The Escapists 2

The Escapists 2

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Neutralize Aug 22, 2017 @ 5:09pm
Any advice for knocking out and hiding guards?
Just spent about an hour or so maxing out my skills and hunting down the stuff to try and take out a guard so I could steal his uniform and/or forge keys and keycards, just to have it all fall apart in two minutes worth of confusion. xD

I had a pretty easy go of it at first, especially with the plate reinforced jumper, but once I knocked him out and tried to stash him in the Perk's painting room (was the job I picked up), I had only a minute to browse his inventory before the medics came rushing to his aid. I'm pretty certain no one noticed me fight him, knock him out, or carry his body back to the room.

I tried to tie him up with rope but didn't get any kind of prompt. Just my luck that right as the medic rushed into the room another guard was walking by, so he spotted me and I proceeded to run around like a chicken with my head cut-off, whacking guards and hiding in lockers til a lockdown happened. Then the dogs beasted me.

Tips for making a smoother takedown? Are the medics just set to lock in on anyone downed, whether or not anyone else is there to even report? Seems kinda lame if so...
Last edited by Neutralize; Aug 22, 2017 @ 5:15pm
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Showing 1-4 of 4 comments
LozoTrioxide Aug 22, 2017 @ 5:12pm 
Yeah they just kinda run to anyone who's downed
Tako Aug 22, 2017 @ 5:16pm 
Medics need to be nerfed in some way. Add a delay for NPCs before they come to pick them up.
As for guards Learn to lock on and block. Lock on is beyond helpful because your charge attack will ALWAYS hit.
Neutralize Aug 22, 2017 @ 5:54pm 
Originally posted by Takuun the Gremlin:
Medics need to be nerfed in some way. Add a delay for NPCs before they come to pick them up.
As for guards Learn to lock on and block. Lock on is beyond helpful because your charge attack will ALWAYS hit.

Yeah, this was the tactic I used for the most part and it was very effective. I also learned that the baseball bat has more effective range than I first realized. It was very handy when I tried baiting guards into coming at me. Plus whether intentional or not, no durability limit on it is damned good.

Still, seems like I had maybe at most two minutes before the medics were right ontop of the guard and carrying him off. I don't see how it's possible to sneak a takedown of a guard, steal his goodies, and make for the door under the guise of a guard, or instead, have the time to craft duplicate keys and then plant the originals back while still having enough time to make a clean get away. It seems much more safe and viable to just do stuff like take out walls, shovel holes, and sneak through vents.
It's hard to tell if I'm just missing something and need to L2P, or if the balance as it stands is just a bit off. Guess time will tell. I'm still having a blast with the game.
Unicron Supreme Aug 22, 2017 @ 6:18pm 
don't try to hide the body, get his loot go make a copy of the key or whatever and then go flush the evidence in a toliet.
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Showing 1-4 of 4 comments
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Date Posted: Aug 22, 2017 @ 5:09pm
Posts: 4