the war. The first step is to secure your own system and ensure the corporations are not a threat.
Chapter 4, The war with the Gorg. Where your systems 'back door' into their space gives you and your allies in the earth empire a new strategic advantage.
Chapter 5, A new threat, Id like to use the Locusts here as they were undeveloped in the original game. My intention is to have the ghosts as 'shepards' to the locust and both Earth and the Gorg have the same problem, the Locusts are too numerus to defeat so a truce is needed to meet the common threat.
Chaptor 6, The locust war and thats as far as Ive thought about it.
There are enough game assets in the original Nexus game to support the story line I have and alows for the Old and New earth ships. The main difference Im aiming for is how supply ships are used and how valuable they are to you. I also want to make the Locusts a bit like ants where if you kill one, a lot more will come so there will be times when killing one is not a good idea. Also, I have an idea that they are psychic to some degree so if you get too close to a queen, it may be able to gain control over your crew and as such, take control of ships. So battling one may also include battling earth/gorg and unknown ship designs.
So far Ive written the first 3 missions which are heavily modified versions of the existing episode 1 missions from the Original game, the differences are motly objective based. Foe example, in mission 1 you arrive at the forward base but when you reach the sunflower, the mission does not end you are instead tasked with investigating possible corporation activity near the station that turns out to be a staging point for a corporation assault force. The station has to be defended and as usual you are outnumbered and outgunned. During the battle one of the transports is stolen and mission 2 is all about getting it back. All the tutorials have been moved to mission 1 tho, and so on and so on. As I learn how to do more things with the game code, I can also flesh these mission out further in the future.