BOXVR
FIX THE HIT DETECTION.
It sucks. The old one was great. I used this program to work out, not get high scores. You are absolutely going backwards.

Who cares if I do a perfect uppercut or cross? It does not change my workout. It'd be like your yoga instructor penalizing you if you don't get every pose pefect.

Bottom line is that it ruins my morale, and makes the game not fun to play. Especially since I'm 45, not 20 I just don't have the stamina.

Better option: Have the old detection (where it does not care exactly HOW you hit the cue) or the new one that allows you to score higher.

I have to change my review to negative. Sorry, you've ruined my workout.

*Man I came across really grumpy lol Just frustrating to go to work out and find the gameplay has changed substantially.
Last edited by Christianholmes; Mar 10, 2018 @ 3:42pm
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Showing 1-15 of 36 comments
NoNameSteak Mar 8, 2018 @ 3:37pm 
I think hit detection is "fine", but I'll agree that the uppercuts get really hard to hit on Hard mode in a fast song... like, sometimes it's impossible.
Hamburgler Mar 8, 2018 @ 7:24pm 
I seem to have to adjust the latency between tracks sometimes and ensure I'm standing on the foot shapes, but after that I don't any issues with the hit detection.

If you use the program to workout and aren't concerned with score.. Then why does it matter if you miss some swings? When the song has like a 160+ bpm and swings get rapid, I just do little small uppercuts close to my chest. Really just a flick of the wrist up registers.

blackss06 Mar 8, 2018 @ 8:44pm 
Agreed. I always give them the benefit of the doubt and say to myself that it's because I have 40+ hours on the old build, but it is frustrating having gone from 2000+ streaks to no more than 500 with the new tracking.
Felix Mar 9, 2018 @ 2:23am 
I personaly think that the hit detection is just fine. You can get easely 100% of all the targets on slow workouts and also on faster ones if you focus. Though, if you try to get as much points as possible and hit as hard as you can, that can influence your timing and could lead to missing a target. But I think it is just a matter of practice. So, under optimal conditions you can nearly get 100% on all workouts. If you make the hit detection more tollerant it could bore "good" players.

If you say that you just aim for a good workout, well then you could just live with not getting the points for a hit; You still did the movement though, therefore it adds to the workout. At the end, the points on the leaderboard just fix on your gaming thrieve. They have no direct influence on the workout results for your body.

For me personaly the points are a good motivation because it makes me try to hit as hard as possible and when I start to get less points for a hit during workout I try to refocus and try to hit harder again.

Maybe at the end the developers could add what most games have. A level system or the posibility to customize it for you. They could add a hitbox slider where you could define the size of the hitbox for example.

But then the result should not count for the official leaderboard.

It's hard to make it perfect for everyone. For all games some people demand "make it harder, I get bored" and other demand "it's to hard, make it easier or I get frustrated". Don't want to be the developer in that cases. But I guess they test it themselfs, look at the feedback and try to find a good compromize...

Last edited by Felix; Mar 9, 2018 @ 2:24am
Christianholmes Mar 9, 2018 @ 7:27am 
The reason I care 1) It's disappointing to keep missing and ruins the "flow" of your workout 2) Those new red things that hover are distracting

I think they should add an option to the settings for a workout for hit detection settings. Easy, medium and hard. Easy does not care about the direction/power of the hit. Medium gives you some lenency. Hard is current/more difficult for players that want it. I think scoring should be scaled appropriately.

I should clarify- I don't care about *leaderboards", but I do like to beat my own scores so I know when I'm improving.
Kjaye Mar 9, 2018 @ 6:01pm 
Originally posted by Christianholmes:
The reason I care 1) It's disappointing to keep missing and ruins the "flow" of your workout 2) Those new red things that hover are distracting

I think they should add an option to the settings for a workout for hit detection settings. Easy, medium and hard. Easy does not care about the direction/power of the hit. Medium gives you some lenency. Hard is current/more difficult for players that want it. I think scoring should be scaled appropriately.

I should clarify- I don't care about *leaderboards", but I do like to beat my own scores so I know when I'm improving.

I do know how you feel. I am in my early 40's too and I find the scoring and leaderboards can get me feeling really negative sometimes. The collision detection seems MUCH better in the build released tonight which is great, but they have made the scoring even more annoying for an oldish guy like me. I average about 8 or 9 points on a jab and if I hit it as hard as I can I might get 15, but the points are out of 40 and I finished a short session today hitting everything one hundred percent, and the person at the top of the leaderboard literally had a score 10 times higher than mine. I think I scored 45000 or and the leader had 470000 or something. Like how are they hitting that hard. and why do I need to be told that, it's just demoralising.

I use the latest build on the Oculus store but on Steam I have an old Beta from November last year. It's absolute perfection, none of the fancy scoring, the collision detection is perfect and I just play it without even thinking about the game at all. It all just melts away as I punch the balls.

On the latest build I just get frustrated that I can't hit the straight jabs consistently hard enough to make the balls pop and turn blue, they just mostly stay yellow. Then I end up punching too hard and injuring my shoulders.

I guess they are making their game to appeal to the broadest audience which is totally fair enough. Steam is for gamers first and foremost.

I just hope they let me purchase the old Beta version from them once they remove it for good as all the enhancements they have made in the last few months have taken it further from the core game that I love.

That said, it's still awesome. I've probably put in over 80 hours on both Steam and Oculus combined and it's done wonders for my fitness! If I bought it today I would be really happy with it, it's just I still have the old November build and in my mind its SO much better.
Last edited by Kjaye; Mar 9, 2018 @ 6:03pm
Glitz Mar 9, 2018 @ 11:21pm 
I guess this is just echoing what others have said, but after playing today it bugged me enough to come here and give feedback. Post update, i receive yellow, blue or green seemingly at random for punching with the same strength. Hooks and uppercuts seem fine, its just the jabs and crosses which seem wrong.

As somone on the wrong side of her 30s I'm not expecting to be on the top of the leaderboards, but it is still disheartening to get the "you suck" yellow text pop up when you're doing the best you're physically capable of. If you intend on keeping the current scoring, you could still look at tuning the feedback - the yellow text is very negative compared to the "ok", "good", "great", "perfect" you typically see in rhythm games.
bavi Mar 10, 2018 @ 2:58am 
Hi ChristianHolmes, we’re really sorry to hear about the hit detection issues you are having. Would you please be able to send us a game play video to support@fitxr.com, this would give us a greater understanding of your issue so that we are able to address this as quickly as possible. We are still trying to optimise our hit detection to work for all users of all headsets. Thank you for your patience and support thus far, it really means a lot to us.
bavi Mar 10, 2018 @ 2:58am 
Hi Kaiju.Senpai, Hamburgler, Spook2Spooky, and Felix, thanks for writing to us with your feedback. It’s really useful for us to know how you feel about BOXVR so that we know where we can make improvements! We are continuously working to make this game work for all users for all headsets so we really appreciate your support!
kingdavid757 Mar 10, 2018 @ 10:23am 
I use the game basically for working out too...not as a game (even though for me it is a fun workout). I dont play for score. Im also in my 40's. when I first started playing, the hit detection was fine, then they did an update a couple weeks ago and it got what I felt was bad. a few days later they did another update that made it better but not as good as it was when I first started playing. For me, I told myself "Im doing this for the workout and it really doesnt matter if the game says i missed or not" but to be honest, it is distracting and takes away from what I feel is progress. At the time, I would punch and the ball would go straight through my hand and I dont get the visual or vibration feedback, so mentally my feeling of progress is thwarted but I dont feel like its my fault. I dont have control of it and i cant do anything to improve my prograss. its out of my hands. if i do clearly miss (and i do, im not one to say i get 100% yada yada) at least i know i can make efforts to improve. but when I do what looks to be a hit and the i can see the ball going through my fist and up my arm like it isnt there, it takes something away

one thing about working out (for some, maybe not all) is the feedback. in the gym, if you are lifting weights but never feel your muscles being worked, you'll feel like you havent really worked as hard as you should. it messes with you mentally. if you lift weights that are too heavy, you feel the strain and you know you need to take a step back and work up to the heavier weight. in the game its similiar, if you keep missing punches that you see you clearly hit give you a negative feeling and cause you to have negative thoughts about your workout.

I havent played since the other visual cues have been added as far as how acurate you hit etc so I dont know how that is (I will probably give it a try today) but I just wanted to give my perspective on why the hit detectionmay matter to people that arent playing for score...to the few that commented as to why does it bother you if you arent playing for score etc
Christianholmes Mar 10, 2018 @ 3:40pm 
Originally posted by bavi:
Hi ChristianHolmes, we’re really sorry to hear about the hit detection issues you are having. Would you please be able to send us a game play video to support@fitxr.com, this would give us a greater understanding of your issue so that we are able to address this as quickly as possible. We are still trying to optimise our hit detection to work for all users of all headsets. Thank you for your patience and support thus far, it really means a lot to us.

I don't know how to do that. Would it be possible to have an option to change the hit detection to the one where it doesn't care what direction you're actually punching? As you can see a lot of people feel the same way and if nothing else it would broaden the appeal.

Thanks for responding to us.

I will send a video if I can figure it out.
bavi Mar 11, 2018 @ 2:39pm 
Hi Kingdavid757, thanks for all of your feedback. We are still working to optimise our hit detection system so that it can work for all users of all different headsets so we thank you for your patience and support. Please do let us know how you feel about our latest update, and whether you are still seeing globes ghost through targets.
bavi Mar 11, 2018 @ 2:40pm 
Hi ChristianHolmes, thanks for writing to me. Currently there is not an option for this. We are constantly working to create a hit detection that works perfectly for all of our users, so we appreciate your patience as we solve this. You are able to record by pressing Windows + G, which will lead to a small recording tab, where you are able to record your gameplay. This would be incredibly useful for us to see what the issue may be. Thanks! Would you also be able to let us know which version you are playing on, this is shown when first launching BOXVR.
kingdavid757 Mar 12, 2018 @ 7:25pm 
I played more of it since i last commented on this thread. it does seem better, but its better/worse depending on the workout I choose. seems like ones with uppercuts seem to give me the most problems. or there are some where you will have to do 2 hooks on the same side in a row, those sometimes just fail on both of them. overall, Im happy. it seem to happen a lot less than it was that one time. that new level, squat till you drop, that one seemed pretty bad as far as hit detection. I dont know if it was the hit detection or that i had played a long time and my computer was starting to act up as I played it on 2 seperate days but both times i had already did about 40-50 minutes of other workouts first.

I do have a question, and this may be a WMR issue, I notice that sometimes when Im waiting to hit my gloves will pin to a certain part of the screen till i move, like at the bottom of my view. it doesnt hurt anything, just something I noticed
Felix Mar 13, 2018 @ 1:47am 
Played again over the last two days. The hit detection is really okay regarding accuracy. I never have the effect that I punch through an object and not getting the hit. Whenever I got a missed red marker I really missed it. I am 41 and have no problems getting 100% of all objects if I focus and try not to hit to hard. Even my 9 year old allways gets nearly 100% even though shes not playing it like realy doing boxing but just trying to hit the objects her way.

You can test if it's working on your system like that: Play the first basic workout and just focus on timing (use the music) and punch without force. You should get 100%. After that do the same workout and try to hit as hard as you can. See the difference and try to judge your timing as objective as you can. Doing something with force leads to a change of timing/accuracy.
For example: if you go bowling. You put momentum on the ball when you "run" forward and bring your arm behind your body and therefore lifting the ball. When you reach the line you just let the arm swing forward without using any force. Like that your arm swings as accurate as possible. If you try to throw extra hard and using force you likely will influence your swing and the ball will not be as accurate as wanted.


Last edited by Felix; Mar 13, 2018 @ 1:48am
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Date Posted: Mar 8, 2018 @ 9:59am
Posts: 36