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If you enter the harder version of the forest and just walk back to the vault it counts as having finished the loop.
Thank you, fixed this right now. We will push it in the next update.
-Kris
1) wrong rotation on rocket turret
https://pp.userapi.com/c854320/v854320061/1a1fb/H_dAILnBwuI.jpg
2) this one is rare, i'm not even sure how i got this: my "control body" and "visible body" was separated. Shooting goes from visible body, all other Interaction goes with invisible body in a middle of screen. The bug was gone after i switch character.
https://pp.userapi.com/c854320/v854320061/1a1f1/6zl0aEuhO64.jpg
I'm not shure what cause that bug, but before it i defeated boss "Arachnid", death wall near to teleporter was expose, i go in to teleporter and while screen fade away i was suck in to death wall and die (i got ankh and i don't die), after teleport in to the vault i got this bug.
3) And yea sucking in to death wall while teleporting and die is problem too)
If you somehow manage to get yourself blown up while entering the red eye teleporter then the game will progress as normal but once you enter the Sea of Thought your character won't be there, your health will be zero and you can't enter the menu anymore, either.
Only way out is to close the entire game.
The weapon and item descriptions in the Mindmap are bugged and keep showing the effects of the previously selected weapons
Not sure what was happening but twice I was picking up the Buddy Turret Launcher and instead of those winged fellas just popping up they got fired like rockets in a straight line instead, didn't do any damage and also didn't consume any ammo.
https://steamcommunity.com/profiles/76561198043015515/screenshot/970997966297242527
And after playing it for a while here are some thing that could be added/changed:
1) The jump to the semi-hidden NPC in the starting area is pretty awkward and results in a lot of unnecessary HP loss for no real reason. Perhaps making the gap one tile smaller would be better.
2) Going only upwards gets boring after a while and attaching rooms left and right could break up the monotony.
3) Bomb needs a health tweak to at least 60HP. Not because he's dying too easily (well, he sort of does but he's also too much fun to play) but because those HP-donation machines are otherwise kinda worthless for him in most cases at the beginning since you can't buy any of the 50HP items. Sure, he turns into an even bigger glass cannon afterwards but some people would probably welcome the challenge.
4) Instead of giving the fire and ice add-ons a percentage for shooting an elemental bullet why not going the classic way of each shot having a certain chance of causing the effect?
Thank you for feedback!
We will push this in the next update.
Can you tell me which language are you using?
I added this to our bugs list.
1) Good idea, I made this a bit easier.
2) We used to have this, but there were some bugs connected with this so we disabled it for now.
3) The game is still not balanced, there will be more opportunities to raise your max HP. But it's also possible Bombs HP will go up as well.
4) Yeah, some games do it that way, we wanted that it's visually more reliable. But, we also don't like that the weapon doesn't change enough after buying Fire Bullets. We will try find the balance somewhere in-between, there will be more fire bullets, but they will have lower chance to cause the effect. The chance will be high enough to keep it reliable.
- Kris
It seems like having selected an unknown weapon or jumping from the weapon mods to the Serious Weapons section causes the descriptions to stick.
Perhaps that bug could even be turned into an actual weapon.
Some rubber bullet gun that doesn't use any ammo and does none/minimal damage but can be used to push back enemies into hazards and away from you.
https://steamcommunity.com/profiles/76561198122794873/screenshots/?appid=640340
We are working on it.
@Kakuseijin haha, we actually have a weapon like that, it does exactly what you are saying. We just need to be polish it a bit.
-Kris
Thanks for reporting this, we are working on it.
Your thread wasn't deleted, it was moved here :
https://steamcommunity.com/app/640340/discussions/2/1680315447983679528/
Once we fix this we will push it right away so you can play the game.
-Kris
Just wanted to let you know that we found this bug, and we are working on it.
If you want to play the game before we push the fix, you can finish the tutorial in single player mode, and after that you will be able to play rest of the game in co-op.
-Kris