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You’re still at the beginning if you’re just now doing the escort mission and don’t know how to use each style well
Lots of things knock / stun you, and there are plenty of fights that feel like playing a fighting game vs a dude that spams one broken move. And there are ways to break system the other way around like infinite weapons (though im not sure if there are any in 0), which also doesn't result in compelling gameplay.
It gets a little better in a way, that you lvl up and open a bit more options and figure out what works and what not. The first fight with Kuze was probably the lowest point for me in turms of how I had no consumables, dealt no dmg and it was just a terrible grind with little room for mistakes. It gets better then that.
In other games I've played it is kinda same but a bit different, but still mostly the same. The styles come and go, but key issues stay.
Despite all of this I loved 0, and the others too, though not as much, though the fourth one may be getting up there. And it is based purely on story, characters, absurdity and spectacles. So for me it's one of the best games with one of the worst gameplays, and I found my peace with it and accepted it for what it is.
So I'd suggest to finish 0's story, and see for yourself how much you'll like it. If it doesn't hit you, I'd say there is no reason to play 1, 2, 3 and 4. I would assume the same for the rest of them that I haven't played myself (but I'm going to).
Cause Kiwami 2's combat is worse than Original 2s.
I was playing for the story too, but forcing me through this gameplay... no. Thanks for your reply, though.
Original 2 is generally more precise. And I prefer playing it since it has one extra location they cut, and the art style/music sounds more fitting. Compared to the green filter + weird music choices during some big moments
Personally I found the combat easy no matter what mode it was. It's not meant to be a hard game.