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Price used only in MP game. In SP used XP variable of ship entity. And increment in end manually by script .
We need formula only for ENGINEER repairs and SCIENCE recon devices. Even here I have some ideas. Need to test more. I think that equipment price influence on gathering points.
Only uGetNPC(#name):XP := uGetNPC(#NPC_Player):XP + x; is static.
Your "covered in a post i made years ago" - wrong. Test SetXPCategories by yourself. Good luck!
Really, if you do not believe me, test it by the logic in my post.
For instance, give 23xp in 2nd mission
Only uGetNPC(#name):XP := uGetNPC(#NPC_Player):XP + 23;
and set
SetXPCategories(#SKL_MILITARY, 999, 999, 999, 999, 999);
SetXPCategories(#SKL_ENGINEER, 999, 999, 999, 999, 999);
SetXPCategories(#SKL_SCIENCE, 999, 999, 999, 999, 999);
- then you won't have level upon the ship
If you will set
SetXPCategories(#SKL_MILITARY, 999, 999, 999, 999, 999);
SetXPCategories(#SKL_ENGINEER, 1, 999, 999, 999, 999);
SetXPCategories(#SKL_SCIENCE, 1, 999, 999, 999, 999);
Then will get +2xp and level up ship crew (23+2=25) as he made at "SCIENCE" recon and ENGINEER repair (flack).
Actually, I also was surprised when I figured out how exactly XP system works and why nobody before found this.
Myself and Technomag discussed the xp system sometime ago, its buried somewhere in the discussions from 2 years ago.
The xp system breaks the game massively, after 20 in military your weapons will damage ships way beyond what is considered reasonable.
So you will have 8M, 3S, 4E
I also discussed it with him just few days ago
But go ahead and try out the different stats, even on professional the game becomes extremely easy with maxed military, since the other stats are essentially useless (maybe engineering, more resource if your having trouble with gorg shields though i doubt it)
Medals for stat points.
Medal 1 for successfully defending the Sunflower base by destroying or disabling all three attacking ships
Medal 2 for saving lives aboard the Razor and the Northstar Station
Medal 3 Disabling the raptor base via leaking conduit before vardrags do it for you.
Medal 4 destroying 5 gorg ships and successfully defending the colossus
Medal 5 identify and disable both IP-blocker and Fortress Shield on the station at epsilon gate
Medal 6 destroy all enemy ships at the peacetalks (comet) while defending gorg ambassador
Medal 7 for scanning and destroying the the Locust queen
Medal 8 scanning the entity and saving the NOAH admiral Scheinmann
Medal 9 succesfully deploy blocking field, destroying the entity and rescuing Vice Admiral Norbank from Balthazar
Medal 10 reaching and securing the communication relay stations, destroying the entity orb and the remaining units of the controlled fleets. (extremely hard due to relays stations in relation to your starting position)
for instance - M.mc:uAddMedal(01) in mission and test here gsflt_medaldesc.ini
Medals only show that you have completed some tasks and somethimes (as soon as some Mission objects completed, you will get bonuses XP or equpment, etc )
Example:
023___BackToEarth.mission
If(MissionObjective(2)=#OBJECTIVE_COMPLETED & MissionObjective(4)=#OBJECTIVE_COMPLETED,
M.marcus:uAddMedal(02);
);
MissionObjective(4, #OBJECTIVE_COMPLETED);
//epizodvaltozo beallitasa:
U.SOS_Ment := 1;
episode_2.rules
If(U.SOS_Ment, uAddDevicesToStock(#weap_eBomb,1););
You also can get bonus only 1 or 2 xp (usually zero if you play beginner level) when you finish some objects that are interconnected with Medals
for instance:
044___PeaceNegotiations.mission
if(MissionObjective(3)=#OBJECTIVE_COMPLETED&MissionObjective(2)=#OBJECTIVE_COMPLETED,
M.mc:uAddMedal(06);
if(SelectShips(4,S.race=#race_Gorg&S.this:ship)=0,
MissionObjective(2, #OBJECTIVE_COMPLETED );
U.All_Gorg:=1;
ChooseFirst(
M.diffLevel=1,
uGetNPC(#NPC_Player):XP := uGetNPC(#NPC_Player):XP + 1;
,
M.diffLevel=2,
uGetNPC(#NPC_Player):XP := uGetNPC(#NPC_Player):XP + 1;
,
M.diffLevel=3,
uGetNPC(#NPC_Player):XP := uGetNPC(#NPC_Player):XP + 2;
P.S.I
Your phrase "its a statement of how broken the military stat becomes after 19 points." is not correct. As it can be said about any game with stats...
Also, professional level is hard to play even if you are pro (compare to affords within easy beginner or experienced levels). And it is impossible to archive some medals and side-objects if you play professional. For instance - save Manatus. Or you need 1000 save-load to save Hawking
P.S.II
Example1
Sometimes we need to scan something quickly, so Brutus with Science 6 rules (as he has 2 from the beginning, then 2 levels-ups and 2 bonus = 6), then you can use him as "recon ship" and save points to increase Angel/Marcus Military skill.
Example2
In New Conflicts mod I put skills to Engineering becouse Hero's ship is quite bad and always needed both more cargo points and repair speed of the devices