Ultrawings

Ultrawings

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Raging Beard Feb 10, 2019 @ 8:25pm
Support for Next Level Racing Motion Platform V3 possible?
Title says it all really :)

Thanks
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Showing 1-15 of 15 comments
stocks109  [developer] Feb 21, 2019 @ 2:03pm 
Unless the manufacturer contacts us about this then probably not.
Raging Beard Feb 21, 2019 @ 2:28pm 
Fair enough, thanks.
RamjetX Apr 21, 2019 @ 3:25am 
Hi @stocks109

Next Level / Motion systems offer the SDK free on their website. There are several methods of injecting or exposing the g-force/position data. I've asked Motion Systems if they will support your game, and they will if the data is made available for them to make the plugin or if Ultrawings exposes the data needed via their SDK.

Details are available below. Preferred method is the platform manager.

https://motionsystems.eu/product/software/platform-manager/

https://motionsystems.eu/category/forceseatmi/

https://motionsystems.eu/product/software/sdk-forceseatdi/

I have a $4K motion platform sitting next to me, yet here I am sitting in a $50 office chair playing Ultrawings in VR... Lets make this happen yeah?
stocks109  [developer] May 4, 2019 @ 4:37pm 
Originally posted by RamjetX:
Hi @stocks109

Next Level / Motion systems offer the SDK free on their website. There are several methods of injecting or exposing the g-force/position data. I've asked Motion Systems if they will support your game, and they will if the data is made available for them to make the plugin or if Ultrawings exposes the data needed via their SDK.

Details are available below. Preferred method is the platform manager.

https://motionsystems.eu/product/software/platform-manager/

https://motionsystems.eu/category/forceseatmi/

https://motionsystems.eu/product/software/sdk-forceseatdi/

I have a $4K motion platform sitting next to me, yet here I am sitting in a $50 office chair playing Ultrawings in VR... Lets make this happen yeah?

Nice. But unless they pay for us to support it then I'm afraid we can't divert resources from our next project.
RamjetX May 4, 2019 @ 6:58pm 
Originally posted by stocks109:
Nice. But unless they pay for us to support it then I'm afraid we can't divert resources from our next project.

I see. You understand how we interpret that statement right?

Moving on however, have you provided a cost estimate for the work? Is it on the road map for support in the sequel? or would they have to pay your team for that also?

There isn't anything special you need to do. The API is quite easy to implement, additionally there are other shared memory output examples where other developers are doing whereby you create your own output struct and other companies will write their support for your API.

If not for Ultrawings, then for Ultrawings 2 it must be a serious consideration to implement a way for other developers to support your product with these types of accessories.
stocks109  [developer] May 15, 2019 @ 2:28pm 
Originally posted by RamjetX:
Originally posted by stocks109:
Nice. But unless they pay for us to support it then I'm afraid we can't divert resources from our next project.

I see. You understand how we interpret that statement right?

Moving on however, have you provided a cost estimate for the work? Is it on the road map for support in the sequel? or would they have to pay your team for that also?

There isn't anything special you need to do. The API is quite easy to implement, additionally there are other shared memory output examples where other developers are doing whereby you create your own output struct and other companies will write their support for your API.

If not for Ultrawings, then for Ultrawings 2 it must be a serious consideration to implement a way for other developers to support your product with these types of accessories.

When I hear "The API is quite easy to implement" I sorta roll my eyes. Every company we've talked to about supporting their <insert device> says the same thing and every time that's not the case.

Our experience has been the exact opposite.

But email us at info@bitplanetgames.com and we can explore it.
RamjetX May 16, 2019 @ 9:42pm 
Originally posted by stocks109:

When I hear "The API is quite easy to implement" I sorta roll my eyes. Every company we've talked to about supporting their <insert device> says the same thing and every time that's not the case.

Our experience has been the exact opposite.

But email us at info@bitplanetgames.com and we can explore it.

Hi Stocks, I have emailed regarding this subject in the past. No reply unfortunately. The information required to implement and contact for Motion Systems is listed above. I do hope there's greater enthusiasm for opening a method for external telemetry access.

Programs like Simhub, Simtools and many others would be prepared to do the work for you. They only need access to a shared memory struct of your design detailing speed, axis, gforces and anything else you'd think people might use in a flight cockpit to enhance their experience of your product.

Not that it helps our cause... but
Originally posted by stocks109:
Nice. But unless they pay for us to support it then I'm afraid we can't divert resources from our next project.
makes us roll our eyes too...
ajunhyuk May 21, 2019 @ 3:46am 
There is no reason for content developers to develop for a specific motion simulator company.
It will be possible if the motion simulator company is in a dominant position in the market or if it pays money to the content company. Nonetheless, it is good for content companies to support motion simulators. Especially, the combination of the VR contents with the motion simulator has great synergy effect. I would appreciate if you open the API or open the telemetry data to the outside world.
stocks109  [developer] May 21, 2019 @ 11:00am 
Originally posted by ajunhyuk:
There is no reason for content developers to develop for a specific motion simulator company.
It will be possible if the motion simulator company is in a dominant position in the market or if it pays money to the content company. Nonetheless, it is good for content companies to support motion simulators. Especially, the combination of the VR contents with the motion simulator has great synergy effect. I would appreciate if you open the API or open the telemetry data to the outside world.

We will look into this.
Kranky Pantz May 27, 2019 @ 9:55am 
A telemetry output API would solve the issue for everyone.


A win for the developer with the potential of increased sales from motion platform users of any make or model.

A win for the motion platform makers in the form of another supported title for their hardware, provided they can use the info in order to create a game plugin for their device.

A win for motion platform owners who want to add another motion-enabled game to their library.


Sounds like a symbiotic relationship to me, where every one of the above parties benefits.
Icy7CE May 27, 2019 @ 7:19pm 
Hi stocks109 - I'm a developer who has written motion plugins for Simtools in the past. I had a plugin working for Ultrawings a while back, but that required hooking into the memory since there's no official telemetry output. Plugins made using that approach typically break whenever the game is updated, which is why a telemetry API would be great. As stated in a previous post, there's no need to develop for a specific motion system - a game just needs to output the relevant variables, and programs like Simtools can do the rest.

I also have some experience helping game developers add telemetry output, and I'd be happy to help out with this game if you have any questions. The easiest approach is usually for the game to send UDP packets with the motion data, which can then be received by a plugin (I would write one for Simtools). It really is easy!
Kranky Pantz Jun 8, 2019 @ 7:25am 
Any news on this?
RamjetX Jun 22, 2019 @ 9:39pm 
Originally posted by Kranky Pantz:
Any news on this?
I'm guessing there isn't any more updates coming to Ultrawings Icy7CE. It may be safe to memory hook once again.
Kranky Pantz Jun 25, 2019 @ 11:36pm 
Originally posted by stocks109:
Originally posted by ajunhyuk:
There is no reason for content developers to develop for a specific motion simulator company.
It will be possible if the motion simulator company is in a dominant position in the market or if it pays money to the content company. Nonetheless, it is good for content companies to support motion simulators. Especially, the combination of the VR contents with the motion simulator has great synergy effect. I would appreciate if you open the API or open the telemetry data to the outside world.

We will look into this.

Any news on this?
The game was great with motion while it worked.
If you need motivation, just think of it as a selling feature.
Kranky Pantz Jul 11, 2019 @ 1:48am 
I guess not then.
Oh well, playing with motion was fun while it lasted.
It's a shame that it doesn't work anymore.

The motion platform community is really growing now that prices are dropping and the know-how of building a DIY one is more widespread.
Your game could have been a showcase, and at one time it was.

That also equates to increased sales BTW.
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