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but yeah, this ruined an escape for me and my buddy once because we didn't think we'd each need our own key to get through the same door at the same time. We actually specifically broke a wall so we WOULDN'T each need our own cell keys.
I understand that with the key durability it wouldnt work properly unless they made the locks one-way locks. For example, you need a red key to get IN a certain room and it will take 10% durability away from the key when you pass through the door, but to get OUT of the room, you dont need the key/it wont take durability from the key, resolving the issue of one player getting stuck in a room.
huh? It already almost works that way. You just have to make spare keys for everyone.
I think there must be some misunderstanding then, because you'd still need the key to open the door in the first place and two keys isn't much harder to get than one... it just doesn't make sense.
then how is the game not too easy already? You can just get a key and open doors.
I mean it would be funny as ♥♥♥♥ if you imagine in RL you are opening doors and you are like to your friend behind you in RL prison "sry bro but you need your own key, you cant go through this door that i opened with my key"
They should also make it so other people can't go through your walls or tunnels you dug out unless they also break that same wall or dig that same tunnel block themselves.