Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Grinding is ... improved. I'm not going to say it's good, because I can't re-grind and report, but if you are good at Trials already you now have the option to ace the training levels to unlock tiers of tracks instead of only doing it by XP grinding. The grinding is also a bit better in general now because of small things like how stadiums are now less likely to break their part in the progression and approaching the grind knowing more than early buyers did.
Buy the Helium and Donkey bikes ASAP. Pay attention to the XP awards on contracts. Always have a contract on the track you are running (the RedLynx sponsor basically acts as breadcrumb contracts to lead you through the game, if you know to follow them), since just running a track doesn't have any real rewards (don't play for medals until you have the game unlocked or you just drag it out). DLC means more tracks and more contracts on those tracks, so not quicker leveling but more variety in the leveling and more "just do the track" contracts for XP that doesn't feel quite as bad-grindy.
Those bugs can definitely bite, though.
Oh, one thing I forgot before: doing ranked multiplayer awards a ton of XP, so that is a way the grind has been significantly lessened if you are ok with playing that side of the game.
The gap between playing the tracks you've unlocked so far, and unlocking the last set of Extreme tracks, was only a few hours of play time. That's easily filled by doing Contracts in SP, of which there are 425 to choose from, or play some MP which rewards easy XP at a fast rate. Once those tracks are unlocked, no grind forever. It's a one-time bump only. It shouldn't have been there, true, but people made a mountain out of a molehill.
Maybe it's been patched by now to unlock everything by beating the University events. If so, you're set if you're good enough to beat those. If not, do a few Contracts or play MP for a short while.
I see I'm at almost 100 hours played now, and I just finished a session playing some UGC which was every bit as good as the official tracks are. That grind people complain about was over 80 hours ago and long forgotten.
RedLynx earned those negative reviews, and they're still earning them since the game hasn't even approached release quality.
Where we have to agree to disagree is 1) how bad the grind is, and 2) how serious that is relative to the positives of this game, which are often overlooked. For 1), I was going to be doing the Contracts anyway, as I did in Fusion, so it was only a minor inconvenience to do them sooner than later. Or you can do MP as you said, and XP is very generous. For 2), I see people on Steam with many dozens of hours played leaving negative reviews, which imo is rather silly no matter what the game is. Rising doesn't get enough credit for its high quality tracks, nor for having almost double the amount of content that Fusion had. Those are two enormous positives imo, and the negatives in comparison are small.
For (2), the balance is much more in the game's favor now. Earlier, any new player was pretty guaranteed to have a horrible experience that probably doesn't even lead into a good experience in any reasonable time (a well earned negative review), and everyone else was a crap shoot on whether things worked out badly (a substantial percentage of well earned negative reviews) or just decidedly mediocre.
If I could review the game on Steam, I'd have left a negative review early because the game deserved avoiding and then probably changed it to a grudging thumb up because the odds of getting a moderately functional experience are a lot better now.
Dozens of hours of bad experience is pretty solid grounds to a negative review, I'd say. It is at the very least a massive caveat one should consider in making a purchase. Especially for someone new to the series who, unlike you, won't just easily pass the various nonsensical and arbitrary tasks required to be allowed to see parts of the game where it begins to get interesting.
In Fusion, those tasks were optional and there entirely to enrich the experience if you wanted them. In Rising they gate seeing whether the game is enjoyable. It's difficult to overstate what a terrible idea that was and how badly if affects the general player experience, even if you personally found it of relatively little consequence and lack the empathy to understand why others might feel differently.
That isn't the question here, but personally, while I do credit Rising having better tracks this time around, RL's tracks are for me an almost insignificant part of the game and largely irrelevant. I bought the game entirely for the work of the builder community, and Track Central is a disgusting piece of garbage that outright insults the most substantial part of the game, not to mention the many builders burned and disheartened by the unforgivable editor failings, like arbitrarily deleting files. Being forced onto RL's tracks and jumping their idiotic, ill-conceived hoops because nothing else allows any kind of reward or progress just rubs salt into that wound.
Just like the grind early on, their poor design and poor work prevent me getting to spend time playing the game I want to play, so a token improvement to the built-in tracks hardly constitutes a significant positive (let alone two positives) and certainly doesn't outweigh the ridiculous and unacceptable negatives. I'm only even still running RL's tracks because of how they ruined TC (significantly and noticeably dampening its early content I was looking forward to) and because they deliberately designed the game's reward systems to force us onto their tracks (ie, still more grinding).
If it can help anyone...
https://www.reddit.com/r/TrialsGames/comments/e5l6sc/the_truth_about_the_progress_grinding_spoiler/