Serious Sam: Tormental

Serious Sam: Tormental

 This topic has been pinned, so it's probably important
Zenoslaf Apr 3, 2019 @ 12:09am
Bug reporting and sharing ideas
Hey guys, we know there might be bugs in the game, which is normal for the Early Access so we apologize for that. While the game is opened and while we work on it, issues and bugs might occur. We are fixing them and updating the game asap.

Please use Suggestions forum for any ideas you have regarding gameplay or new content.

And use Bug Reports/Tech Support for reporting any issues you experience.

We are pretty sure there will be less and less bugs as we get closer to full release and that some of the best suggestions will be considered and maybe find their way into the game. :)

We are sorry for ocassional issues and hiccups, we are working on them as soon as they are reported. Thank you for your patience and understanding.
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Showing 1-15 of 93 comments
Artemio Apr 6, 2019 @ 1:04pm 
I found... a bug?? i'm not sure, but if you roll with invincibility frame through dead wall (that red thing) you can go out of bounds.. (sorry for english, not my mother language)
Zenoslaf Apr 7, 2019 @ 12:11am 
Thank you for reporting, fowarding it to team. And I'm sorry for the inconvenience.
Kakuseijin Apr 7, 2019 @ 4:20am 
Looks like there is a bug with the moon-shaped NPC inside the vault that gives you the looping quest.
If you enter the harder version of the forest and just walk back to the vault it counts as having finished the loop.
Last edited by Kakuseijin; Apr 7, 2019 @ 4:20am
Gungrounds Games Apr 7, 2019 @ 4:26am 
Originally posted by Kakuseijin:
Looks like there is a bug with the moon-shaped NPC inside the vault that gives you the looping quest.
If you enter the harder version of the forest and just walk back to the vault it counts as having finished the loop.

Thank you, fixed this right now. We will push it in the next update.

-Kris
Last edited by Gungrounds Games; Apr 7, 2019 @ 4:27am
Artemio Apr 7, 2019 @ 5:21am 
I found a few more bugs:
1) wrong rotation on rocket turret
https://pp.userapi.com/c854320/v854320061/1a1fb/H_dAILnBwuI.jpg

2) this one is rare, i'm not even sure how i got this: my "control body" and "visible body" was separated. Shooting goes from visible body, all other Interaction goes with invisible body in a middle of screen. The bug was gone after i switch character.
https://pp.userapi.com/c854320/v854320061/1a1f1/6zl0aEuhO64.jpg

I'm not shure what cause that bug, but before it i defeated boss "Arachnid", death wall near to teleporter was expose, i go in to teleporter and while screen fade away i was suck in to death wall and die (i got ankh and i don't die), after teleport in to the vault i got this bug.
3) And yea sucking in to death wall while teleporting and die is problem too)
Zenoslaf Apr 7, 2019 @ 11:08pm 
Thanks for reporting it. We'll look into it!
Kakuseijin Apr 11, 2019 @ 11:51am 
Some more bugs:
If you somehow manage to get yourself blown up while entering the red eye teleporter then the game will progress as normal but once you enter the Sea of Thought your character won't be there, your health will be zero and you can't enter the menu anymore, either.
Only way out is to close the entire game.

The weapon and item descriptions in the Mindmap are bugged and keep showing the effects of the previously selected weapons

Not sure what was happening but twice I was picking up the Buddy Turret Launcher and instead of those winged fellas just popping up they got fired like rockets in a straight line instead, didn't do any damage and also didn't consume any ammo.
https://steamcommunity.com/profiles/76561198043015515/screenshot/970997966297242527

And after playing it for a while here are some thing that could be added/changed:
1) The jump to the semi-hidden NPC in the starting area is pretty awkward and results in a lot of unnecessary HP loss for no real reason. Perhaps making the gap one tile smaller would be better.
2) Going only upwards gets boring after a while and attaching rooms left and right could break up the monotony.
3) Bomb needs a health tweak to at least 60HP. Not because he's dying too easily (well, he sort of does but he's also too much fun to play) but because those HP-donation machines are otherwise kinda worthless for him in most cases at the beginning since you can't buy any of the 50HP items. Sure, he turns into an even bigger glass cannon afterwards but some people would probably welcome the challenge.
4) Instead of giving the fire and ice add-ons a percentage for shooting an elemental bullet why not going the classic way of each shot having a certain chance of causing the effect?
Last edited by Kakuseijin; Apr 11, 2019 @ 11:52am
Gungrounds Games Apr 12, 2019 @ 3:52am 
Hi Kakuseijin,

Thank you for feedback!

Originally posted by Kakuseijin:

If you somehow manage to get yourself blown up while entering the red eye teleporter then the game will progress as normal but once you enter the Sea of Thought your character won't be there, your health will be zero and you can't enter the menu anymore, either.
Only way out is to close the entire game.

We will push this in the next update.


Originally posted by Kakuseijin:
The weapon and item descriptions in the Mindmap are bugged and keep showing the effects of the previously selected weapons

Can you tell me which language are you using?

Originally posted by Kakuseijin:

Not sure what was happening but twice I was picking up the Buddy Turret Launcher and instead of those winged fellas just popping up they got fired like rockets in a straight line instead, didn't do any damage and also didn't consume any ammo.
https://steamcommunity.com/profiles/76561198043015515/screenshot/970997966297242527

I added this to our bugs list.

Originally posted by Kakuseijin:

And after playing it for a while here are some thing that could be added/changed:
1) The jump to the semi-hidden NPC in the starting area is pretty awkward and results in a lot of unnecessary HP loss for no real reason. Perhaps making the gap one tile smaller would be better.
2) Going only upwards gets boring after a while and attaching rooms left and right could break up the monotony.
3) Bomb needs a health tweak to at least 60HP. Not because he's dying too easily (well, he sort of does but he's also too much fun to play) but because those HP-donation machines are otherwise kinda worthless for him in most cases at the beginning since you can't buy any of the 50HP items. Sure, he turns into an even bigger glass cannon afterwards but some people would probably welcome the challenge.
4) Instead of giving the fire and ice add-ons a percentage for shooting an elemental bullet why not going the classic way of each shot having a certain chance of causing the effect?

1) Good idea, I made this a bit easier.

2) We used to have this, but there were some bugs connected with this so we disabled it for now.

3) The game is still not balanced, there will be more opportunities to raise your max HP. But it's also possible Bombs HP will go up as well.

4) Yeah, some games do it that way, we wanted that it's visually more reliable. But, we also don't like that the weapon doesn't change enough after buying Fire Bullets. We will try find the balance somewhere in-between, there will be more fire bullets, but they will have lower chance to cause the effect. The chance will be high enough to keep it reliable.

- Kris
Last edited by Gungrounds Games; Apr 12, 2019 @ 3:55am
Kakuseijin Apr 12, 2019 @ 6:16am 
Originally posted by Gungrounds Games:
Can you tell me which language are you using?
English but it also happens with others aswell.
It seems like having selected an unknown weapon or jumping from the weapon mods to the Serious Weapons section causes the descriptions to stick.

Originally posted by Gungrounds Games:
I added this to our bugs list.
Perhaps that bug could even be turned into an actual weapon.
Some rubber bullet gun that doesn't use any ammo and does none/minimal damage but can be used to push back enemies into hazards and away from you.
Daakaaranaxanan Apr 14, 2019 @ 6:05am 
Hi, I got a mistake. There were three key doors on the map, and I had three keys and went only to open one. Behind the door was the "Magnetic" thing.

https://steamcommunity.com/profiles/76561198122794873/screenshots/?appid=640340
Last edited by Daakaaranaxanan; Apr 14, 2019 @ 6:10am
Gungrounds Games Apr 16, 2019 @ 4:20am 
Thanks for the feedback @Kakuseijin and @Daakaaranaxanan.

We are working on it.

@Kakuseijin haha, we actually have a weapon like that, it does exactly what you are saying. We just need to be polish it a bit.

-Kris
Firepunchd Apr 22, 2019 @ 9:42am 
BUG: we just beat a (first) boss (object in center of 4 lightning sources . then the screen slowmoed weirdly and we were put back to egypt tutorial
deez Apr 22, 2019 @ 8:18pm 
My actual discussion got deleted, but I cannot see my cursor in game. I see green squares around the screen too, and I can click on things but nothing shows up. I can't even click play and actually get in.
Gungrounds Games Apr 23, 2019 @ 2:10am 
Originally posted by firepunchd:
BUG: we just beat a (first) boss (object in center of 4 lightning sources . then the screen slowmoed weirdly and we were put back to egypt tutorial

Thanks for reporting this, we are working on it.

Originally posted by detri:
My actual discussion got deleted, but I cannot see my cursor in game. I see green squares around the screen too, and I can click on things but nothing shows up. I can't even click play and actually get in.

Your thread wasn't deleted, it was moved here :
https://steamcommunity.com/app/640340/discussions/2/1680315447983679528/

Once we fix this we will push it right away so you can play the game.

-Kris

Last edited by Gungrounds Games; Apr 23, 2019 @ 2:12am
Gungrounds Games Apr 24, 2019 @ 5:00am 
Originally posted by firepunchd:
BUG: we just beat a (first) boss (object in center of 4 lightning sources . then the screen slowmoed weirdly and we were put back to egypt tutorial

Just wanted to let you know that we found this bug, and we are working on it.

If you want to play the game before we push the fix, you can finish the tutorial in single player mode, and after that you will be able to play rest of the game in co-op.

-Kris
Last edited by Gungrounds Games; Apr 24, 2019 @ 5:01am
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