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And yes there are plenty of games where I won't put up with its basic tutorials. There are games with 10-20 minute tutorials that I refuse to go through. Because I have sat through the "move the camera", "move to where we want you to" and "select these units", etcetera, sections dozens upon dozens of times by now. The fact that I sat down with this one for over an hour to learn the most basic of commands (which are really obvious commands imo) shows that I wanted to play the game. But this slow gameplay speed isn't going to change once the tutorials are done. I could grind out the tutorials, just watch a TV show or something while I wait for the game to get to something but I don't see how I'm possibly going to enjoy the main game when 90% of it is going to be flying through space. Slowly.
TLDR: The bad tutorials take forever, but they take forever because of a basic game design choice that isn't going to change once I get out the frontgate. The mainpoint of the OP is to add in a 5x to 10x speed up button. Or maybe a speedup option for out of combat.
HAHAHAHA
Edit: I just, can litereally not understand how anyone can think fly for 20 minutes with nothing going on is a good design choice. And this "flying" is litereally just telling the ship to move to selected ship or predetermined point. Actual fights are resolved in 5 minutes 1v1 at this point in the game. Later, this may mean 20 minute fights. Thats still half of the game as just ... watching my ships slowly move before something happens.
I don't actually expect anything to get changed (release date 2004). Mostly just asking leading questions to determine if this game is going to pick up, at all. And hopefully anyone thinking of picking this up will decide to read the Steam forums and think the same as I do. Really not worth 3$.
Bottom line is to ignore this lazy cheapskate ♥♥♥♥♥♥♥ and go ahead and buy this game, this is what games should be about, good game systems, good graphics with interesting and deep developed characters with a rich back story.
And I'm not really complaining about tutorial, sure it sucks in this one. But what I'm really complaining about is the game's tendency to make you wait for forever before the game starts doing anything. Because it takes that long for your ships to get anywhere. That isn't going to change just because I get passed the tutorial.
Usuallly you get into the action quite quickly after a mission's initial dialog between the characters on your ship(s). That is, except for the stealth mission at Theta Gate... And the Epsilon Gate mission might be too long for you as well since that involves cloaking around the Gorg forces as well. And not that you mention it, there's quite a discussion between Dr. Veltman and Cpt. Cromwell in the Return to Earth mission.
I find it a bit sad you can't accomodate for a game's vision and pacing. Of course by 2021 standanrd most things in nexus looks quite dated, so the sight seeing aspect might not do for new players.
That said:
That slow pace of the first few missions is deliberate so you get used to the slow, close future way of exploring space, until you stumble upon your first wormhole and get thrown into a conflict between way more advanced races. The further you progress the more ships and the better drive technologies you get, that offers both speed and manuverability as well as stealth.
But nexus is by no mean a fast paced game, and I personnaly think it is better for it