Youropa

Youropa

View Stats:
bothered Jul 20, 2018 @ 12:38am
Level editor doesn't work.
What am I missing? I can open the level editor but nothing is available. On a youtube vid there is an editor menu, I don't have that, I can't get any objects. Some info would be nice.
< >
Showing 1-11 of 11 comments
frecle  [developer] Jul 20, 2018 @ 12:58am 
We will be adding some in-editor tutorials and tutorial videos in the near future, but this should get you started:

Level Editor Basics:
- Open the menu with ESC or Start (don't hold it down as that will jump you into play mode)
- Select 'Elements'
- Select whichever element you want
- Place the element in the level - either by snapping onto another element or snapping it on the grid.
- Some elements have additional properties that can be accessed via Space or Y
- Some elements have inputs/outputs these can be connected by dragging from one icon to another. Try adding a "Billie Jean Button" and a "Piston" and connect them.

- Locked items can be "bought" for cassette tapes
- To unlock items with stars you need to have collected as many powerups in the main game

- Go to 'Styling' from the menu to adjust time of day, etc.


Map Editor Basics:
- On the map the levels you've made can be connected.
- You should add at least one portal to each level for this to work correctly.
- Simply drag from one portal dot to another to connect them.
- Big wires can also be connected between levels - this is done in the same way, and can be used to activate things in one level from another level, as seen in the main game.

If you have more questions just ask - we're happy to help!
Last edited by frecle; Jul 20, 2018 @ 12:59am
bothered Jul 20, 2018 @ 1:48am 
Sorry but as I said, I don't have a menu button. I can click 'Create' and that takes me to the editor but there is no menu button. There are buttons for moving, positioning and pick colour etc, but no menu button to pick any objects.
bothered Jul 20, 2018 @ 1:55am 
I went back and pressed some buttons and got the menu. Think I'll wait for the tutorial, I found it very confusing.
Fantastic game but the editor need a tutorial for sure.
Last edited by bothered; Jul 20, 2018 @ 1:56am
frecle  [developer] Jul 20, 2018 @ 7:46am 
Fair enough :)

If you’re using a controller:
- In play mode hold down “Start” to enter the editor quickly
- In editor mode tap “Start” to open the menu

If you’re using keyboard/mouse:
- In play mode hold down “Esc” to enter the editor quickly
- In editor mode tap “Esc” to open the menu

We will be working on making it more accessible in the coming weeks, as we are rolling out the the first test versions of level sharing.
guy? toilet seat Aug 10, 2018 @ 4:30am 
Is there a way to stop the grid from moving up one level every time I place an object in midair? e.g. making a large pathway out of collapsing bricks. It's very annoying to have to constantly hit page down to move the grid back.

Also, I'm unable to force adjacent levels to connect to specific doors. When I drag the connection line over the door I want on the map, then play the level and go into the door to test it, on the connected level I will often enter from the wrong door. I can't find a way to stop it from doing this.

EDIT 2: first question removed, another added
Last edited by guy? toilet seat; Aug 10, 2018 @ 11:22pm
frecle  [developer] Aug 12, 2018 @ 1:29pm 
No, currently there’s no way to stop the grid from snapping to the last position you placed a block. But it’s a good idea, so we’ll add it.

Entering a level from the wrong portal sounds buggy, I’ll check if there is something funky going on tomorrow. Are you doing anything besides connecting the portals on the map?
guy? toilet seat Aug 12, 2018 @ 9:30pm 
Just placed them and connected on the map, but for the last day or so it stopped switching them, could have been due to how long I'd been using the editor or something (couple of hours session).

I can't seem to figure out how inter-level wires work though, I've connected them between levels and both ends of the wire light up but nothing activates on the receiving end. The only thing I did that was different was change the wire's colour to yellow in object properties.

I also can't remove [Start With] abilities, when I first started I went through the list and activated all of them but when I turn any of them off nothing happens.
frecle  [developer] Aug 13, 2018 @ 2:14am 
The issue with entering through a wrong door is confirmed - it only happens when you've started a level from the editor (because it bypasses part of the save game loading in that case). Will fix asap.

As for the wires between levels:
- Only the "Wire Thick" and "Wire Mega" let's you connect across levels.
- Level A: Wire Input (Square + Arrow Up) should be connected to a button or similar.
- Level B: Wire Output (Circle + Arrow Down) should be connected to the object you want to activate ie. a bridge, piston, door or similar.
- Connect the wires on the map and it should work.

It can be a little tricky to see which end is which on the map, we will update the iconography so it's easier to distinguish them.
frecle  [developer] Aug 13, 2018 @ 2:16am 
Start powers not updating: confirmed. Will fix asap.

(Reason: if powers are already stored in save game they will not be disabled when changing in map editor menu)
guy? toilet seat Aug 13, 2018 @ 3:20am 
I already used thick wires (due to seeing those connected between levels in the main game) and have the input on the giving level (switch) and the output on the receiving level (bridge), I made sure to have the "unconnected" ends towards the edge of the levels to avoid confusion.

However after looking at the other thread I used your state box with variable method which solved it, thanks. (just named it Cable01)

There is one other thing, I don't know what the security camera input is for. Output obviously works fine, though with input I tried hooking up switches and other triggers but they don't make it do anything. I thought they might turn the camera off, can't really think of what else could input to the cameras.

P.S. ty for still being so active here, apart from the little bugs you guys actually made a pretty awesome editor (and game too :steamhappy:)
frecle  [developer] Aug 14, 2018 @ 3:00am 
The security camera input was used many moons ago, but the code was changed since then, so it doesn't actually do anything. Fixed for the next update, so it actually turns off the camera :)
< >
Showing 1-11 of 11 comments
Per page: 1530 50