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Yep, this is on the list of stuff to add in.
Thermalling !
The Rocket Glider is crying out for thermals, you could get to 1000 feet using a tiny amount of fuel at point 'A' then your on your own with the thermals and you have got to get to point 'B' without the option of power.
The higher you are when you get to point 'B's runway the higher score you'll get, thermals could be randomly generated in their position and strenght which would be more challenging as you'll never know where the lift is going to be. between thermals could be area's of sink too which would make it more challenging which could introduce different levels of dificulty and a whole new set of tutorials.
The rocket Glider would also need a variometer for recognising when you are in lift or in sink
Just a thought
Paul
Ultrawings 2 (if there will be one) will be much grander in scope.
I really hope there will be a Ultrawings 2. I am going for gold now in every mission. This game is so good.
I also feel like the water in game is underutilized.
Landing on moving objects would be interesting and difficult.
In any case, great game.
An easier to implement idea (I assume) would be to incorporate the boats somehow. Maybe pick up a package from an airport or floating in the water, and drop it off on the deck of a boat. I like the idea of landing on a moving target, but only in the ultralight. Landing strips are already tough enough in the glider, not sure I would want to try to land that thing on a moving boat, even if it was a full size carrier.
this would be a good addition!
sounds nice. I would like to see that in Ultrawings 2 ;)