The Drone Racing League Simulator

The Drone Racing League Simulator

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Leagle 18. sep. 2017 kl. 6:38
VR implementation
Is VR planned for this? I own a Vive and no drone racing equipment but would like to start this hobby.

Also, while I'm here, does anyone have any recommendations for controllers that work well IRL and in this game?
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OGS™ 19. nov. 2019 kl. 13:04 
It should have a SteamVR compatibility, as in using an HMD(head-mounted display), like: Oculus/Vive...etc, but without stereoscopy(3D) and head-tracking. Just the same image you would get from any analog FPV goggles. DRL already is a great drone racing simulator, but this would bring it to a whole new level. I would gladly buy that "DLC" if it helps fund this :)

P.S. tried with 3rd party software on my DK2, but with no luck so far. will post here if I find anything.

cheers!
Sidst redigeret af OGS™; 19. nov. 2019 kl. 13:10
Pascal 19. nov. 2019 kl. 20:10 
Oprindeligt skrevet af OGS™:
It should have a SteamVR compatibility, as in using an HMD(head-mounted display), like: Oculus/Vive...etc, but without stereoscopy(3D) and head-tracking. Just the same image you would get from any analog FPV goggles. DRL already is a great drone racing simulator, but this would bring it to a whole new level. I would gladly buy that "DLC" if it helps fund this :)

P.S. tried with 3rd party software on my DK2, but with no luck so far. will post here if I find anything.

cheers!
+1 would buy if it had a hmd to fpv feature
Jake 24. nov. 2019 kl. 15:02 
+1, how is this not a thing yet ?
DRL is a fantastic simulator, I almost took it for granted that it would have a fixed-cam FPV mode for VR goggles.
KaNoodle 25. nov. 2019 kl. 8:26 
Hi there!

There are no plans for VR at the moment... In real life.., moving your head around while flying a racing drone, doesnt do anything for you.. so there isnt really any reason to use VR aside from just using it in the sense of FPV goggles (2nd monitor close to your face).... Which you can do with any pair of goggles that can connect to the PC as a 2nd monitor..

As for controllers.. there are a lot ... and I mean a LOT of controllers that work with the sim.. we at DRL recommend the FrSky Taranis controllers for their ease of use, inexpensive price and overwhelming support! Check them out!

Let us know if you need anything else!

Thanks!

TK

Oprindeligt skrevet af Leagle:
Is VR planned for this? I own a Vive and no drone racing equipment but would like to start this hobby.

Also, while I'm here, does anyone have any recommendations for controllers that work well IRL and in this game?
Jake 25. nov. 2019 kl. 12:19 
Hi TK!


Oprindeligt skrevet af KaNoodle:
so there isnt really any reason to use VR aside from just using it in the sense of FPV goggles (2nd monitor close to your face)....

Bingo! This is, i think, what we're all banging on about here.
We've all got VR goggles, and would really like to use them as is, without investing in another pair of purpose-built FPV goggles.

Oprindeligt skrevet af KaNoodle:
Which you can do with any pair of goggles that can connect to the PC as a 2nd monitor..

The trouble is VR headsets tend to either have two displays, one per eye, or alternatively an odd lens set-up. They're meant to have some degree of overlap between the two eyes as you need that for full stereoscopic view. This mean's you can't just use a VR headset as a second monitor.

"All we need"*1 is an extra rendering mode to account for the inter-eye overlap region. Hence a fixed-cam, monocular VR mode.

*1 Now as a developer myself, I fully understand the unstated complexities of the matter:

There's a cost-benefit analysis that you as a team need to account for. What are the number of possible users for a new feature. What is the short-term testing and long-term maintenance effort involved. Is this taking way development time from more important features, etc.

My opinion is that, given the recurring nature of this discussion the answer to the first question is: a lot. Given the narrow scope of the feature, the answer to the second is "fairly small". But then again you'd be in a better position to appreciate the applicability of these to your dev team and workload.

Do please consider at least adding a feature ticket at the back of the queue though, it would add a very appreciated new dimension to the game.

Anyways, thanks for working on this great product, we all appreciate the game immensely <3 !
Cheers,
Jake
Sidst redigeret af Jake; 25. nov. 2019 kl. 12:48
OGS™ 26. nov. 2019 kl. 18:16 
Totally agree with you elsJake!
Michelangelo 26. nov. 2019 kl. 18:28 
VR is Matrix for games!!! If VR is added it would be a : Shut up and take my money reaction for VR Players
ubunoir 27. nov. 2019 kl. 11:54 
+1 for VR

HMD support would be awesome. It sucks hooking FPV goggles up to a pc when you have a much more comfortable HMD sitting there. We don't need a full VR implementation, though that would be cool as an option. Just simulate the 2D, non-headtracked behaviour of some fatsharks on VR headsets and I would be happy.
FieryBull 30. nov. 2019 kl. 17:34 
Oprindeligt skrevet af elsJake:
The trouble is VR headsets tend to either have two displays, one per eye, or alternatively an odd lens set-up. They're meant to have some degree of overlap between the two eyes as you need that for full stereoscopic view. This mean's you can't just use a VR headset as a second monitor.

I'm sorry, but most people don't use a dual camera setup on their quads IRL, so I fail to see how this would justify the cost of implementing something so niche. If your headset doesn't support using it as a 2nd monitor, you should direct your comments to the manufacturer, it's a design flaw.
Sidst redigeret af FieryBull; 30. nov. 2019 kl. 17:35
Michelangelo 30. nov. 2019 kl. 17:44 
Oprindeligt skrevet af FieryBull:
Oprindeligt skrevet af elsJake:
The trouble is VR headsets tend to either have two displays, one per eye, or alternatively an odd lens set-up. They're meant to have some degree of overlap between the two eyes as you need that for full stereoscopic view. This mean's you can't just use a VR headset as a second monitor.

I'm sorry, but most people don't use a dual camera setup on their quads IRL, so I fail to see how this would justify the cost of implementing something so niche. If your headset doesn't support using it as a 2nd monitor, you should direct your comments to the manufacturer, it's a design flaw.

He is actually refering to something else if you read carefully.
The image that has to be received in that 2nd Monitor should be at least a stereoscopic view.

That is a reminder to any monitor player that you were always playing games in a 2d plain image during all your life. While on VR you really have a 3D implementation with real depth that follows the FoV of the player wherever he is looking (instead of a fixed 3D view of a 3D TV).
Also the real scale of the world is shown correctly to the VR player instead of a narrowed view on a framed 2d screen in the monitor/tv.
Sidst redigeret af Michelangelo; 30. nov. 2019 kl. 17:45
Jake 30. nov. 2019 kl. 20:15 
Oprindeligt skrevet af FieryBull:
Oprindeligt skrevet af elsJake:
The trouble is VR headsets tend to either have two displays, one per eye, or alternatively an odd lens set-up. They're meant to have some degree of overlap between the two eyes as you need that for full stereoscopic view. This mean's you can't just use a VR headset as a second monitor.

I'm sorry, but most people don't use a dual camera setup on their quads IRL, so I fail to see how this would justify the cost of implementing something so niche. If your headset doesn't support using it as a 2nd monitor, you should direct your comments to the manufacturer, it's a design flaw.

**woosh**
FieryBull 1. dec. 2019 kl. 13:44 
Oprindeligt skrevet af Michelangelo:
He is actually refering to something else if you read carefully.
The image that has to be received in that 2nd Monitor should be at least a stereoscopic view.

I think you should heed your own advice in regard to reading carefully.

Like I said in the second sentence of my short paragraph, if your headset doesn't support using it as a second monitor (in which case you could display anything in 2d, the image would just be mirrored for both eyes), it's a design flaw.

The onus would then fall on the manufacturer to update their software/driver stack to add this feature. Go on their forums and ask them.

The reality is that stereoscopic cameras for racing quads is a very niche thing, and it's totally understandable that a developer wouldn't allocate resources for it.




Sidst redigeret af FieryBull; 1. dec. 2019 kl. 13:49
Michelangelo 1. dec. 2019 kl. 14:39 
Oprindeligt skrevet af FieryBull:
Oprindeligt skrevet af Michelangelo:
He is actually refering to something else if you read carefully.
The image that has to be received in that 2nd Monitor should be at least a stereoscopic view.

I think you should heed your own advice in regard to reading carefully.

Like I said in the second sentence of my short paragraph, if your headset doesn't support using it as a second monitor (in which case you could display anything in 2d, the image would just be mirrored for both eyes), it's a design flaw.

I have a Vive pro and played already games but that is not the way it actually works. There is no Magic Mirroring of the image ...you can play it the exact way of the monitor in flat 2d, and you can create a giant floating tv in VR and play it that way. But theres is no magical mirrored image conversion with the headset. I have also VorpX that is the real close thing what you tried to say and is not supported on every game in DirectVR support to see it that way.

The only easiest alternative is that the developer to support an stereoscopic view somehow like mentioned. Maybe he can reach the VorpX dev to work together to add support to VorpX at least.
heteroerectus 3. dec. 2019 kl. 10:34 
I play using the Index HMD and with the game running in SteamVR Theater Mode. It's not perfect (it's actually too nice), but it's kind of like real FPV.
OGS™ 3. dec. 2019 kl. 16:34 
Oprindeligt skrevet af heteroerectus:
I play using the Index HMD and with the game running in SteamVR Theater Mode. It's not perfect (it's actually too nice), but it's kind of like real FPV.

Yeah... but you have to sit in the first row while holding your head perfectly still :))
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