Zarya-1: Mystery on the Moon

Zarya-1: Mystery on the Moon

How to get the good ending. spoilers
In order to get the good ending (team survives with the hard drive) take the shortest and most direct path to the base. save as much time as possable on your way inside, the idea is to get there ahead of the meator shower. also make sure you don't blow open the door to get inside. Once inside you dont have to hurry as much but you should still avoid taking the senic rout. time is still a factor but i don't think it matters a much. From there explore the upper levels of the base. Don't go down the eleavator shaft to the labs. you should then find a welded door to a kitchen witch Chase will blow open. go downstairs to the mess hall where you where you will find a door to ether a reck room or a damaged door to a security room. Un weld the reck room door (the firstone you see)
Savvy will request a privite channel and talk to you about how wierd bones is acting. from there i don't think it matters where you head as long as you tigger that event, just as long as you stay out of the aliens' way. good luck. also make sure chase is still alive at the end because youre going to need him
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Showing 1-15 of 19 comments
Aimbot Jun 16, 2017 @ 4:00pm 
Yeah, I was surprised at how much different it is to go in the front vs the tunnel. I would have thought they'd converge sooner.

I don't like how some key dialogue from the crew is hidden behind certain options from you for no reason.
Last edited by Aimbot; Jun 16, 2017 @ 4:02pm
Psyringe Jun 17, 2017 @ 6:40pm 
Got the "success ending" as well - thanks for putting me on the right track! :)

I liked the game, but I think the way to get the "success ending" is rather poorly designed. It's basically hidden behind a sequence of arbitrary decisions that have no relation to the story elements that determine success or failure. So all you can do, is grinding your way through all possible decision paths, until you stumble upon the one door that you need to go through.
MrBigMan Jun 18, 2017 @ 4:07pm 
Hello Arcticwolf! Your hint is not very helpfull im afraid. I have gone through every option in game and no successfull ending.

So if you get to the point that you get a private channel from am.. savvy? (I played russian version) and he askes you about wierd behavior of a doctor. What do i do here? I cant stop chase from killing sarge. Then they run to capsule with hard drive. Manage to get it in capsule, blast off to space and ka-boom they explode (well the signal is lost and mission is failed).

I think that sarge planted remote detonator or delayed detonator in capsule so i guess that he must stay alive. But how?? Could you please write a step by step successfull path? Im very tired of the game already but i want to get the bloody good ending ))) im trying to find it for a week already.
Last edited by MrBigMan; Jun 18, 2017 @ 4:08pm
Psyringe Jun 18, 2017 @ 5:26pm 
Originally posted by Ездок на Бочках:
Hello Arcticwolf! Your hint is not very helpfull im afraid. I have gone through every option in game and no successfull ending.
Come on, let's give Arctic Wolf a little credit here. He basically solved the problem for us - yourself included, you're almost there, you just need one more step.

Originally posted by Ездок на Бочках:
Then they run to capsule with hard drive. Manage to get it in capsule, blast off to space and ka-boom they explode (well the signal is lost and mission is failed).

I think that sarge planted remote detonator or delayed detonator in capsule so i guess that he must stay alive.
As far as I can see, it's not possible to keep Sarge alive in this encounter. I can see what you're aiming at - _if_ we brought Sarge back to the lander, perhaps as a prisoner, then he might tell us about the bomb in order to save his life.

The actual solution is a bit different though. There is a scene where Savvy has trouble loading the buggy into the lander. In that scene, tell Savvy to look for other ways to store the buggy. He'll check the supply storage and discover the bomb that Sarge placed there.

If you let Savvy disassemble the buggy and tell him that "we can ask a museum for the missing parts", then he will only inspect the drives (as per his usual routine) and not discover the bomb.

It's not very logical actually - given that the team _knows_ that Sarge was alone in walking distance of the lander, someone _should_ realize the danger and suggest a full inspection of the lander. But the writer apparently saw this differently.
Last edited by Psyringe; Jun 18, 2017 @ 5:30pm
MrBigMan Jun 19, 2017 @ 2:14am 
Well it will be helpfull for some but to this point any can get by several tryes.
The problem was in in last choise well it is no choice and that makes good ending hard to find.
But i found it thanks to Psyringe.
I was already thinking that the key to success could be right in the begining when there is a choise of unpacking the supplyes or not unpacking.

Any way thanks! finished it finaly!

Dissapointed that no explanation is provided after success. No info about the base and alien thing. was hoping for that.
Cpt_Arrsome Jul 1, 2017 @ 9:59am 
Is there any chance Sarge doesn't die in Chapter One?
Psyringe Jul 1, 2017 @ 3:56pm 
Originally posted by Cpt_Arrsome:
Is there any chance Sarge doesn't die in Chapter One?

Well ... yes, kind of, but not in the way you may think. ;)

But no matter what you do, Sarge will always be declared dead at the beginning and left behind.
Cpt_Arrsome Jul 2, 2017 @ 1:05am 
Originally posted by Psyringe:
Originally posted by Cpt_Arrsome:
Is there any chance Sarge doesn't die in Chapter One?

Well ... yes, kind of, but not in the way you may think. ;)

But no matter what you do, Sarge will always be declared dead at the beginning and left behind.

Ah okay. When I think about it, he can't be really dead, cause when savvy, bones or chase die it says "Lifesystems Terminated" or so. It doesn't show up, when sarge's falling to his "death".
Psyringe Jul 2, 2017 @ 4:43am 
Originally posted by Cpt_Arrsome:
Ah okay. When I think about it, he can't be really dead, cause when savvy, bones or chase die it says "Lifesystems Terminated" or so. It doesn't show up, when sarge's falling to his "death".
Keenly observed. :)
Last edited by Psyringe; Jul 2, 2017 @ 4:43am
Crystal Sharrd Jul 2, 2017 @ 8:18am 
I just thought that was an oversight. But now I know who stole the lander in that one ending.
Cpt_Arrsome Jul 10, 2017 @ 10:18am 
Originally posted by Psyringe:
Keenly observed. :)

So I finally got the "good" ending and ...yeah... It didn't overwhelm me that much. The rest of this game is just awesome, but this seems a little "rushed".
Psyringe Jul 10, 2017 @ 12:39pm 
Originally posted by Cpt_Arrsome:
Originally posted by Psyringe:
Keenly observed. :)

So I finally got the "good" ending and ...yeah... It didn't overwhelm me that much. The rest of this game is just awesome, but this seems a little "rushed".
Yes. If you look at the structure of the entire game, the "good" ending looks actually like a side track. It is 3 chapters shorter, and provides substantially less information, than the "main" path that merges at the laboratory, and then goes on to the mines and the temple.

Someone else also suggested that the devs may have run out of time - and while that's impossible to prove without the devs explicitly confirming it, the tacked-on impression that the good ending gives _does_ support that theory.
Last edited by Psyringe; Jul 10, 2017 @ 12:41pm
1. go the shortest way to the base
2.dont follow the blood stains
3.take memory disc
4.kill the sarge
5.head back to the lander asap
Eririn Dec 25, 2017 @ 10:34am 
Originally posted by BoostOrDie:
Hello Arcticwolf! Your hint is not very helpfull im afraid. I have gone through every option in game and no successfull ending.

So if you get to the point that you get a private channel from am.. savvy? (I played russian version) and he askes you about wierd behavior of a doctor. What do i do here? I cant stop chase from killing sarge. Then they run to capsule with hard drive. Manage to get it in capsule, blast off to space and ka-boom they explode (well the signal is lost and mission is failed).

I think that sarge planted remote detonator or delayed detonator in capsule so i guess that he must stay alive. But how?? Could you please write a step by step successfull path? Im very tired of the game already but i want to get the bloody good ending ))) im trying to find it for a week already.
that's why you need Chase (Jim) to defuse the bomb I think. You have to check the lugagge for the bomb, it's been awhile. Sorry if I'm wrong
mqwiemer Jan 23, 2018 @ 4:05pm 
i did all that but for some reason when on the momint of liftof they all died for no reason did the ship blow up or somthing?
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